Something that by the time you get into the late-game phase plagues the visuals of half of the games in the genre, incidentally.

BG2 had this problem as well.

The rule of the thumb should always be "If it's a long-duration (or worse, permanent) buff coming from a spell or from equipment, the visual effect should be as muted and non-invasive as possible".

Last edited by Tuco; 07/09/23 09:57 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN