Originally Posted by TZODun2K15
Originally Posted by Dagless
Charisma doesn’t help rouges in combat at all so it’s probably a waste to put more than a couple of points there.

True, but this game is much, much more than simple combat; you overlooked passive/direct skills and how much they also impact gameplay, so if you're only in this game for the battles, then you'll be missing out on a large chunk of what the game offers!

However, that said, you can use Wyll's charisma to help with social checks, you'll just have to take the spotlight away from your main character to do it.

For me, all of my characters have high charisma, and dex, as I want to be deadly from both upfront and afar, finesse dual wielder, and ranged for the win!

If you read past my first sentence, you’ll see that I didnt overlook those things at all. I’m just saying that going big on charisma isn’t a particularly efficient way to make a charming thief assassin, when they can get much better results through proficiencies and/or expertise in 2 or 3 speech skills. Especially since it costs 2 points to increase abilities over 13.

So while 12 or 14 charisma should be fine on a rouge, pushing it to 16 is going to cost in other areas for very marginal benefit to persuasion, deception, etc. Worth ot for classes that make more use of charisma, but probably not anyone else IMO.

You can play however you like of course, I was just trying to give advice to someone who said they are lost with the whole thing.