Something that by the time you get into the late-game phase plagues the visuals of half of the games in the genre, incidentally.
BG2 had this problem as well.
The rule of the thumb should always be "If it's a long-duration (or worse, permanent) buff coming from a spell or from equipment, the visual effect should be as muted and non-invasive as possible".
Last edited by Tuco; 07/09/23 09:57 PM.