I haven't finished a playthrough yet, patch 2 killed the performance to a point for me, where I decided to wait until they actually fix the game. I just arrived at the lower city, so I suppose, I have plenty of broken stuff to discover yet.

But from my current observation playing on tactician, this is not a tactical rpg by any definition. My Padlock smites everything to death in seconds and it is probably poorly optimized. Shadowheart as my tempest sorcerer does so much damage with a basic chromatic orb, it is ridiculous. Add Lae'zel as an action surge fighter mopping up what is left standing and I don't even need a 4th party member.

In terms of tactics I use haste, the high ground and push. Things I never ever use: Any form of crowd control, healing, most of the spells, sneak attacks, the million scrolls I find, most of the potions, optimized setups for every character, environmental effects with the exception of wet, tadpole powers, high level spells. Why should I, take crowd control, it would actually make me kill stuff slower.

So yes, the game has no basic understanding of balancing, or tactics. If you want these, play Pathfinder laugh BG3 is simply a power fantasy and as that very very much fun to play hehe But I really hope for a definitive edition not only fixing stuff (how many bug fixes do we have now? 2000 upwards?) but also adding a true tactical difficulty setting.

Last edited by Jones76; 09/09/23 07:42 AM.