Yes, inventory should serve the game.

Its a utility, that people use to solve the actual problems they are confronted with (example: "hm, I need a AOE damage spell"), not be a problem to use.

Still, I keep wondering why Larian Studios doesn't do anything about it. There are examples out there and Larian Studios usually goes far beyond anything everyone else does.

Except when it comes to UX. Your example of toilet chain is a similar example.

And... UX experts as an external ressource are not THAT expensive either.

You can get a whole year of UX expertise for 100k, which this game doesn't need, it would be more like 1-2 months of consultation with some mockups and discussions with the UI team.


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach