Originally Posted by Zenith
Originally Posted by WizardGnome
Originally Posted by Raz415
I wonder why we don't have to roll Arcana to get information for Examine. IIRC Loremaster worked like that in D:OS2? The engine should then already have the capability to make it so, I would guess.

I don't think it's a very good idea to basically give players access to the Monster Manual while playing D&D and patiently wait while they read the stats, vulnerabilities and resistences. Yes, Wizards are really strong in D&D etc etc, but by itself Intelligence is a pretty bad stat, so it would be nice if would have extra utility for revealing more information about whatever we're fighting.

And sometimes, just sometimes, when something is unique... don't give any information at all. wink The cursed fireballs in the game's best dungeon were fun and scary because you didn't know what CC immunities they had, so... you just had to try things. And when you finally figure it out, it feels great.

PS: Perhaps make this a Tactician-only feature? Personally I thought Tactician was super easy at all times (except Last Light before Isobels HP and AC were fixed so she didn't get KO'd before you even got a turn).

Honestly, it's not just the "examine" feature. The mere fact that we can mouse over an enemy and see our chance to hit them, or to have our spells pass their checks, is an ENORMOUS advantage. I can see this needing to be enabled by default in story and maybe balanced, but for tactician I really think it should be turned off.


It will be available on wikis online when people run tests to find out, it's a pointless restriction. I do agree with making Int more valuable somehow.

I don't think it's a pointless restriction. It's like saying that a monster's stats in tabletop might as well be visible to all since you could just look it up.
Yes, people who want to get through every encounter as easily as possible will just look it up. People who have TROUBLE with an encounter will look it up. But I can tell you that I, personally, would not look it up right away. *Most of the time* I do not examine enemies in this game. Hell, I played BG1 and BG2 countless times - both games which are much harder than BG3 - and I could not tell you exactly how many hp some enemies have, or their spell resistance, or their weakest saves, or information as detailed as *what the chances are for any one of my characters to succeed in hitting them or any one of my spells to succeed in affecting them are*. All information BG3 gives for *free*, which is humongous when you think about it - I can remember specific times in this game where I have moused over an enemy with a spell, saw their save chance, saw I was unlikely to succeed, and selected a different spell. If I didn't have that information, would I have said "Uh oh! Better go look it up", minimized the game, and gone pawing through the wiki? No, I would have likely just tried out the spell and wasted a turn. It would have made this very easy game more difficult.