Your feat choices are extremely suspect in my opinion. Why are you not taking either of the feats that best take advantage of your Strength, Tavern Brawler or Great Weapon Master? Either of them would be a huge damage boost, for thrown weapons (Tavern Brawler) giving you some great ranged options, or for normal melee hits when your hit chance is good enough (like say if your enemy is paralyzed and you're auto-critting anyway)? Athlete, Alert, and especially Mobile seem like marginal benefits by comparison.

Also, you're missing a few stat setting items, most notably the headband of intellect from Act 1 or the Gauntlets of Hill Giant Strength from Act 3. Granted that you can't be using Dex and Str boosting gloves the entire time, but since you don't need to be focusing on Int you can boost Dex, Wis, and Cha and use the Str gloves once you have them. That ties into a general principle, you don't seem to be leveraging respeccing nearly as much as you could or imho should when doing a solo run - it's only 100 Gold, doesn't mess with companions, lets you kit yourself out for a given encounter or scenario, and overall lets you adjust to the itemization you currently possess, such as dumping Dex once you get those gloves in Act 1, and in Act 3 shifting to increase it once you replace those with the gloves of Str.

Overall looks fun, glad you had a great time with it, and the itemization notes are generally useful regardless of build. It's just not at all how I would build or play it if I were playing Solo Dark Urge (which I do plan on doing, probably as a Monkbarian primarily, once my current campaigns are complete).