You're complaining about races but don't even address the main offenders. Elf and half-orc. Elves of any variety get: advantage against charm rolls, can't be put to sleep magically, darkvision, a bunch of weapon proficiencies for free, either extra movement and stealth or an extra cantrip, and PERCEPTION bonus, the most powerful proficiency in the game. Half-orcs get a broken cheat death racial that you can only obtain in the game via magic amulet or a legendary mace, and a whole whopping extra damage dice on crits.
But you're complaining about civil militia? Civil militia makes humans and half elves the best casters in the game, with access to medium armor and shield for free, your casters are going to sit on 22-25 AC and have access to shield bash as a reaction. Many shields also provide either crit immunity, extra initiative, projectile reflect, or warding bond.
Meanwhile tiefling is a garbage race that only gets a fire resistance that is easily replicated with a fire resist elixir or warding bond or several weapons that grant fire resist, and their racial spells are garbage. My Mephistopheles tefling gets the useless mage hand that can't even interact with buttons, doors, items, can't pickpocket and is timed duration, and then the garbage 2d6 burning hands and conjure flame blade, both only use charisma attack roll instead of the class's main attack roll, so useless spells on non-charisma classes, and conjure flame blade is a dead spell because it unequips your current weapon and removes any bonus the weapon was giving you.
Gnomes aren't much better, a racial spell of speak to animals is a joke when speak to animal is so easily available via companions and advantage on stealth, whoop de do.
Last edited by Zenith; 06/09/23 02:57 PM.