Originally Posted by Doomdrake
You can get a legendary weapon at lvl 1, I have no idea how they could balance ANYTHING at this point.


Everburn Blade is a strong item but it's not remotely close to what starts breaking the game. It's the sheer amount of extra attacks, way to guarantee crits, and crit modifiers offered by the half orc race on top of haste effects basically duplicating numbers of attacks instead of granting a single extra attack. On top of martial items that each start adding 3-6 damage here and there until you're stacking an extra 15-20 damage from gear per strike on top of paralysis being easily applied with crawler venom or the divine smite crits from tadpole powers.

What other class besides martials gets a flask that raises their main stat to 27? What other weapon besides martials adds a multiplier of proficiency to extra damage done by a weapon like Balduran's greatsword?

What other caster besides sorcerer gets to spit out 3-4 chain lightnings or lv6 magic missiles with each missile getting a 1d8 modifier in a single turn? Martials and sorcerers and half orcs are what break this game. Why bother with warlock, bard, beastmaster ranger or druid when you can bring the best utility in the game, also known as bursting bosses in one turn?

Last edited by Zenith; 09/09/23 02:00 AM.