No. Actions need to have consequences, different playthroughs need to play different and you're free to make other choices further down the line. This isn't even in the spirit of BG1/2, where companions would just leave when they had enough of your behaviour (both evil companions and good companions).
...and yet you could have kept all of them with enough charisma and some creativity. I can kill a squirrel for Minthara. Maybe. Or kick a beggar. Maybe.