Title. A lot of races still feel kinda bad and I'd honestly rather have fixed racial ASIs with the features we had before than some of the racial features we have now.

Human: If you wanted people to play human less, why wouldn't you just remove them from the game? I understand the potential frustration, but I feel as if people would pick human no matter what, because they're the race that's good for a first playthrough in a lot of people's minds. So, can we at least change their civil militia racial feature to some sort of choice feature?

Half-Elf: They have the same problem as humans with civil militia. This should just be replaced with a bonus proficiency, imo.

Shield Dwarf: Keeping the armor proficiency makes no sense when they only have a +2/+1. This trait should just be replaced with something else, if you're adamant about keeping the Tasha's ASI rule in place.

Duergar: Honestly, I'm just curious why you chose to remove their spellcasting.

Githyanki: If you're going to insist on using the Tasha's rule for races, you might as well use the new version of the Githyanki that has Psychic Resilience instead of Martial Prodigy.

Overall: Personally, I'd like the option to choose between original versions of races and the versions you guys chose. Also, it'd be nice if there was a way for racial features that gave weapon or armor proficiencies to be optional somehow, just so they don't overlap with classes and end up being useless.