I agree, it is annoying when characters are unable to avoid hazards on their own.
There is one more thing: traps
My characters moved as group through a dangerous area. I moved very slowly and the first char spotted a trap. So far, so good. When I told the group to walk away from the trap or I told my trap expert to disarm it, my other chars moved in a way that they triggered the trap.

currently there is only one solution: In dangerous areas, separate your group and move chars individually.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: