I haven't played Starfield, but I've seen some of it streamed online, and it really did seem dull. I just figured it wasn't for me and reloaded bg3.
It's like eating a bowl of plain Oatmeal and you think "Ok, now that I finished this I can get something better" but NOPE - you get more Oatmeal, and after that Oatmeal there are 5,000 more bowls of the same Oatmeal waiting for you.
Sometimes the bowl of Oatmeal will contain a single raisin on top.
The worst part of Bethesda games are the procedural generated bits and the loading screens. What made them think making a game based around those two components would be fun?
The best parts of Bethesda games are the handcrafted segments and the seamless exploration-- being able to pick a direction, go, and have the world unfold before you. That's why Morrowind is so good. I played it after Skyrim for the first time in 2017. I had no nostalgia for that game, but I was shocked how, despite being very dated and smaller than its successors, it captured the feeling of traveling in a seamless, handcrafted world built entirely for you to have your own adventure. Also, just because it needs to be said, Emil Pagliarulo is the worst AAA Western RPG writer, and it's not even close.
Remember the human (This is a forum for a video game):