I can't understand the complaints about this being too hard. Many of us are calling out for increased difficulty rather than the inverse. I realise I'm somewhat of a 'dinosaur', having grown up playing games that were on cassettes and took 20-30 mins to load up but modern games do way too much hand-holding and 'guiding' the player. I'm very thankful for all the freedom this game offers and the multitude of ways you can approach (most) encounters. The only really limiting factor (outside of certain boss or story scripted fights) is your imagination.

I just can't imagine playing this on 'easy' and complaining that it's too difficult. I know it's a hard-line stance but maybe, just maybe, if a free-form game that rewards using creativity and imagination to tackle obstacles is too much... well, perhaps this type of game isn't for you - YET. Maybe playing similar games that do more to hold your hand, whilst slowly teaching you how to better approach this style of game would be of benefit? It's another 'hot-take' but it's not the game that's at fault here. You don't have to know the D&D rules well, you don't have to be an expert in crpg's, you just have to be willing and able to switch your brain into creative mode (something that many modern games sadly seldom require).

[Edit] Thought it worthy of note that I use mods to make the game closer to 5e rules (no being able to cast two spells each turn (Action/Bonus Action) nonsense for example and other things that just turn down the video game cheese).

Last edited by Ascawien; 07/09/23 07:21 PM.