This.

Inventory management is 1987s style, not what it should be.

Proper logistics requires automation of as much as possible, not inventory management being a horrible minigame in itself.

Pouches and bags. Lol. Yes, we had something like that in D:OS2, too, as a gift bag, which made things worse by about 10x when activated.

What we need is tags, tabs and automation, for Eilistraees sake. And unified inventory, not the garbage "ah wait, need to swap stuff around, before I can get back to actually playing the game" system that annoyed the hell out of me in D:OS2 already.

I really wonder how no one @ Larian Studios actually sees (or talks about?) the glaring issues with the "item dumpster" style inventory system. Even gaming "journalists" are writing about it. I can only imagine groupthink being at work here, as harsh as this may sound. Invest a few thousand Euros into an UX consultant and things will be great.

Last edited by Firesong; 09/09/23 01:01 PM.

#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach