I do not understand the thought behind perma-split screen. Screen merge in proximity and in combat should be implemented, just as they did in Divinity Original Sin 1 and 2. Why abandon what worked so well and go backwards?? I was hoping that the PS5 version would address this, but it seems to be the exact same as the PC version. I also agree the wheel action UI is pretty awful.

Last edited by InfamousIncubus; 06/09/23 02:14 AM.