Originally Posted by WizardGnome
Correct me if I'm wrong, but what karmic dice does is prevent 'failure streaks', right? When you have consecutive low rolls, it increases the chance that you will have a high roll. It is considered "fair" because it applies to both your rolls and the enemy's rolls.
It prevents streaks of any kind.
However, it has several huge issues:
1. By all the research done so far, it tracks success/fail, not high/low result. That means there is no difference between AC15 and AC20, as a few misses against AC20 result in the rolls getting "helped" into hitting AC20. If the enemy has an AC of 12, and you hit too much, you'll start rolling a few 1s and 2s, to keep it straight.
2. It really does not work with Advantage/Disadvantage, because it is "heavier" than it; Karmic rolls with advantage/disadvantage have a very pronounced tendency to roll "in the same vicinity". This means that you'll get a lot of, say, 17&19 or 4&7, but not as many 3&15, for example.
3. Combining the two above points, it can be gamed easily by using summons: conjure woodland creatures, animate dead, elementals; those spells can give your side creatures that are easy to hit, and don't find it easy to hit. This does more than just "soak hits" and "chip away"; think of them as "priming" your dice.


I don't want to think about why my eye is itching.