Originally Posted by Firesong
What we need is tags, tabs and automation, for Eilistraees sake. And unified inventory, not the garbage "ah wait, need to swap stuff around, before I can get back to actually playing the game" system that annoyed the hell out of me in D:OS2 already.
I already said this in other threads in the past weeks, but since this is the "currently active" one on the topic...

My ideal compromise would be:

1- Unified inventory for all party members under your control (which makes for two or more separate inventories in multiplayer, so a one-fits-all solution that gets two birds with a stone).
2- Every character having a total of, say, five to eight slots as a personal "utility belt" where you can place their selected throwable/consumables
3- Everyone can access more or less everything out of combat, while in combat characters would have access only on the stuff they put on their personal utility belt.

Admittedly step 2 and 3 would be additional ones for "simulation's sake" -and probably more divisive between the users that just want some convenience and some that would like to replicate some tabletop mechanics- and at a fundamental level I would be happy even just if we got the first one.

Also, for the love of everything that is holy, PLEASE, make the auto-sorting filters currently active refresh in real time. I shouldn't need to re-activate them manually every time I move a single thing.

Last edited by Tuco; 09/09/23 01:19 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN