I agree 100%, I recently started my second playthrough since Minthara was fixed and I wanted to finally do my evil playthrough. But I honestly just lost my enthusiasm for it the moment I entered combat because I remembered how easy and tedious it became. Ngl tho I also started thinking about all the dialogue and I dunno why because I've played and replayed so many countless RPG's before but I just feel such a lack of motivation to play the game again. Obviously I want to see the Minthara stuff, but is it worth sticking out all of those hours for that?
Especially after Act 3 and I'd argue Act 2 felt way less open and more on rails replaying the game just feels like a chore and I really think the combat is a big reason why too because it's not very fun imho. And I usually love these types of games I am not new to them, and I am not even min-maxing either I am not THAT knowledgeable about it. But there's no real challenge to any of the combat, if this was Pathfinder I would've turned turn based off most of the time just to speed it up which is at least an option you have in Kingmaker and WoTR.
Yesterday when I started my second playthrough the moment I got off the ship I just had a big '' ugh '' feeling and wanted to go continue WoTR or even start a DA:O playthrough because I rly want to replay that too I haven't since I was a kid and my disappointment with Act 3 in BG3 made me remember DA:O because it got me thinking of other RPG's I had played. Story and such in BG3 is very flawed and I do think it has some issues in terms of replaying feeling like a slog. But if the game had better difficulty/ scaling and the amount of options WoTR had to customize it then maybe it'd be better.
Ngl I am not sure if I agree with people bringing stuff I've seen like increasing camp food req because I think that would just make it even more boring since you'd have even less tools to play with. But just going to camp to rest and refill feels like it just adds even more to the chore. I know that's a DnD thing but I think it translates awfully into video games.
The ai is just weird too, and it gets worse the further into the game you get. But it does really dumb things like shooting bows and then moving closer to your melee characters before ending the turn or not moving or doing anything at all. It feels almost like Larian pre-made decisions for them and then when they have to do anything that wasn't pre-decided the ai is just like '' oh no what do I do!? ''.
I don't even want to think about what it's like for people much better at these games than me who min-max. But I think there should be some '' impossible mode '' for those people too.
Originally Posted by JandK
I wonder if the analytics agree that the game is easy.
What percentage of the players actually walk through all these combats?
Also worth considering, how many people are boasting about the size of the fish they caught?
This is obviously just me guessing, but I think there probably are people who would say it's difficult because they don't understand how the game works. I had no idea how Pathfinder worked and got really confused and had to constantly look things up all the time when I started Kingmaker. In WoTR tho I have a much better grasp of it and it makes a big difference.
But it wouldn't surprise me at all if the majority of people playing BG3 have never played DnD before and don't even know what stuff like AC is. That's not me justifying the game being too easy for people who do tho, I mean that's what '' story mode '' is for lol.