Originally Posted by Leucrotta
Originally Posted by sijjvravisz
Nah. It's a true RPG-- your choice in the Grove should have consequences one way or another. Losing a good or bad character depending on your choices makes.
Right, but you only lose one if you choose good, and you lose three if you choose evil. And as has been pointed out many times prior-you lose out on a *lot* of content with no evil-exclusive equivalent content present to make up for it.

I don't think we'd be seeing threads like as much this if killing the tieflings resulted in a unique experience with it's own npcs, quest lines, story content etc that continues on over the next two acts, or if killing the goblins held *any* significant negative consequence in the game besides being unable to recruit Minthara.

The fact that Larian put so little comparative effort into fleshing out a major story branch that a third of their players took is pretty damning, IMHO.

It's wild that so many people are just so adamant about evil being equally rewarded as good beyond experiencing a different respective. They are not interchangeable narratives. If your narrative is about murdering, selfishness and domination, expect to be surrounded by less people. It's bad enough you get all the stat boosts like hag hair, tadpole power use RP without consequence, Slayer Form access, the most OP item and tadpole tree in dark urge playthrough with a cape that drops combat after assassination for repeat surprise attacks and invisibility. Good gets nothing but the extra companions and NPC's.