It’s 50-50 Zelda or BG3. I think it will come down to which game feels more like an innovation. While most of TOTK is based on BOTW, the engineering bit in an open world is particularly unique. However, I think BG3 does a lot of things that haven’t been done before particularly in replayability, TTRPG simulation, and scope of diverse cinematic experience, to say nothing of how it found a way to make turn-based combat fun on CONSOLE. I also think its addition of verticality to CRPG traversal is significant. The games are fundamentally different though, and it’s like comparing Elden Ring to Ragnarok. The priorities of each game are just so different.
GOTY is significant in two ways. First, it is an excellent marketing tool that can give a game greater longevity, legitimacy, and sales. Second, it is probably a major morale booster for developers. Anyone who has led a project knows that morale is very important. When indie devs win GOTY, it tends to be a big deal.
Anyways, Larian just went
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