Originally Posted by Zenith
Originally Posted by The Old Soul
Not to mention that in 5e, the thing that this game is supposed to basically be, that are specific features that explicitly serve the purpose of granting functions akin to "examine".
It's something you are supposed to have to build for, to some extent.

This is a PC game, not a tabletop simulator. It is inspired by 5e, but under no obligation to copy it. If it did, monk would be in the dust bin instead of one of the strongest classes in the game. Moon druid would be top tier instead of bottom tier. Most classes would be played as certain races due to fixed ASI. List goes on.

This is a Larian game first and foremost. They as developers make the call for what will be a good PC and console gameplay experience. With that said, they really should have leaned in to making proficiencies and Int as a stat more useful. It feels like proficiencies outside Persuasion, Sleight of Hand, and Perception are pretty useless. My Arcana/History checks were few and far in between, and even when they were relevant, only less than half the time they made a real difference.

I think this is an artifact of Act 1 being their most feature complete, with more of those checks there, while by Act 2 and 3 things were rushed along.

Look man, I see you saying this everywhere. This is trivial and obvious. It does not have to be said here. People are bringing up 5e here not because they are arguing that the game should be like 5e just for the sake of being more like tabletop, they are bringing up 5e here because they think the game would be genuinely *better* if it was more like tabletop. There are tons of things in literally every single video game adaptation of DnD that has ever existed that are not exactly like tabletop. The point is not "full faithfulness to tabletop." The point is "This is a specific mechanic that exist in tabletop that would actually bring more to the video game adaptation of it."