Not having day/night cycles also doesn't help either. Would of been great that the game sort of pushes you to rest when the day ends (having some kind of "tired" status that can only be removed with long rests).
But yea it makes no immersive sense in a world with no time and its sunny 24/7...which I think the fundamental problem with all that missed long resting.

So we then need these UN-immersive things like having a question mark on the UI etc...as suggested.

Last edited by Count Turnipsome; 08/09/23 01:37 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..