Originally Posted by Dext. Paladin
some of your idea is pretty good, probably too late to implement.

Thank you, and I agree, for this game it's too late. Just meant as a feedback in case they do DLC. Maybe they can add more for races like elves (I'm sure dwarf, hafling etc. have the same issues).

Originally Posted by Slapstick
I've only played it once, and while I absolutely love the game, the world building does feel a bit puddle deep. It's partially because we interact only with 2 settlements, the druids and BG. There's no half orc tribe being really half-orcy shamanistic. There are no halfling village being deeply concerned with someone stealing a family recipe.

It's also not something the game set out to do. The focus is in three main areas, exploring origin characters personal story, map exploration, fun combat. It does those things really well I think. That's why the generic Tav and the rest of the world is a bit of a puddle, you can only do so much. I would've loved to see more thematically and lore appropriate race, class and faith based characters, but the scope has to end somewhere and they certainly scoped the game wide enough, the depth is in the origin stories and not in the world building.

I understand of course that they have to focus on some areas/races. But in many cases, it felt to me they could actually have done less to make it better. Like not having a ton of random elf characters in Baldur's Gate, which adhere to human gods or a just there as radonm folk for example. Most of the other things I mentioned are basically just added dialogue options. I agree though, there is definitely a limit what they can possibly do, they game is huge already. On the other hand, I don't think it was necessary to have such a big difference between let's say lothsworn drow and playing a high elf. Both aren't the focus of the story, but it feels like night and day.

Originally Posted by Count Turnipsome
All this has been mentioned since day 1 of EA.

Larian's BG3 feels like HUMANS are cosplaying into other races. I hate it. But what can you do? My god do gnomes and halfings look hilarious.

I think the simple reason, or excuse, is I believe: cinematic dialogues. Obviously humans were used as base for all the animations.

I can see that using humans puts a limit on the looks. That's why I puy that on the bottom of my nitpicking list. And because there is already a giant thread about that topic. I feel mostly like more race specific dialogue and less cultural homogenizing in the NPC depiction could have made for a much better player experience in that respect.