Originally Posted by WizardGnome
Originally Posted by Zerubbabel
Understanding that deep handcrafted content is better than shallow procedural generation

I don't know that you can say this, and what's more I don't know that you could call this procedural generation shallow. A lot of thought and care goes into procedural generation algorithms, and arguably the most successful game in the history of video games is all about procedurally generated worlds (minecraft.)
Would you say that procedural generation makes for a compelling story-driven RPG? It can be fun for exploration, but if it’s empty, it serves little purpose otherwise. On the other hand, handcrafted material can be designed around evoking a specific experience for the player.

Some games are best propelled by procedural generation, but I don’t think Larian games are those games.


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