I don't understand why game developers in this day so obsessive with Tragick.No.Good.Way characters. This obsessed grow so much that more and more often start appearing even in games that promoted as a game about roleplay, choices and possibilities, in a genre where situation without a choice and way outs just don't fit well. Like I even understand this kind of characters when its a lineage game (or game where choices don`t affect much on the story), when story work for it and game not about roleplay and rpg on the first place. But when this trope going to choices-centric games, where choice - is a main thing of the genre... I don`t know, it`s just wrong. Be honest, Karlach situation feelings like she or her story is just from another game. More lineage and dark atmosphere game, like Drakengard or something. What Im trying to say: Take away the ability of making a choice in game about choices in genre about choices - just wrong.