Originally Posted by Doomdrake
Originally Posted by Zenith
Originally Posted by Doomdrake
You can get a legendary weapon at lvl 1, I have no idea how they could balance ANYTHING at this point.


Everburn Blade is a strong item

And it's not a Legendary. You can get the Silver Sword from the Gith patrol with the same tactics you use to get the Everburn Blade.


At the cost of massive story progression, though. I suppose it matters a lot less on a second or third playthrough.

Originally Posted by Imora DalSyn
Originally Posted by Zenith
They need to remove the auto crit off paralysis, nerf the half orc racial granting an entire third dice to crits, remove speed potion granting an entire set of attacks+extra attacks, spells like Chain Lightning need to have damage fall off on forking damage or the single target spell should not be doing the same damage as the initial damage of chain lightning, but more.

Metamagic duplicated or bonus action spells need to do a third of the damage as fall off, not the full quantity, sorc is way too ahead of other casters and the only caster to compete with broken martial classes. Too many sources of extra attacks also breaks martials on top of the magic item dominance for martial classes. Too many of the weaknesses martial classes are supposed to have, like mobility and range, are removed by them having access trivially to misty step, fly, and jump being so strong. Too much gear also grants immunity to difficult terrain. Elemental resistances are granted trivially through warding bond, and the elixirs and venoms are bonkers OP for martials. 27 strength, what the hell is that, pair that with balduran sword granting proficiency as a bonus damage on melee swings, crazy.

Surprised abuse through initiating combat with invis pots even on scripted boss encounters is stupid broken.

They should probably remove any elixir giving 27 str let alone 21.

The orc racial is in line with tabletop. Lightning bolt not having falloff damage is in line with tabletop. Falloff damage is a World of Warcraft mechanic I rather dislike.

Haste giving a full second round of attacks Haste doesn't give a full round of attacks in 5e but I'm seeing that it gives AC and advantage on Dex saving throws.

Twinned spell is also working as in 5e. 27 STR pots exist in 5e, they last 1 hour.

Most of the stuff you're complaining about is working as intended.

Paralyze gives advantage, attacks within 5 feet are auto crits and they automatically fail STR and DEX throws.

I still don't get why people whine about this stuff, and then also whine about the game not being 5e RAW but these things are.


Because there's this thing called different people instead of the garbage strawman you're trying to foist on me. I don't give a damn what 5e has, 5e does not have this game's magical items or other Larian mechanics, and it's a PC game, not a multiplayer tabletop game. Different mediums, different needs, this is getting tiresome to repeat. 5e is not a bible and videogame design is not a religion. Nobody is going to hell for deviating from some nerd's holy scripture. Monk is worthless in 5e, but Larian changed them to be the opposite. They can do the same for other aspects, just like they made karmic dice among other things like no racial specific ASI's.

Last edited by Zenith; 09/09/23 02:59 AM.