They need to remove the auto crit off paralysis, nerf the half orc racial granting an entire third dice to crits, remove speed potion granting an entire set of attacks+extra attacks, spells like Chain Lightning need to have damage fall off on forking damage or the single target spell should not be doing the same damage as the initial damage of chain lightning, but more.

Metamagic duplicated or bonus action spells need to do a third of the damage as fall off, not the full quantity, sorc is way too ahead of other casters and the only caster to compete with broken martial classes. Too many sources of extra attacks also breaks martials on top of the magic item dominance for martial classes. Too many of the weaknesses martial classes are supposed to have, like mobility and range, are removed by them having access trivially to misty step, fly, and jump being so strong. Too much gear also grants immunity to difficult terrain. Elemental resistances are granted trivially through warding bond, and the elixirs and venoms are bonkers OP for martials. 27 strength, what the hell is that, pair that with balduran sword granting proficiency as a bonus damage on melee swings, crazy.

Surprised abuse through initiating combat with invis pots even on scripted boss encounters is stupid broken.

They should probably remove any elixir giving 27 str let alone 21.

Last edited by Zenith; 08/09/23 11:01 PM.