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#895135 10/09/23 04:45 AM
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We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

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There'll always be empty souls who produce by checklist, without passion or understanding.

It's the visionaries we hope for. The ones who understand that creativity is about more than quotas. The goal becomes one of inches, where the inspired creators lead the way, bit by bit, and perhaps, one day, we'll finally get there.

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Originally Posted by Ixal
Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

Not sure I agree totally with the sex part but certainly I agree with the companions and relationships part. Larian didn't start this but RPGs are on the slippery slope of dumbed-down, pap for the masses, lowest common denominator tripe. The direction the D&D rules are going in is part and parcel of this.

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Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.
I have to be honest, by this point I have seen more people saying "EVERYONE IS TALKING ABOUT ALL THE SEX!!!" than I have actually seen people talking about the sex.

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Originally Posted by JandK
There'll always be empty souls who produce by checklist, without passion or understanding.

It's the visionaries we hope for. The ones who understand that creativity is about more than quotas. The goal becomes one of inches, where the inspired creators lead the way, bit by bit, and perhaps, one day, we'll finally get there.
The problem is that the 'empty souls' are the ones who control what will or will not get produced.

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I don't care about the sex. I choose Shadowheart as romance, because hers is the one with the least sex content, because it's not, what I want.
I'm in act 3 right now and don't see any bugs and enjoy it immensely. The only thing is that I had to start the
Raphael
fight over, because one of the opponents bugged out. That's it. I have more bugs in games, that are years released.


"We are all stories in the end. Just make it a good one."

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Originally Posted by Beechams
Originally Posted by Ixal
Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

Not sure I agree totally with the sex part but certainly I agree with the companions and relationships part. Larian didn't start this but RPGs are on the slippery slope of dumbed-down, pap for the masses, lowest common denominator tripe. The direction the D&D rules are going in is part and parcel of this.
You said it perfectly, @Beechams. Couldn't agree with you more, other than that there are at least a few studios out there that I believe will continue to hold out against this tyranny of the lowest common denominator majority.

For studios like Obsidian and inXile, being part of Xbox Games is the best thing that could happen to them and to us *roleplaying* game fans. MS has been quite vocal in pointing out that they want small, niche games from their studios because they cannot have every game in GamePass be a huge blockbuster GOTY type game and NEED many smaller games to fill out GamePass to make it attractive to subscribers. So these studios can make those smaller games that are not meant to appeal to millions of the lowest common denominator. Per what the director of Obsidian said in a recent interview, that's exactly the choice they have made, to make smaller, single player only, story-focused, AA games and NOT huge AAA mass-appeal games. And I for one am extremely happy with this. Extremely.

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Originally Posted by kanisatha
For studios like Obsidian and inXile, being part of Xbox Games is the best thing that could happen to them and to us *roleplaying* game fans.
I hope you are right, but we haven't seen much from either of the studios, and nothing RPG related since the acquisition. Obsidian choose to pursue different genres (survival & narrative adventure) and their bigger projects (Avowed, Outer Worlds2) are still unknowns. InXile has Clockwork rRevolution, but I also am not sure what it is - looks more Bioshocky to me, than RPG-y.

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Originally Posted by Beechams
Not sure I agree totally with the sex part but certainly I agree with the companions and relationships part. Larian didn't start this but RPGs are on the slippery slope of dumbed-down, pap for the masses, lowest common denominator tripe. The direction the D&D rules are going in is part and parcel of this.

Isn't that what D&D always has been? It's an horrendous monster of Frankenstein stitched together from leftover bits of fantasy pulp. At least sex is something realistic, instead of humans mating with dragons and producing beings with human bodies and dragon heads, looking like low budget movie monsters from eighty years ago.

I can see little difference between D&D and the moronic Star Wars franchise, for example. Both are plainly catering for children, but are adopted by grownups that have enough time on hand to get in touch with their inner child. Nonetheless, it is all very nonsensical.

Being afraid that the genre will be dumbed down is an irrational fear, I think. There is not much deeper to sink, after bunny humans. Still, I am glad it is possible to make interesting computer games based on such inane foundations.

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95% of everything is crap. This was true before BG3 and it will be true after BG3. Nothing to see here.

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Originally Posted by Wormerine
Originally Posted by kanisatha
For studios like Obsidian and inXile, being part of Xbox Games is the best thing that could happen to them and to us *roleplaying* game fans.
I hope you are right, but we haven't seen much from either of the studios, and nothing RPG related since the acquisition. Obsidian choose to pursue different genres (survival & narrative adventure) and their bigger projects (Avowed, Outer Worlds2) are still unknowns. InXile has Clockwork rRevolution, but I also am not sure what it is - looks more Bioshocky to me, than RPG-y.

If I had to choose studio that I think will carry the torch of quality RPG games, I wouldn't name neither Obsidian nor Inxile. Obsidian haven't delivered anything truly amazing since FNV (except Pentiment, but this is something different) and Inxile disappointed me with both Wasteland 2 and 3. Their humour just don't click with me. I don't have big expectations towards Avowed, if anything I'm more curious of Clockwork Rwvolution (if it will be closer to Arcanum rather than BioShock).

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Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.

What?

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I don't intend to be dismissive of this post, but I firmly disagree with its logic.

Baldur's Gate 3 is not the first successful game, or RPG even, to have sexual elements. Almost every BioWare game since Mass Effect 1 and Dragon Age: Origins have had these elements. I'll be posting the Fox News moral outrage segment for ME1 at the end of this post. People talked about BioWare's romances for years, "simping" for characters like Liara, Miranda, Garrus, Morrigan, Solas, etc. Yet there are very few RPGs with similar "obsession" on romance and sex, with the notable exception of BG3 and a few others. Obsidian went out of its way many times in the last ten years to avoid doing romances at all. Other CRPGs do not have cinematics to portray these dynamics. Bethesda has the technology, but prefers to allude to the interaction. We're not in 2005; we've had almost twenty years of sexual content in video games by this point. There is very little in these romances, sexual interactions, and characters that we have not seen already in the last decade of video games. Hell, Saints Row IV parodied the whole romance and sex dynamic in games back in 2013.

Further, we have a ceiling on sexual content in the form of transitioning the game from a rated M to a rated AO. GTA: San Andreas went through the hot coffee controversy, clearly establishing a limit on sexual content in a game by an advisory board, regardless of the size of the company. That's why we have Reddit posts saying, "For how horny this game is, the sex scenes are remarkably tame." They have to be tame for financial reasons (and also, I imagine, creative reasons).

Developers are not brainless sheep. They make games for a living and play a variety of games. For their creative visions, they are not going to look at "OMG SEX!!11!1!" and take it one-for-one to whatever project they are working on. That's not how project development works, and it's not how a creative process works. Someone might come in and say there is utility in some sex appeal, but this will be contextualized in the nature of the project in question. If anything, games have become less sexual in the last 10 years, but are certainly more sexual than they were 20 years ago. Developers are people, not mere bodies in motion.

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https://en.wikipedia.org/wiki/Hot_Coffee_(minigame)


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Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

Go ahead, the sex scenes don't bother me at all, in fact, I'm one of those who think that Larian should recycle scenes to make montages to go to sleep with your partner at the camp and have a romantic scene with your partner before the final battle, I think they are details that would give immersion because they are realistic behaviors. Having said this, I am concerned about the behavior of the community in relation to this, especially because these companies have investments, shareholders... who do not care about the quality of the result, they want to sell with the minimum investment. If the message that we consumers give is: you can give me an incomplete game and I can't stop saying that the game is perfect, how wonderful, because you give me a few sex scenes... in the future we are going to eat a lot of shit from games full of soft porn. And for the record, I hope they fix Baldur's sooner rather than later and it becomes the epic game it deserves to be, but right now it is not and we cannot forget it because of some erotic scenes (which, by the way, they have made these scenes very elegant, nothing scandalous).

I add that other games have had romances but it is the first that has such explicit romances, and with so many possibilities. Damn, you can fuck an illithid

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Its by definition impossible for anything to be bad for the genre simply because this genre was close to death for two decades straight.

The worst case scenario is therefore that things stay exactly the same as before.

P.s.: And so far I'm just avoiding the romances altogether.

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I disagree.


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Originally Posted by Chiquidmaster
Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

Go ahead, the sex scenes don't bother me at all, in fact, I'm one of those who think that Larian should recycle scenes to make montages to go to sleep with your partner at the camp and have a romantic scene with your partner before the final battle, I think they are details that would give immersion because they are realistic behaviors. Having said this, I am concerned about the behavior of the community in relation to this, especially because these companies have investments, shareholders... who do not care about the quality of the result, they want to sell with the minimum investment. If the message that we consumers give is: you can give me an incomplete game and I can't stop saying that the game is perfect, how wonderful, because you give me a few sex scenes... in the future we are going to eat a lot of shit from games full of soft porn. And for the record, I hope they fix Baldur's sooner rather than later and it becomes the epic game it deserves to be, but right now it is not and we cannot forget it because of some erotic scenes (which, by the way, they have made these scenes very elegant, nothing scandalous).

I add that other games have had romances but it is the first that has such explicit romances, and with so many possibilities. Damn, you can fuck an illithid
Pretty much.
The other companies see that they can release unfinished games just fine. They just need to add waifus and soft porn to the game and everyone will only talk about that.

But I disagree that the BG3 sex is elegant. Larian came to the same conclusion described above which is why sex was such a central feature in the marketing. From constantly mentioning it ("we used intimacy coordinators!"), to of course showing it to rile people up (bear sex) and of course how central sex is to the interaction with the companions and much dialoge is about romance and sex and not much else. Which is also why they changed their plans, abandoned what they worked on and made Halsin/Minthara companions as they saw people were thirsting for them. So Halsin became a sex addict to fuel that.
And of course how easy it was to get sex already in act 1 (no, this was not a bug. This was intended so that EA players can have sex scenes)

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Originally Posted by Ixal
Originally Posted by Chiquidmaster
Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

Go ahead, the sex scenes don't bother me at all, in fact, I'm one of those who think that Larian should recycle scenes to make montages to go to sleep with your partner at the camp and have a romantic scene with your partner before the final battle, I think they are details that would give immersion because they are realistic behaviors. Having said this, I am concerned about the behavior of the community in relation to this, especially because these companies have investments, shareholders... who do not care about the quality of the result, they want to sell with the minimum investment. If the message that we consumers give is: you can give me an incomplete game and I can't stop saying that the game is perfect, how wonderful, because you give me a few sex scenes... in the future we are going to eat a lot of shit from games full of soft porn. And for the record, I hope they fix Baldur's sooner rather than later and it becomes the epic game it deserves to be, but right now it is not and we cannot forget it because of some erotic scenes (which, by the way, they have made these scenes very elegant, nothing scandalous).

I add that other games have had romances but it is the first that has such explicit romances, and with so many possibilities. Damn, you can fuck an illithid
Pretty much.
The other companies see that they can release unfinished games just fine. They just need to add waifus and soft porn to the game and everyone will only talk about that.

But I disagree that the BG3 sex is elegant. Larian came to the same conclusion described above which is why sex was such a central feature in the marketing. From constantly mentioning it ("we used intimacy coordinators!"), to of course showing it to rile people up (bear sex) and of course how central sex is to the interaction with the companions and much dialoge is about romance and sex and not much else. Which is also why they changed their plans, abandoned what they worked on and made Halsin/Minthara companions as they saw people were thirsting for them. So Halsin became a sex addict to fuel that.
And of course how easy it was to get sex already in act 1 (no, this was not a bug. This was intended so that EA players can have sex scenes)

Are we playing the same game? Sex was not at all central to interacting with the companions for me. The only one who propositioned me was Lae'Zel, and I put that down to her being a weird alien. The others flirted with me, but I rejected them. I romanced Shadowheart but tbh she seemed distracted for huge chunks of the time with her personal questt.

I swear I read what's being said in this thread and I feel like I'm seeing comments from another universe. Like, you guys are the *only ones* saying that "NOBODY IS PAYING ATTENTION TO THE BUGS BECAUSE SEX!!!" Meanwhile, there are complaints about the bugs in act 3 and other issues in *nearly every other forum here, in multiple threads.* Also seems bizarre to me that you're talking like this is a new thing. In fact it seems to me romances in games were MUCH more involved and in-depth than what BG3 offers 10-15 years ago, and yes this includes sex scenes. Somehow a bunch of other much more popular games included sex scenes and romancing companions without destroying the genre. I mean you DO know that Baldur's Gate 2 allowed you to romance companions, right? In a much more involved romance storyline than BG3 does? If I remember right I think one of the romance options even gets *pregnant*? It didn't have sex scenes, though. But DA:O, at the time considered the spiritual successor to Baldur's Gate, did.

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Originally Posted by WizardGnome
Originally Posted by Ixal
Originally Posted by Chiquidmaster
Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.

Go ahead, the sex scenes don't bother me at all, in fact, I'm one of those who think that Larian should recycle scenes to make montages to go to sleep with your partner at the camp and have a romantic scene with your partner before the final battle, I think they are details that would give immersion because they are realistic behaviors. Having said this, I am concerned about the behavior of the community in relation to this, especially because these companies have investments, shareholders... who do not care about the quality of the result, they want to sell with the minimum investment. If the message that we consumers give is: you can give me an incomplete game and I can't stop saying that the game is perfect, how wonderful, because you give me a few sex scenes... in the future we are going to eat a lot of shit from games full of soft porn. And for the record, I hope they fix Baldur's sooner rather than later and it becomes the epic game it deserves to be, but right now it is not and we cannot forget it because of some erotic scenes (which, by the way, they have made these scenes very elegant, nothing scandalous).

I add that other games have had romances but it is the first that has such explicit romances, and with so many possibilities. Damn, you can fuck an illithid
Pretty much.
The other companies see that they can release unfinished games just fine. They just need to add waifus and soft porn to the game and everyone will only talk about that.

But I disagree that the BG3 sex is elegant. Larian came to the same conclusion described above which is why sex was such a central feature in the marketing. From constantly mentioning it ("we used intimacy coordinators!"), to of course showing it to rile people up (bear sex) and of course how central sex is to the interaction with the companions and much dialoge is about romance and sex and not much else. Which is also why they changed their plans, abandoned what they worked on and made Halsin/Minthara companions as they saw people were thirsting for them. So Halsin became a sex addict to fuel that.
And of course how easy it was to get sex already in act 1 (no, this was not a bug. This was intended so that EA players can have sex scenes)

Are we playing the same game? Sex was not at all central to interacting with the companions for me. The only one who propositioned me was Lae'Zel, and I put that down to her being a weird alien. The others flirted with me, but I rejected them. I romanced Shadowheart but tbh she seemed distracted for huge chunks of the time with her personal questt.

I swear I read what's being said in this thread and I feel like I'm seeing comments from another universe. Like, you guys are the *only ones* saying that "NOBODY IS PAYING ATTENTION TO THE BUGS BECAUSE SEX!!!" Meanwhile, there are complaints about the bugs in act 3 and other issues in *nearly every other forum here, in multiple threads.* Also seems bizarre to me that you're talking like this is a new thing. In fact it seems to me romances in games were MUCH more involved and in-depth than what BG3 offers 10-15 years ago, and yes this includes sex scenes. Somehow a bunch of other much more popular games included sex scenes and romancing companions without destroying the genre. I mean you DO know that Baldur's Gate 2 allowed you to romance companions, right? In a much more involved romance storyline than BG3 does? If I remember right I think one of the romance options even gets *pregnant*? It didn't have sex scenes, though. But DA:O, at the time considered the spiritual successor to Baldur's Gate, did.
Go to reddit, various fan forums, discords, ect.
Bugs are mentioned here, but in other places, places where the Devs pay much more attention to, its all about memes and thirsting. That is especially obvious in places with a voting feature.

And already in EA Larian created hype with their sexual content and put it into overdrive in their last PFH. That hype created good reviews, as magazines have no interest to go against the hype, and all of BG3s problems faded into the background. A template if what other publishers will do in the future.

And no (mainstream) game did what BG3 did. BG2 had a few romances with selected companions, but in BG3 you can have sex with everyone and quite early. Its also not fade to black but acted out.
Cyberpunk did beat BG3 with their genital selection (Not sure though how this looked in EA) and no game boasted having to use intimacy coordinators during their marketing or showed sex scenes, including sex with a bear, during a big, public marketing event.

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I feel we had this discussion, word for word, after every Dragon Age game
that the 'adult' material would drive away youth and stop new fans, that the high AAA budget and style would prevent smaller games being viable, etc etc

and like, here we are decade later still having it and with way more CRPGs to play so, I think we're good


Minthara is the best character and she NEEDS to be recruitable if you side with the grove!
Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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As long as you can disable nudity, which you can in BG3, and it is completely optional to do that I can't really see a problem with it. It would be good if there where som kind parental controls connected to steam or something.

I think evolving characters and relationships with your companions is pretty realistic and adds a lot of depth to game and that is something that is missing in a lot of similar games.

Personally I think it is educational rather harmful for teenagers playing the game that you are able to build relationships that eventually that develops into love and then maybe even consensual sex. Especially compared to all the pornography that exists on the internet. This is way better.

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Yes theres some bugs in the game, some such bugs stopped me from being able to complete Act 3.

But it still has far less bugs on release than any other AAA game for a long time (lol Starfield).

I've put it aside for now and went back to replaying BG2.

As for the adult material, I never hear any complaints bout games or movie that are rated 18+ purely based on violence. Its the same old prudish nonsense from the same old people, and kids shouldn't be playing violent games in the first place.

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Originally Posted by DumbleDorf
Yes theres some bugs in the game, some such bugs stopped me from being able to complete Act 3.

But it still has far less bugs on release than any other AAA game for a long time (lol Starfield).

I've put it aside for now and went back to replaying BG2.

As for the adult material, I never hear any complaints bout games or movie that are rated 18+ purely based on violence. Its the same old prudish nonsense from the same old people, and kids shouldn't be playing violent games in the first place.
The problem with BG3s overreliance on sex is not that it offends prude people, but the effects on the industry as sex (and designing characters as waifu/husbando) seems to be a easy and cheap way to create hype and hide problems.

The same was Mass Effect caused most RPGs to include romance after the same formula, the danger is that BG3 causes publisher to add the same shallow softcore experience to their games.

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I think some here are misunderstanding the OP. The issue is not that the game has sex and nudity in it and that these things are upsetting to people with prudish sensibilities. The issue is that for many fans of the game, the sex and the nudity *are* the true selling points of the game. For possibly millions of the game's fans, the sex and the nudity are what they're here for, and not really for anything else about the game. And if this is true, yes it is a big 'if', then the lesson for other RPG developers for the future will be: put a whole bunch of gratuitous sex and graphic nudity in your game if you want to get big sales numbers whereby people won't care about bugs or plot holes or story inconsistencies, etc., in your game.

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Originally Posted by Ixal
Originally Posted by DumbleDorf
Yes theres some bugs in the game, some such bugs stopped me from being able to complete Act 3.

But it still has far less bugs on release than any other AAA game for a long time (lol Starfield).

I've put it aside for now and went back to replaying BG2.

As for the adult material, I never hear any complaints bout games or movie that are rated 18+ purely based on violence. Its the same old prudish nonsense from the same old people, and kids shouldn't be playing violent games in the first place.
The problem with BG3s overreliance on sex is not that it offends prude people, but the effects on the industry as sex (and designing characters as waifu/husbando) seems to be a easy and cheap way to create hype and hide problems.

The same was Mass Effect caused most RPGs to include romance after the same formula, the danger is that BG3 causes publisher to add the same shallow softcore experience to their games.

Well the issue is in all entertainment industries, sex sells. The game reaches a wider audience. People complaining about it generate more interest and free publicity, so even more people buy it.

E.G I wouldn't have ever have heard of Sam Smith if it wasn't for the barrage of videos hating him. I wouldn't have even bothered to click to listen to any of his songs otherwise. I didn't like any of the songs and just thought 'meh, its just a male Madonna, who cares'.

Likewise loads of people would have never heard of this game without the twitter bear sex scene controversy. It doesn't need to be in the game at all, but all the backlash generates more views = more sales.

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Originally Posted by kanisatha
I think some here are misunderstanding the OP. The issue is not that the game has sex and nudity in it and that these things are upsetting to people with prudish sensibilities. The issue is that for many fans of the game, the sex and the nudity *are* the true selling points of the game. For possibly millions of the game's fans, the sex and the nudity are what they're here for, and not really for anything else about the game. And if this is true, yes it is a big 'if', then the lesson for other RPG developers for the future will be: put a whole bunch of gratuitous sex and graphic nudity in your game if you want to get big sales numbers whereby people won't care about bugs or plot holes or story inconsistencies, etc., in your game.

Meh, I really, really doubt this is true. There is ubiquitous, free porn on the internet if that's what people are REALLY after.

Instead, I think what likely happens is that the sex gets the game more attention. Like remember when that "bear scene" got really popular and tons of people were laughing about it? I doubt that scene *alone* made people buy the game because "OH WOW I CAN HAVE SEX WITH A BEAR". Instead it probably got a lot of people thinking, "Oh hey what a funny looking game", and then they checked it out and bought it if it sounded good to them. Sex itself wasn't what they bought it *for*, but it was what got their attention.

I also don't think that this is necessarily going to inevitably lead to people only caring about the sex. Indeed, I think it is very likely by this point that Larian is suffering because of its bugs. I think by this point many people have gotten to Act 3 and been disappointed, and as a result will think twice about buying from Larian in the future, at least on release. Sex isn't this magical factor that glosses over all the flaws in a game; indeed if it was don't you think developers would have figured it out LONG before now and games would have already become nonstop softcore porn?

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Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.
What worries me more about bg3 is that alot of people might try out dnd. Only to discover that half of the game follows Larians house rules and not the dnd rules set.

Getting more people in the hobby is great. But not like this. They would basicly be lured in with fake promises. False advertisement, if you will.

And the main problem is also because they changed SO MUCH. No single aspect of the game is free of changes. You couldnt pick up dnd from playing bg3 a few times. Because youd have to go back to square 1 on most things.

So yeah I do think bg3 might do damage but not in the way OP meant.

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Originally Posted by Demoulius
Originally Posted by Ixal
We all have heard the controversy shortly before the release of BG3 when other game studios dissed BG3.
But now that I look at the game and the reactions to it, I fear they were in some way right, but for different reasons.

BG3 obviously has problems. Act 3 is a mess, its full of bugs and even the story and characters are not all that great. But nothing of that matters. Why? Because nearly everyone is talking about sex and are simping for the companions. So what does that tell other developers? That they just need to add sex and characters specifically made for sex appeal and "attractiveness", checking off various preferences on a list and they are good. No need to invest much resources in writing and storytelling.
This will sadly be the near future of RPGs. Sure there will still be PG13 RPGs without sex (although they too will likely create their NPCs in a way to allow for simping/thirsting) but the flagship AAA RPGs will probably all go into this direction.
What worries me more about bg3 is that alot of people might try out dnd. Only to discover that half of the game follows Larians house rules and not the dnd rules set.

Getting more people in the hobby is great. But not like this. They would basicly be lured in with fake promises. False advertisement, if you will.

And the main problem is also because they changed SO MUCH. No single aspect of the game is free of changes. You couldnt pick up dnd from playing bg3 a few times. Because youd have to go back to square 1 on most things.

So yeah I do think bg3 might do damage but not in the way OP meant.
Ehhh....I mean I have complained LOUDLY about some of Larian's (ill considered) homebrew choices (HASTE SHOULD NOT WORK LIKE THAT IN PARTICULAR), but I think some of their OTHER homebrew choices have actually been good. Even though I am a wizard main who LOVES CC spells, I actually agree with some of their CC nerfs (although I would not have nerfed them down to 2 turns from 10, that seems a bit harsh, particularly with how easy they also made it to wake up sleeping characters...). And I think the different weapon actions are genuinely fun. (I think a ot of the problem is actually down to absurdly unbalanced gear that they give you, along with the tons of superpowered consumables). I definitely don't think BG3 is so alien that people would be completely unfamiliar with 5e if they tried it out.

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Thought about this, too.

As a big fan of RPG culture, I think this game may draw some, lets say, vanilla people attention to our hobby, and this may bring a "toning down" of the more... intense aspects of what we love in TTRPGs and CRPGs*.

Also, imagine for a moment, Moneyvision-Blizztard trying their hand on a CRPG. This could turn things quite sour if the community doesn't clearly distance themselves from their business practices.

Edit:

* Just watching a stream from someone REALLY enjoying the game and I can't help but think "wow, mainstream will want to remove this and that and so much more from the game to make it more palatable for the normies". Urgh. Imagine a parlamentary discussion regarding "Dark Urge" or
having a Astarion ascend
. We have been there, remember? We have been there with all those self-absorbed do-gooders trying to ruin FPS and I feel like I really need to protect TTRPGs / CRPGs from them. I really don't want the general "Barbie and Ken in cotton ball land"-mentality that is so pervasive in Karen-dominated mainstream culture creep into the hobby I love since Ultima VI (oh, and "Castle of the Winds", if anyone happens to know that) was released.

Last edited by Firesong; 12/09/23 09:39 PM.

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Nerd culture is mainstream culture.

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Originally Posted by Warlocke
Nerd culture is mainstream culture.

Not the nerd culture I happen to know. ;-)


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Meh.

I just disabled all that in the options and moved on.

And I dont think its much of a selling point.


I really loved romancing Aerie in BG2.

I tried romancing Viconia and it was very funny, but also required to keep reputation at 18 or below and that was too much of a PITA for me.


BG3, none of the romance options have much appeal to me. Maybe I'll try Karlach some day. But maybe not.

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Originally Posted by Halycon Styxland
Meh.

I just disabled all that in the options and moved on.

And I dont think its much of a selling point.


I really loved romancing Aerie in BG2.

I tried romancing Viconia and it was very funny, but also required to keep reputation at 18 or below and that was too much of a PITA for me.


BG3, none of the romance options have much appeal to me. Maybe I'll try Karlach some day. But maybe not.
Disable what? Last time I checked there wasent an 'disable homebrew rules' option xD

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Originally Posted by Warlocke
Nerd culture is mainstream culture.
No. What people THINK is nerd culture is mainstream culture.

Shows like 'the big bang theory' are mainstream and have such a 'hello fellow kids' vibe it makes my skin crawl.

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Originally Posted by Demoulius
Originally Posted by Warlocke
Nerd culture is mainstream culture.
No. What people THINK is nerd culture is mainstream culture.

Shows like 'the big bang theory' are mainstream and have such a 'hello fellow kids' vibe it makes my skin crawl.

No, I don't think so. I think outright nerd culture is mainstream culture, and I say this as someone who can remember playing 2nd edition when I was very young and well before it was mainstream. I played with a kid from a catholic school and if he had been found out, he would have been made an outcast there. I actually got to witness priests telling people that this dungeons and dragons stuff was satanic firsthand. Everything about nerd culture is far more mainstream than it used to be and the world is far better for it. I mean you give "The Big Bang Theory" as an example, as if it isn't entirely mainstream to make fun of that show in the first place. It is both mainstream to watch it and to make fun of it. Being "mainstream" isn't one monolithic thing. Being non-mainstream meant being actively ostracized in some way for what you enjoyed. And the vast majority of things that were once considered "nerdy" enough to be worthy of ostracism, in the vast majority of places, are now utterly normal and banal to enjoy.

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Originally Posted by Demoulius
Originally Posted by Warlocke
Nerd culture is mainstream culture.
No. What people THINK is nerd culture is mainstream culture.

Shows like 'the big bang theory' are mainstream and have such a 'hello fellow kids' vibe it makes my skin crawl.

The other day I saw a massive guy at my gym lifting weights in a D20 shirt and another guy with a 40K Chaos Star tattoo.

Nerd culture is mainstream culture.

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Originally Posted by WizardGnome
Originally Posted by kanisatha
I think some here are misunderstanding the OP. The issue is not that the game has sex and nudity in it and that these things are upsetting to people with prudish sensibilities. The issue is that for many fans of the game, the sex and the nudity *are* the true selling points of the game. For possibly millions of the game's fans, the sex and the nudity are what they're here for, and not really for anything else about the game. And if this is true, yes it is a big 'if', then the lesson for other RPG developers for the future will be: put a whole bunch of gratuitous sex and graphic nudity in your game if you want to get big sales numbers whereby people won't care about bugs or plot holes or story inconsistencies, etc., in your game.

Meh, I really, really doubt this is true. There is ubiquitous, free porn on the internet if that's what people are REALLY after.

Instead, I think what likely happens is that the sex gets the game more attention. Like remember when that "bear scene" got really popular and tons of people were laughing about it? I doubt that scene *alone* made people buy the game because "OH WOW I CAN HAVE SEX WITH A BEAR". Instead it probably got a lot of people thinking, "Oh hey what a funny looking game", and then they checked it out and bought it if it sounded good to them. Sex itself wasn't what they bought it *for*, but it was what got their attention.

I also don't think that this is necessarily going to inevitably lead to people only caring about the sex. Indeed, I think it is very likely by this point that Larian is suffering because of its bugs. I think by this point many people have gotten to Act 3 and been disappointed, and as a result will think twice about buying from Larian in the future, at least on release. Sex isn't this magical factor that glosses over all the flaws in a game; indeed if it was don't you think developers would have figured it out LONG before now and games would have already become nonstop softcore porn?
You know, I would've said the same thing myself (about free porn on the Internet negating the attractiveness of sex in a video game). But the truth is there are a great many people (on reddit and other similar places, and a few even in this forum) who openly say they love this game for the sex (and also that the bear sex escapade is what they bought the game for), so I dunno. But even this makes no sense to me, because I very strongly believe that the sex stuff was way better done in Witcher 3 than here in BG3. So may be I just can't relate to the generations younger than me anymore. <shrug>

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Originally Posted by Demoulius
Disable what?
Nudity etc.

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Originally Posted by Firesong
Thought about this, too.

As a big fan of RPG culture, I think this game may draw some, lets say, vanilla people attention to our hobby, and this may bring a "toning down" of the more... intense aspects of what we love in TTRPGs and CRPGs*.

Also, imagine for a moment, Moneyvision-Blizztard trying their hand on a CRPG. This could turn things quite sour if the community doesn't clearly distance themselves from their business practices.

Edit:

* Just watching a stream from someone REALLY enjoying the game and I can't help but think "wow, mainstream will want to remove this and that and so much more from the game to make it more palatable for the normies". Urgh. Imagine a parlamentary discussion regarding "Dark Urge" or
having a Astarion ascend
. We have been there, remember? We have been there with all those self-absorbed do-gooders trying to ruin FPS and I feel like I really need to protect TTRPGs / CRPGs from them. I really don't want the general "Barbie and Ken in cotton ball land"-mentality that is so pervasive in Karen-dominated mainstream culture creep into the hobby I love since Ultima VI (oh, and "Castle of the Winds", if anyone happens to know that) was released.

I don't know, why would someone coming from 'mainstream' not sign up for darker themes. There are enough examples in pop culture, that dark/horror/ more difficult themes can work. I mean there are whole series with serial killers as protagonists and while Dexter might be the really nice guy, Hannibal is not. And I remember that years ago, when I worked at a bookstore, people were shocked by American Psycho, but nowadays it is considered a classic of its genre.
I mean, yes, there will always people complaining about not liking some things, but I think, that's normal to a degree. I don't feel threatened, if more people start to play crpgs. It doesn't have to be a dumb down.

But I agree, that some studios shouldn't try their hands on crpg. But it seems Hasbro themselves go into monetarisation with One DnD and the required platform.

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I find the idea of a genre getting bad when introduced to the mainstream to carry a degree of arrogance to it. Game of Thrones was firmly mainstream and everyone liked it for its darkness and complexity and violence, and turned on the genre hard when that went away. I think people's idea of main stream is just a little too unkind for the most part. Im sure we'll probably see some crpgs come out geared to a more casual crowd, but I don't believe that equates to a loss of hard-core products. I even think that the hard-core audience will end up seeing a net growth (though probably not a huge one, in all likelihood) since inevitably there will be a percentage of people who want more of this kind of game and will branch out, with his as their introduction.

As for worries about games trying to include more sex for marketing, games have been doing that more and more for decades. Look at Dragon Age and Mass Effect. If its gonna be a problem, it's not BG3s fault.

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Originally Posted by Warlocke
Originally Posted by Demoulius
Originally Posted by Warlocke
Nerd culture is mainstream culture.
No. What people THINK is nerd culture is mainstream culture.

Shows like 'the big bang theory' are mainstream and have such a 'hello fellow kids' vibe it makes my skin crawl.

The other day I saw a massive guy at my gym lifting weights in a D20 shirt and another guy with a 40K Chaos Star tattoo.

Nerd culture is mainstream culture.
Lol how is that proof of anything? 40K is still very obscure for most people. If they have heard of it at all chances are they will only know its 'that one grimdark setting'. Or heck it could be a player. 1 example doesent mean everyone knows about it. 40k as a whole is not widely known.

I will concede though that since critical role rose to popularity dnd has gotten alot more popular. But to play something you have to abide by the rules (either written or unwritten) tied to it. Groups can have house rules ofcourse. But each group that plays chess, will generally be playing chess. But nowadays hobby tourists (people who play something because its currently popular. Not really because they like it but for a fear of missing out) tend to want to play chess... but their way.

Same with dnd tbh. So many people saw critical role and suddenly wanted to play. But rather then play the actual game they think method acting is dnd. Uhm... no?

The cast of critical role are professional voice actors and like to rp their character alot. But they also tend to follow the rules. Thats also not the only 'correct' way.

Some people have little to no rp at all in their game and just want to kill monsters and take loot with their friends. Others have a mix. But a group that only RP's is generally very rare. Because you can do that without dnd. You dont need to play dnd to do that. But alot of people (mostly the ones who only saw critical role) will straight up tell you youre not playing dnd because you arent doing it like Mathew Mercer and co are doing it.

These people never picked up a rulebook or dmed anything want to tell me how dnd is played because they watched popular people play it. Gtfo with this nonesense.

Im looking forward to hearing how im playing dnd wrong because I dont do it like Larian.

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After having slept about it...

My actual take is that I like that Larian Studios is really doing hardcore CRPGs, without any strings attached. D:OS2 was hardcore, BG3 is hardcore, it is wonderful dark fantasy with a lot of humour I really enjoy and depth.

Thats what I want to keep, I don't want toned down, dumbed down CRPGing, I want more great, hard to master, adventures like what I have now with those two most amazing games.

Thats my greatest wish.


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I am honestly just a tourist here considering BG3 is the first non Japanese RPG I've played and really enjoyed. I tried out Divinity Original Sin 2 a few years back when a friend wanted to play but it wasn't my thing at all and I ended up dropping it after about 8 hours. The companions and NPC focused stories really are the driving factor in why I love BG3 so much and already have 40 hours invested in just two weeks.

So yeah, I completely understand the fears from dedicated fans of CRPGs or DND who want games to be more combat focused (at least that's the vibe I'm getting here?), but my hope is that both types of games can coexist because BG3 is, for me, legitimately the best RPGs I've ever played and I would want to see another game like it or at least have the game go through a few years of major updates + new content.

tbh this reminds me of the outcry from old school Fire Emblem fans once the modern era 3DS games with character focused + romance available stories started to take over. What ended up happening was other developers started to fill in that space and a lot of fresh takes on the genre started popping up. Even if the original space for these games starts to shift in tone, a new team will eventually come in to take over the space and maybe even bring in some new features the dedicated crowd likes.

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Originally Posted by tsurugi
I am honestly just a tourist here considering BG3 is the first non Japanese RPG I've played and really enjoyed.

Do yourself a huge favour and get this game for just a fiver. Best CRPG ever made:

https://store.steampowered.com/app/259680/Tales_of_MajEyal/

Well, its only £4.99 in the UK. I think it might be free on their website if I'm not mistaken, will check.

Oh yes, its free / open source on the games website https://te4.org

Its basically like BG2 with every class A drug mixed into it for good measure.

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Originally Posted by Demoulius
Lol how is that proof of anything? 40K is still very obscure for most people. If they have heard of it at all chances are they will only know its 'that one grimdark setting'. Or heck it could be a player. 1 example doesent mean everyone knows about it. 40k as a whole is not widely known.

I will concede though that since critical role rose to popularity dnd has gotten alot more popular. But to play something you have to abide by the rules (either written or unwritten) tied to it. Groups can have house rules ofcourse. But each group that plays chess, will generally be playing chess. But nowadays hobby tourists (people who play something because its currently popular. Not really because they like it but for a fear of missing out) tend to want to play chess... but their way.

Same with dnd tbh. So many people saw critical role and suddenly wanted to play. But rather then play the actual game they think method acting is dnd. Uhm... no?

The cast of critical role are professional voice actors and like to rp their character alot. But they also tend to follow the rules. Thats also not the only 'correct' way.

Some people have little to no rp at all in their game and just want to kill monsters and take loot with their friends. Others have a mix. But a group that only RP's is generally very rare. Because you can do that without dnd. You dont need to play dnd to do that. But alot of people (mostly the ones who only saw critical role) will straight up tell you youre not playing dnd because you arent doing it like Mathew Mercer and co are doing it.

These people never picked up a rulebook or dmed anything want to tell me how dnd is played because they watched popular people play it. Gtfo with this nonesense.

Im looking forward to hearing how im playing dnd wrong because I dont do it like Larian.

Your gatekeeping is tedious. More people playing D&D is a great thing. Nobody cares about how you play D&D.

Nerd culture is mainstream culture.

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Originally Posted by tsurugi
So yeah, I completely understand the fears from dedicated fans of CRPGs or DND who want games to be more combat focused (at least that's the vibe I'm getting here?),

As an OLD school DnD and computer RPG fan I can tell you a deeper combat focus is not what makes a good RPG. A great story and fun NPC interaction can go a long way. Larian has done a solid job with BG3 and I feel have put the CRPG on solid footing.

There is a lot of hype around open world games but the truth is from an RPG point of view a real open world game is a MESS. A true open world game is MASSIVE, this means a ton of development cost and lets not get into all the work needed for the various NPCs and locations to feel alive. This means development cost and time is exponentially increased over a game like BG3. Proof of this is everywhere, go look at most open world games, they feel dead, the NPCs do not interact. Historically great RPGs that move to a more open world approach have failed, we see that especially with Mass Effect.

Larian has "rediscovered" the style that made such classics as Eye of the Beholder, Neverwinters Nights and many more. They have taken that formula, tweaked it, modernized it and we have BG3.

This approach also lends itself to episodic material. Imagine once or twice a year a "DLC" that is a new campaign. (Full level 1 to 12 again) This is POSSIBLE with the model we see with BG3. No new engine just create the content. They could break it down even further with an "Act" every 3 or 4 months until a new campaign is done and then move to the next.

That is not to say BG3 is perfect, it needs work. The game has a rushed feel to it with the way it ends and the whole "worm" system feels forced with no consequences for using it and no real reward for resisting it. (BTW by LORE for the Forgotten Realms this is how it would play out) Also the focus on Lore is a bit haphazard with them being willing to tweak the 5E system for computer play but not make the typical tweaks you would expect to make it fit easily into the existing game world lore.

In the end, yes I think BG3 is good for the genre. It shows there is a real demand for the old school CRPG solo play style (with some light coop). Hopefully this means we will see the CRPG game options just get better from here.

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Originally Posted by Warlocke
Originally Posted by Demoulius
Lol how is that proof of anything? 40K is still very obscure for most people. If they have heard of it at all chances are they will only know its 'that one grimdark setting'. Or heck it could be a player. 1 example doesent mean everyone knows about it. 40k as a whole is not widely known.

I will concede though that since critical role rose to popularity dnd has gotten alot more popular. But to play something you have to abide by the rules (either written or unwritten) tied to it. Groups can have house rules ofcourse. But each group that plays chess, will generally be playing chess. But nowadays hobby tourists (people who play something because its currently popular. Not really because they like it but for a fear of missing out) tend to want to play chess... but their way.

Same with dnd tbh. So many people saw critical role and suddenly wanted to play. But rather then play the actual game they think method acting is dnd. Uhm... no?

The cast of critical role are professional voice actors and like to rp their character alot. But they also tend to follow the rules. Thats also not the only 'correct' way.

Some people have little to no rp at all in their game and just want to kill monsters and take loot with their friends. Others have a mix. But a group that only RP's is generally very rare. Because you can do that without dnd. You dont need to play dnd to do that. But alot of people (mostly the ones who only saw critical role) will straight up tell you youre not playing dnd because you arent doing it like Mathew Mercer and co are doing it.

These people never picked up a rulebook or dmed anything want to tell me how dnd is played because they watched popular people play it. Gtfo with this nonesense.

Im looking forward to hearing how im playing dnd wrong because I dont do it like Larian.

Your gatekeeping is tedious. More people playing D&D is a great thing. Nobody cares about how you play D&D.

Nerd culture is mainstream culture.
I never said more people playing is a bad thing. Id love it even. But theres the issue. If people say they play dnd I want them to be playing dnd. And not method acting and calling it dnd. If the fact that I want the thing that I love to remain the thing that I love makes me a gatekeeper; then im a proud gatekeeper.

Keep repeating your 'nerd culture is mainstream culture' mantra. Im sure it will be true some day.

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Originally Posted by Zentu
In the end, yes I think BG3 is good for the genre. It shows there is a real demand for the old school CRPG solo play style (with some light coop). Hopefully this means we will see the CRPG game options just get better from here.
approvegauntlet

BG3 is great for the genre! I hope its success means there will be more games like it in the future and that companies such as Bioware can pull it together to start making great rpgs again!

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Originally Posted by Zentu
Originally Posted by tsurugi
So yeah, I completely understand the fears from dedicated fans of CRPGs or DND who want games to be more combat focused (at least that's the vibe I'm getting here?),

As an OLD school DnD and computer RPG fan I can tell you a deeper combat focus is not what makes a good RPG. A great story and fun NPC interaction can go a long way. Larian has done a solid job with BG3 and I feel have put the CRPG on solid footing.
But this is quite subjective, though, isn't it? I too am very much old school, and am literally old(er), and what I value most of all in a cRPG is story and character development and world building. And it is in *precisely* these areas that I consider BG3 to be extremely weak/bad, even a disaster. For me, BG3 is a game heavy on pretty graphics and cinematics, gimmicky and/or cheesy gameplay, one-dimensional hipster companion characters leaning to the dark side, too much boring combat, and, yes, pointless excessive sex (which is not even in the slightest the same thing as romance). Now, I could hold my nose and tolerate all these things if I were also getting awesome story-telling, characters, and characters development, but since that's not in the cards in this game, the game is a 6/10 to me.

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(Not speaking as a mod here. Just interested in culture)

Re: The Nerd Culture Meta

I don't think Nerd Culture is one thing. There are people who like all sorts of different things, and "nerd" encompasses so many different interests, approaches, and behaviors. Is a computer programmer who only cares about statistical min-maxing in games not a nerd? Is a method acting roleplayer not a nerd? Is someone who wants to sit around a table with the same friends for decades and roll dice to kill monsters not a nerd? Is someone who makes costumes of their favorite indie video game characters not a nerd? Is someone with a singular obsession for a particular anime not a nerd? Is someone who plays competitive online strategy games for hours not a nerd?

"Nerd Culture" is experiencing the same post-internet transformation as music culture. It used to be that you had set groups who had set interests and these groups socially congregated together around specific activities. Hip hop fans didn't mingle with rock fans who didn't mingle with country fans who didn't mingle with the indie scene. Nerds were ostracized and bullied incessantly for years for their perceived lesser interests. Now, people, especially young people, just do what they find fun. They add to their playlists or game time whatever they find enjoyable. Some of it is nerdy, some of it isn't. The old paradigm of Nerd-Normal is breaking down, though, and it's being replaced by more specific interests and ways to relate to things.

I'm not even sure what "Mainstream Culture" is anymore. In the 1960s-1990s, there was a clear culture defined by a set of (controlled) mass media companies, a unified sociopolitical narrative, and local communities conversing with each other. Against this mainstream culture emerged the counterculture. In 1960s America, this was marked by the Beats like Kerouac and Ginsberg, hippies, and the early formal LGBTQ community. In the Soviet sphere, you had Czes?aw Mi?osz's concept of "Ketman" and double discourse, by which citizens under the authoritarian system would have one set of outward behaviors in favor of the mainstream culture, and another set of inward beliefs and behaviors which were directly against it. Now, mainstream narratives are optional. Don't like one news channel? Turn it off and go to another. Don't like any news channels? Choose to believe podcast hosts or forum posters. Don't like those either? Social media connects you with like-minded people. The day-to-day culture of young people is dominated by algorithms which reinforce preexisting interests rather than unifying local narratives. Want to roll dice to kill monsters? There's a group for that. Want to roleplay characters with a ruleset? There's a group for that. Want to discuss the intricacies of lore of fantastical worlds? There's a group for that.

"Nerd" Culture has become decidedly iridescent. Everyone is coming at it from different angles now, and are drawn to it for completely different reasons, seeing completely different definitions based on their angle of observation. Its "unity" borders on nonexistence. Further, as life becomes increasingly sedentary, isolated, and digital, peoples who would not have been nerds 30 years ago are born nerds now. Outside of religion, writing, and academia, there were hardly "nerds" several centuries ago. Nerd culture was a transient product of a post-industrial society that had ample leisure time, mass literacy, a sedentary lifestyle, and mass-produced leisure materials. The Internet and changes in human connectivity/connective behaviors has simply changed the calculus.


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You are correct that nerd cultire has evolved quite abit over the years. And it helps if we all use words that we understand have the same meaning.

A quik google shows me this. Mainstream: what's viewed by most people in a society as "normal". And its also how I know the term to be used.

And pardon me, but no dnd is nog evem remotely widely known enough to be mainstream. It is popular, yes. But not so popular that the majority of the population is a fan or plays it.

Let me reitterate what my (potential) problem is with bg 3 beeing a huge succes. Anything thats very popular tends to draw a large number of new fans.

Game of thrones is a very easy example of this. Prior to the series beeing aired it was about as niche as it gets. But once it came on television and became popular suddenly everyone was a fan. (Probably because of the large amounts of violence and nudity, but why it became popular is irrrlevant)

And that in itself is fine. More fans for something isent bad. But the old fans tend to want the television adaptation to stay true to the books. The stories written as they are were the reasons why they were fans in the first place. The new fans dont give a shit about the books because most havent even read them (and alot never will). They will however shut down arguments of people asking for the series to stay true to the books. For whatever reason.

And one of the results of it suddenly brcoming so popular is the dreaded season 8. Now everylne ive ever talked to hated it. But it derailed so heavily because it got so popular and the series caught up to writer and they decided to wing it, not wanting to slow down given its popularity.

And over time the new fans also tend to push out the older fans with stories of 'its not made for you' or 'we like it more this way' or 'find your own series' dispite the older fan beeing a fan before they were.

And I see that in more hobbies that I have by the day. I see tourist invading my hobby space, ruining it before moving on to the next thing like a swarm of locusts.

And dnd already has that thanks to critical role. But il explain it differently, maybe that way people understand my point.

You are a fan of football. And come across a group of people who also say they like football. They invite you to come join them. Great! You go there and everyone picks up the ball. Dribbles with the ball and dunks the ball in a net. 'Hey hold on! This isent football!' You say. Because it isent. This is basketball. 'Well some guy on youtube says this is football and we are fans. If you play football differently YOU are doing it wrong!' And those people than harass you for playing football like you are meant to while telling everyone how football needs to change to their vision of it.

Hyperbole ofcourse. But point is simply that dnd has rules involved with it. And while some things are open to interpretation (how much roleplay, what is the main focus of the campaign, etc) alot of the rules arent. Dm's can houserule things but houserules are still exceptions to the rule. They still base that exception on the rules of dnd.

Once people say they play dnd but the rules they use bare so little resembling the rules of dnd theyre effectively playing something else and calling it dnd.

My fear is that bg3 will draw in a massive group of new people. Who then come into contact with the older playerbase. They discover dnd isent what they saw in bg3 in alot of cases and will start to make a push to change dnd to their needs so it resembles bg3 more then it does dnd.

More people playing dnd is great. But if they say they want to play dnd, they should play dnd. And not turn dnd into something else.

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The more I think about it, the more convinced I am that BG3 is bad for RPGs.

Do you know what BG3 reminds me of? The chain stores from the movie Idiocracy which because of the ever lower average IQ started to sexualize their names more and more to attract customers.
Carl’s Jr. Extra Big-Ass Fries
Starbucks Exotic Coffee for Men

Thats basically what BG3 is, living from hype, graphics and sexual wish fulfillment, the Twilight of video games.
Its story is pretty bland, not better and imo worse than the ones in other Rpgs, its mechanics are not well thought out like exchanging companions or handling of quest items.
And I even go so far and say that the companions are some of the blandes and most boring rpg companions in recent times.
That is, if you look at them from a RPG point of view. But compare them to the usual cast of harem visual novels and you will see a lot of similarities.
The primary design factor for the companions in BG3 seems to have been to cover all the usual romantic and sexual fantasies a harem cast does. The shy girl, the Tsundere, the vulnerable (twilight vampire) you can fix, the romantic, ect. Larian even added bestiality to cover more ground.

Imo Laruan was fully aware and counting on that their main target group are people who not necessarily conform to the age rating of the game and whos first action is to remove all camp clothes because "Hehe, tiddies"

And the amount of success they had is very bad, both from a general philosophical point of view about the sorry state of human nature and because this will now be the template other RPGs will follow. Dumb it down and add more sex.

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Originally Posted by fylimar
I don't care about the sex. I choose Shadowheart as romance, because hers is the one with the least sex content, because it's not, what I want.
I'm in act 3 right now and don't see any bugs and enjoy it immensely. The only thing is that I had to start the
Raphael
fight over, because one of the opponents bugged out. That's it. I have more bugs in games, that are years released.
I am very happy for you.

Unfortunately the truth of it is, if everyone had your experience, the large patches with bug fixes would not be necessary. The eurogamer reviewer's Act 3 literally fell apart including a save file corruption breaking her game that she had to reach out to Larian for to fix. I also ran into that bug. She understandably gave the game a 4/5 and was attacked for it.

I have seen no one praise the actual technical aspects of the game. Such as the UI, camera, pathfinding, system implementation like stealth/stealing being well done or that tying camp events to long rests worked well and didn't mean different playstyles could miss more or less things. How interesting the companions are is subjective. How they are implemented to have limited platonic interactions, the 'spokes on a wheel' approach where they are hyper focused on the player and the game will just assume relationships with others without showing it or how interactions dead end are not subjective. The story is a mess. Choice and consequence were marketing hyperboles.

It is indeed possible for a game to be very loveable while also having major flaws. This is not a case of a game that just does everything well instead of innovating either, because it does quite a few things poorly, a lot is mediocre and nearly everything it does do well at the start degrades in quality the further along you get. Either by phasing it out to the bare minimum, or by what feels a lot like just ticking a box to say it's there. We are left with VA, presentation and environment interactivity as the highlights.

Those are some grim highlights for a game that supposedly is genre defining.

There are games on the list of 'greatest/highest rated of all time' that you did not or will not enjoy. If you don't like hack and slash ARPGS, Diablo 2 is just not your thing no matter what. Just like there are 6/10, 7/10 or 8/10 games that you love to death for what it does or tries to accomplish. Every Gothic/Risen fan knows about that one. That does not mean the scores should be the other way around.

What I am seeing is the community telling the industry that as long as you are perceived to be the underdog, gamers don't actually care about the overall quality of your product. Most won't even finish the game, but they'll defend the first sweet lie on your plate viciously and if you pick a niche genre, most won't know any better and aren't interested in knowing any better too.

BG3 is an experience. It is also a very weak CRPG.

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I think we've well-established various complaints about sex and target audiences in the game based on how many times we've gone around in circles on the same points. There must be other points to make, surely. Otherwise, this is starting to look like little more than a venting thread.


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I did not mention either.

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Story and characters aren ‘that great’?

What games this guy playing?

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I do agree that the story and character are at best mediocre.
In current times, the stories and character are superb, but over the history of RPG games in general? I would say again -- mediocre.
I grew up on Mass Effect and Dragon Age, so I may be looking through nostalgia, but the story, characters, and relationships of those series felt deeper and had such lasting impact.
One such relationship mechanic I loved was the "tempering" or "hardening". Like DA's Alistair.

BG3 has quite a lot of plot issues. And save for ShadowHeart and LaeZel (and even still, it's mediocre at best), character development is quite abysmal.
One glaring example I cannot stand is:
When recruiting Wyll & Karlach, in the same scene/night/moment, Wyll instantly gives up on hunting Karlach and they become BFFS for alltime. What? SH and LZ have a better arc. I mean, I mean stubbing my toe in a sharp corner has better arc than that.

Also, I don't fully agree that this gaming is all about sex -- but sex sells. It certainly doesn't hinder it being the now highest grossing crpg of all time, correct me if I'm wrong.
Alas, any day would I take fully realized relationships (both platonic and romantic) over nudity and sex scenes.

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Originally Posted by SgtSilock
Story and characters aren ‘that great’?

What games this guy playing?
This one.
Originally Posted by TheLastDorito
I do agree that the story and character are at best mediocre.
In current times, the stories and character are superb, but over the history of RPG games in general? I would say again -- mediocre.
I think this is a case of needing to play more games? Current times still includes other CRPGs like Disco Elysium. If not masterpieces, even normal RPGs like Fallen Order, God of War 1, A Plague Tale have competent stories. So even in comparison to 'current times' it's still very mid as it actively contradicts itself with ass pulls constantly and doesn't stick the landing at all.

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Regarding the whole softcore fantasy porn aspect - it'd be one thing were it done well, but it's extremely... tame and half-assed?

Bodies devoid of physics (genitals frozen in stasis, breasts that defy gravity...) with models that warp in ugly ways during certain animations, scenes that seem cut short (Lae'zel's, Minthara's alternate one from EA which is removed entirely) are either non-existent (while implied) or pointlessly "artsy" (like the drow twins), characters sharing the same body type (Gale/Wyll/Astarion, Minthara/Shadowheart)... To bank on it so heavily during advertisement and fall behind not just Witcher/Cyberpunk, but Andromeda of all things is a hell of an, erm, achievement - and this is coming from someone who's gotten fed up with romances in games thanks to Bioware and whose interest in the subject is mostly morbid curiosity as to how far they were willing to push the envelope (apparently, you can run around naked which nobody react to is how far. Yay).

Speaking of Bioware, I am replaying NWN 1 now, and, honestly, Larian aren't even all that new regarding the intensity of your character being hit on. Playing as a high charisma male/female character results in women/men offering one-night stands (which don't happen for plot reasons, but the... mood is still there). Meanwhile BG1 had a sireen who could murder-kiss you (regardless of gender), and BG2 had that one drow lady during the Underdark chapter. So they are treading the well-walked roads here but are doing it worse, making the game disappoint in ways one wouldn't think it could.

And as for the game itself - while I was genuinely impressed by the area design and the exploration, I would argue that the rest is a step backwards from Larian's previous two titles. Combat, despite the supposedly huge array of spells and powers, feels very limiting, the writing is hit or miss and this time it doesn't have the benefit of being in a non-serious setting (not to mention all the plot holes and the narrator being a nuisance more than a needed storytelling tool), and it feels like there is very little to do save for the main story unless it's companion content, which I have gated myself out of the most of by refusing to have anyone past the 4-man party limit around (due to how awkward it feels to swap people and how nonsensical the interactions and comments become).

All the 10/10s are most certainly unwarranted, especially with the currently blatantly unfinished state that the game is in. I know the game journalists are basically the epitome of incompetence, but the degree to which they'll praise something with obvious glaring issues without so much of an ounce of objective criticism is baffling, honestly. It's definitely not a bland show of mediocrity that Starfield is, far from it, and has the potential of becoming Larian's finest title, but definitely not in this state. The foundation is there, but the woodwork is shoddy. And given gow AAA/AA RPGs are a genre that's dead for almost a decade now, I don't think it'd really affect much. More hardcore players are turned off by the lack of difficulty and how choices can be meaningless, the more casual ones complain the game's too hard, the more close-minded fans of the originals are long gone by now, and the less close-minded ones are upset by what the game could have been but ended up not being.

I guess all who remain are indeed the bothered redditors and the like, who'll probably switch over to Dreadwolf when it comes out some day if it turns out to have more "desirable" romance options. Unfortunate.

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Originally Posted by Rahaya
I think this is a case of needing to play more games? Current times still includes other CRPGs like Disco Elysium. If not masterpieces, even normal RPGs like Fallen Order, God of War 1, A Plague Tale have competent stories. So even in comparison to 'current times' it's still very mid as it actively contradicts itself with ass pulls constantly and doesn't stick the landing at all.

Quite fair and also very possible! I've only gotten back into gaming after RL taking me out of it for the past years, so God of War has been sitting in my library for some time. Though admittedly, I'm very picky when it comes to games. In fact, I purely stick to BG3-type RPGs. Which is perhaps why I haven't played it and Star Wars yet. But if what you've said is true, then indeed BG3 is meh even now (and I need to play Disco!).

Ah, it's really killing the vibe of my third playthrough. I should take a break and try those out honestly.

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Originally Posted by TheLastDorito
Originally Posted by Rahaya
I think this is a case of needing to play more games? Current times still includes other CRPGs like Disco Elysium. If not masterpieces, even normal RPGs like Fallen Order, God of War 1, A Plague Tale have competent stories. So even in comparison to 'current times' it's still very mid as it actively contradicts itself with ass pulls constantly and doesn't stick the landing at all.

Quite fair and also very possible! I've only gotten back into gaming after RL taking me out of it for the past years, so God of War has been sitting in my library for some time. Though admittedly, I'm very picky when it comes to games. In fact, I purely stick to BG3-type RPGs. Which is perhaps why I haven't played it and Star Wars yet. But if what you've said is true, then indeed BG3 is meh even now (and I need to play Disco!).

Ah, it's really killing the vibe of my third playthrough. I should take a break and try those out honestly.
Just play the two finder games (which are closer to BG2 than BG3 is anyway). And I think that nearly all of the companions in those games are better then the BG3 compa ions except maybe Sosiel or Harrim. Even secondary companions like Aivu are better than half the BG3 cast combined.

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Originally Posted by Ixal
Originally Posted by TheLastDorito
I purely stick to BG3-type RPGs. Which is perhaps why I haven't played it and Star Wars yet. But if what you've said is true, then indeed BG3 is meh even now (and I need to play Disco!).
Just play the two finder games (which are closer to BG2 than BG3 is anyway). And I think that nearly all of the companions in those games are better then the BG3 compa ions except maybe Sosiel or Harrim. Even secondary companions like Aivu are better than half the BG3 cast combined.

Fortunately we have all sorts of RPGs to play, all with their different pros and cons, and catering to different preferences. Personally, I liked the Pathfinder games, especially WotR, but like the BG3 characters, writing, story and very definitely combat and gameplay far more (I found the combat such a bore in Kingmaker that I gave up, and while I finished WotR there were times when I found it an absolute grind, which I never have with BG3). Disco Elysium is in my view a masterpiece, and its writing is far superior to most other games, and certainly to that of any RPG I’ve ever played. But then that’s its focus and in it we don’t have nearly the scope or freedom that BG3 gives us. And there are plenty of other RPGs, eg the PoE and D:OS games, that are definitely worth a go and have some fantastic elements. And I’m sure the ones I’ve not even got round to playing, such as Tyranny and embarrassingly Skyrim, have things to enjoy and that other games can learn from.

But for all I’d agree there are plenty of individual things that other games do better than BG3, and that BG3 still has too many bugs, the epilogue is an anti-climax and the plot coherence leaves something to be desired, it’s still my favourite of the bunch right now. And the fact it does lots of things really well in my view and so many things engagingly if not brilliantly, for me make it a winner over games that are more limited in scope or ambition.

But I think its success can only be good for the genre, bringing in more players and investment as well as providing an exemplar of what can be done, mainly well and sometimes badly. Sure, some unimaginative studios and developers might just try to copy the BG3 “formula” but if so then I’d doubt they had the passion to make a great game anyway. I’d hope that Larian and other studios that do have the passion and vision will capitalise on BG3’s success to bring us yet more fun and varied RPGs.


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Originally Posted by Ixal
Originally Posted by TheLastDorito
Originally Posted by Rahaya
I think this is a case of needing to play more games? Current times still includes other CRPGs like Disco Elysium. If not masterpieces, even normal RPGs like Fallen Order, God of War 1, A Plague Tale have competent stories. So even in comparison to 'current times' it's still very mid as it actively contradicts itself with ass pulls constantly and doesn't stick the landing at all.

Quite fair and also very possible! I've only gotten back into gaming after RL taking me out of it for the past years, so God of War has been sitting in my library for some time. Though admittedly, I'm very picky when it comes to games. In fact, I purely stick to BG3-type RPGs. Which is perhaps why I haven't played it and Star Wars yet. But if what you've said is true, then indeed BG3 is meh even now (and I need to play Disco!).

Ah, it's really killing the vibe of my third playthrough. I should take a break and try those out honestly.
Just play the two finder games (which are closer to BG2 than BG3 is anyway). And I think that nearly all of the companions in those games are better then the BG3 compa ions except maybe Sosiel or Harrim. Even secondary companions like Aivu are better than half the BG3 cast combined.
Yes, seconded.

It is precisely in story, characters (especially the companions), writing, dialogue options, and choices and consequences that BG3 is a huge failure for me.

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Originally Posted by Ixal
Originally Posted by TheLastDorito
Originally Posted by Rahaya
I think this is a case of needing to play more games? Current times still includes other CRPGs like Disco Elysium. If not masterpieces, even normal RPGs like Fallen Order, God of War 1, A Plague Tale have competent stories. So even in comparison to 'current times' it's still very mid as it actively contradicts itself with ass pulls constantly and doesn't stick the landing at all.

Quite fair and also very possible! I've only gotten back into gaming after RL taking me out of it for the past years, so God of War has been sitting in my library for some time. Though admittedly, I'm very picky when it comes to games. In fact, I purely stick to BG3-type RPGs. Which is perhaps why I haven't played it and Star Wars yet. But if what you've said is true, then indeed BG3 is meh even now (and I need to play Disco!).

Ah, it's really killing the vibe of my third playthrough. I should take a break and try those out honestly.
Just play the two finder games (which are closer to BG2 than BG3 is anyway). And I think that nearly all of the companions in those games are better then the BG3 compa ions except maybe Sosiel or Harrim. Even secondary companions like Aivu are better than half the BG3 cast combined.

The Finder games, ehhhhh...I like Kingmaker a lot more than WoTR. I do agree that in terms of main story arc they handily outdo BG3. Companions, though? I dunno, I really didn't like almost ANY of the companions in WoTR (a major way that game fell flat for me.) I'd say BG3 is on par with or exceeds the finder games when it comes to how likable the companions are. BG3 also outdoes (at least early on) the finder games with race-specific or class-specific reactivity.

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You can please some people, some of the time.

Humans are strange little creatures, and that’s our greatest flaw.

Isn’t that right @rahaya

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Gonna refer back to the start of this thread. BG3 has created an interest and discussion around CRPGs and this is ALWAYS good for the genre. The specifics of how good or bad you think BG3 is much less relevant than the fact the mainstream world of gaming has a lot more interest in the CRPG worlds.

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Originally Posted by Zentu
Gonna refer back to the start of this thread. BG3 has created an interest and discussion around CRPGs and this is ALWAYS good for the genre. The specifics of how good or bad you think BG3 is much less relevant than the fact the mainstream world of gaming has a lot more interest in the CRPG worlds.

Very much this. How often do we see any AAA CRPGs? Dragon Age after Origins always seemed embarrassed by its CRPG origins and moved further and further away from them. The next one is apparently going to be a full action RPG.

AAA CRPGs don’t really exist at all these days, so for one to come by and be so unrepentant about what it is is a triumph.

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Originally Posted by SgtSilock
You can please some people, some of the time.

Humans are strange little creatures, and that’s our greatest flaw.

Isn’t that right @rahaya
Perhaps.
Originally Posted by Zentu
Gonna refer back to the start of this thread. BG3 has created an interest and discussion around CRPGs and this is ALWAYS good for the genre. The specifics of how good or bad you think BG3 is much less relevant than the fact the mainstream world of gaming has a lot more interest in the CRPG worlds.
I would argue against it being always good for the genre.

A hobby, topic or franchise going 'mainstream' does not usually mean an increase in depth or complexity. Quite the opposite. There is also the consideration of what is considered 'necessary' in bringing this niche thing up to 'par' with modern audiences which is often reflected in current modern adaptions or sequels where something being true to the originals is noteworthy.

There is also the simple fact of the matter is that BG3 is a Larian game. They have their own way of doing things that doesn't necessarily mean there is a crossover. If someone likes the Pathfinder games, I can be reasonably sure they have at least tried the Pillars games, Icewind Dale, BG 1 and 2, etc. If someone liked Divinity Original Sin 2, I am much less certain and would have a harder time recommending another game that isn't Divinity Original Sin 1.

An audience that has its attention turned to CRPGs by BG3, sure, some of them might go on to enjoy other CRPGs and get into that genre. Many won't. Because there is too much reading. Because the systems are too complex or obscure. Because the studios already in the sphere don't have the budget for cinematic gameplay. Full voice acting for Pillars of Eternity: Deadfire was directly cited as a detriment to the game by it's makers. There is no space for pure dungeon crawlers like Solasta. I keep seeing 'scope' or 'ambition' in relation to this, but it either never comes with any specifics in support of the position or it actually means 'budget for presentation of normal CRPG things.' Saying Larian had the ambition that Obsidian didn't, or made a game with more scope that Owlcat didn't, is honestly frustrating. Neither is true. It's just money. That's it. There is still going to be a large chasm of funds between those currently in the CRPG space and those that want to make a game for this new audience.

And to make sure they make back the investment, it's going to appeal to as broad an audience as possible. Is there a reason why a new CPRG being pitched to a publisher in the post BG3 space isn't going to be pressured into maximum returns in order to get the deal?

BG3's success is not a win for 'CRPGs.' It's like saying Starcraft 2 was a win for RTS or WoW for MMOs. It's a win for Larian, for sure. That doesn't automatically translate into a good thing for the genre.

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Originally Posted by Warlocke
Originally Posted by Zentu
Gonna refer back to the start of this thread. BG3 has created an interest and discussion around CRPGs and this is ALWAYS good for the genre. The specifics of how good or bad you think BG3 is much less relevant than the fact the mainstream world of gaming has a lot more interest in the CRPG worlds.

Very much this. How often do we see any AAA CRPGs? Dragon Age after Origins always seemed embarrassed by its CRPG origins and moved further and further away from them. The next one is apparently going to be a full action RPG.

AAA CRPGs don’t really exist at all these days, so for one to come by and be so unrepentant about what it is is a triumph.
It moved away from it for the same reason Mass Effect became more action shooter than RPG.

Mainstream appeal.

BG3 is not unrepentant about being a CRPG. It uses 5e, which was already designed to be more mainstream and "streamlined" to begin with, and branching quest outcomes has been a thing in RPGs forever. The Witcher 3 is not a CRPG and arguably has more choice and consequence regarding its ending than BG3 does. What is the CRPG only feature here? Party members? Turn Based Combat?

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Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre? What is the problem? That people will want deeper and better interactions with NPCs? That there are some very rare and optional romantic scenes? That it is pleasing for somebody who isn't a jaded old gamer who keep complaining at anything that doesn't exactly look like what they played 30 years ago? I feel like some people only see the rare negative points about the game and chose to ignore anything that makes it an alien in the current gaming landscape. BG3 is a dream come true for the CRPG genre. A game that reminds everyone that the genre not only exists, but that it can produce the greatest games of its respective generation.

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Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre? What is the problem? That people will want deeper and better interactions with NPCs? That there are some very rare and optional romantic scenes? That it is pleasing for somebody who isn't a jaded old gamer who keep complaining at anything that doesn't exactly look like what they played 30 years ago? I feel like some people only see the rare negative points about the game and chose to ignore anything that makes it an alien in the current gaming landscape. BG3 is a dream come true for the CRPG genre. A game that reminds everyone that the genre not only exists, but that it can produce the greatest games of its respective generation.
Mass Effect exists.

And greatest is highly debatable. Especially when those proclaiming it such just conveniently forget about other games doing the thing they just praised better.

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Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre?

The answer to your question is: Tedious gatekeeping.

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Originally Posted by Warlocke
Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre?

The answer to your question is: Tedious gatekeeping.

Well, I don't know about that (though I find the arguments of a lot of people in here myopic.)

On the one hand, you could say that for a genre that has wandered the wilderness as long as cRPGs have, anything with the success of BG3 is great. It will inspire others to make similar games; even if you don't like all of them, you are certain to like some.

On the other hand....

What made BG3 actually good? What made it so successful, where other cRPGs are not?

I've been thinking about this a lot. Because in a lot of ways, compared to other cRPGs....BG3 is actually pretty mediocre. The setting is generic fantasy, not particularly interesting. The story is...I hate to say it, but the story of this game really is not very good, imo. I'd say it's "below average." The combat system copies from 5e and for a window of a few levels it's pretty fun....but it quickly becomes unbalanced, making combat tedious (because it's far too easy), and the ways in which it becomes unbalanced are usually due to very unwise homebrew rules Larian implemented. Background lore is kind of lacking (and a lot of things in the timeline leading up to the game don't seem to make sense.) Romances are...okay, but definitely not anything special. Same goes for the actual character writing.

So in what ways did BG3 excel? Encounter design, at least early on. They give a lot of options for dealing with a problem. It's also just fun to explore the world. The environments look crisp, great, beautiful (most of the time.) VAs and seeing the characters emote breathes a lot of life into the characters. The character writing itself isn't great, but the VAs and just seeing them move and visibly *seeing* their emotions makes the characters so much more expressive and likable. I've said before that, just going purely by his writing, I'd probably hate Gale's guts. But his VA makes him an actual likable character.

The thing is, anyone who makes cRPGs is going to try to learn from the experience of BG3. They're going to ask themselves: "What did BG3 do right? How can we better reallocate our limited resources so we can recreate the success of BG3?" And I think it's not an entirely unfounded worry that, looking at BG3, some people may conclude "You know, background lore, writing, a fine-tuned combat system? These things seem to be less important than hiring celebrity voice actors and having mocap."

And that's not even to say that what Larian was doing was superficial. I think making the characters more expressive exposed a GIGANTIC weakness and blind spot that other cRPGs have struggled with. Static portraits and paper dolls really are just not that good for connecting with characters. But I would actually be pretty sad if other creators of cRPGs focused on that, and saw their writing deteriorate to Larian's level, just because that's what seemed successful.

That's why I hope people don't overinterpret BG3's success. I think the game is terribly overhyped; that a lot of the praise for it comes from people projecting their hopes onto it, as some sort of symbol to rally around, against what they see as the shortcomings of other, larger game developers. I think in the end things will be okay, because the simple success of BG3 will just inspire tons of other cRPGs, and I think it's a clear signal that there's a large market for game developers to be a little experimental, a little less conservative with their offerings. I hope those things happen. What I hope doesn't happen is that people see Larian as a studio to emulate too closely. Because imo, they make highly flawed games.

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Originally Posted by WizardGnome
Originally Posted by Warlocke
Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre?

The answer to your question is: Tedious gatekeeping.

Well, I don't know about that (though I find the arguments of a lot of people in here myopic.)

On the one hand, you could say that for a genre that has wandered the wilderness as long as cRPGs have, anything with the success of BG3 is great. It will inspire others to make similar games; even if you don't like all of them, you are certain to like some.

On the other hand....

What made BG3 actually good? What made it so successful, where other cRPGs are not?

I've been thinking about this a lot. Because in a lot of ways, compared to other cRPGs....BG3 is actually pretty mediocre. The setting is generic fantasy, not particularly interesting. The story is...I hate to say it, but the story of this game really is not very good, imo. I'd say it's "below average." The combat system copies from 5e and for a window of a few levels it's pretty fun....but it quickly becomes unbalanced, making combat tedious (because it's far too easy), and the ways in which it becomes unbalanced are usually due to very unwise homebrew rules Larian implemented. Background lore is kind of lacking (and a lot of things in the timeline leading up to the game don't seem to make sense.) Romances are...okay, but definitely not anything special. Same goes for the actual character writing.

So in what ways did BG3 excel? Encounter design, at least early on. They give a lot of options for dealing with a problem. It's also just fun to explore the world. The environments look crisp, great, beautiful (most of the time.) VAs and seeing the characters emote breathes a lot of life into the characters. The character writing itself isn't great, but the VAs and just seeing them move and visibly *seeing* their emotions makes the characters so much more expressive and likable. I've said before that, just going purely by his writing, I'd probably hate Gale's guts. But his VA makes him an actual likable character.

The thing is, anyone who makes cRPGs is going to try to learn from the experience of BG3. They're going to ask themselves: "What did BG3 do right? How can we better reallocate our limited resources so we can recreate the success of BG3?" And I think it's not an entirely unfounded worry that, looking at BG3, some people may conclude "You know, background lore, writing, a fine-tuned combat system? These things seem to be less important than hiring celebrity voice actors and having mocap."

And that's not even to say that what Larian was doing was superficial. I think making the characters more expressive exposed a GIGANTIC weakness and blind spot that other cRPGs have struggled with. Static portraits and paper dolls really are just not that good for connecting with characters. But I would actually be pretty sad if other creators of cRPGs focused on that, and saw their writing deteriorate to Larian's level, just because that's what seemed successful.

That's why I hope people don't overinterpret BG3's success. I think the game is terribly overhyped; that a lot of the praise for it comes from people projecting their hopes onto it, as some sort of symbol to rally around, against what they see as the shortcomings of other, larger game developers. I think in the end things will be okay, because the simple success of BG3 will just inspire tons of other cRPGs, and I think it's a clear signal that there's a large market for game developers to be a little experimental, a little less conservative with their offerings. I hope those things happen. What I hope doesn't happen is that people see Larian as a studio to emulate too closely. Because imo, they make highly flawed games.


^ This.

There is also the fact of the matter that on the production side of things, giving it acclaim means any and everyone can dismiss complaints about overpromising or the 'release it now, fix it later' meta. Because the double standards on that front is now blatant as hell. I dock points from every game for releasing buggy, but I have to point out again, the Eurogamer review actually hit a game breaking bug that prevented her from finishing the game. She was ATTACKED for lowering her score because of it.

The discourse around the game borders on nonsensical. It's not a polished, bug-free game. 'No microtransactions' means...what? Didn't we already go through this with Fallen Order being a single player RPG without extras? Something CRPGs don't have as a genre to begin with? A game of this scope...what scope? 80+ hours for a playthrough is normal for CRPGs. 'What passion can do for a game' - okay, bullshit. All the passion in the world doesn't conjure up millions of dollars to make a CRPG and secondly the AAA space still has plenty of good games. Why is any of this being said?

Why is getting an explanation of what BG3 does really well as a game, not 'at first', not 'occasionally', WELL like pulling teeth?

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In terms of what BG3 does the most successfully that no other game does: co-operative narrative gameplay.

Here is an example from my game.

Me and three friends, all table top gamers. I’ve played extensively but my friends are going in blind. Thus, I try not to meta play too much and let my friends figure out what’s going on.

We were infiltrating the wizard tower in the underdark. Everyone was low on resources, so this was the last thing we would do before a long rest.

I’m playing a wizard. I had my familiar guide the rogue up to the front door, but he took too much damage along the way and got stuck inside the first level.

But with the turrets swiveled away, I was able to move my wizard to the back of the outer courtyard and then use feather fall to wizard my way to the backdoor. I cast knock to get inside and power down the defenses.

My friends all begin independently scrambling over the tower looting everything. One friend goes right for the top floor and triggers the fight. We were in no position to win that engagement, so I ran up and cast feather fall on my friends (the barbarian had also run up to try and assist only to get immediately brought down to 1 HP).

What ensued was a madcap dash down the tower as we were pursued by constructs, everybody taking a different route to try and avoid getting killed. We barely got out but finally did manage to evade our pursuers.

This was some of the most fun I’ve had in any online game, ever. The joy of chaos and somebody fucking up and then everyone needing to deal with it is very true to D&D. All of us had a fantastic time, even though we achieved nothing. It was great.

This isn’t the only thing I love about the game, but this is one area where nobody is even attempting what Larian is doing. I think a lot of people don’t appreciate how much inconspicuous design work is being demonstrated getting a game like this to work with 4 players. I have a lot of friends who work in AAA gaming, and BG3 is all they can talk about. They all wish they could work on a project like this.

This anecdote is also a great example of non-linear decision making. Most games give you linear decisions. If you play a Dragon Age title, the game asks you to make decisions- pick destinations, pick a class, pick a dialogue option, but in between those decisions the experience of playing the game is relatively straightforward.

In BG3 I was able to sneak up behind a major boss character with my monk, bypass the initial cutscene and stunning strike the boss, then just pound on him with everybody until he ignominiously died like a chump.

The game didn’t ask me to do this. There was no prompt. I just did it spontaneously. This is a major reason why BG3 has been such a success. This level of fidelity and production values is usually antithetical to BG3’s level of freedom. It ain’t perfect, but most people playing the game are enjoying the experience.

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Originally Posted by Warlocke
In terms of what BG3 does the most successfully that no other game does: co-operative narrative gameplay.

Here is an example from my game.

Me and three friends, all table top gamers. I’ve played extensively but my friends are going in blind. Thus, I try not to meta play too much and let my friends figure out what’s going on.

We were infiltrating the wizard tower in the underdark. Everyone was low on resources, so this was the last thing we would do before a long rest.

I’m playing a wizard. I had my familiar guide the rogue up to the front door, but he took too much damage along the way and got stuck inside the first level.

But with the turrets swiveled away, I was able to move my wizard to the back of the outer courtyard and then use feather fall to wizard my way to the backdoor. I cast knock to get inside and power down the defenses.

My friends all begin independently scrambling over the tower looting everything. One friend goes right for the top floor and triggers the fight. We were in no position to win that engagement, so I ran up and cast feather fall on my friends (the barbarian had also run up to try and assist only to get immediately brought down to 1 HP).

What ensued was a madcap dash down the tower as we were pursued by constructs, everybody taking a different route to try and avoid getting killed. We barely got out but finally did manage to evade our pursuers.

This was some of the most fun I’ve had in any online game, ever. The joy of chaos and somebody fucking up and then everyone needing to deal with it is very true to D&D. All of us had a fantastic time, even though we achieved nothing. It was great.

This isn’t the only thing I love about the game, but this is one area where nobody is even attempting what Larian is doing. I think a lot of people don’t appreciate how much inconspicuous design work is being demonstrated getting a game like this to work with 4 players. I have a lot of friends who work in AAA gaming, and BG3 is all they can talk about. They all wish they could work on a project like this.

This anecdote is also a great example of non-linear decision making. Most games give you linear decisions. If you play a Dragon Age title, the game asks you to make decisions- pick destinations, pick a class, pick a dialogue option, but in between those decisions the experience of playing the game is relatively straightforward.

In BG3 I was able to sneak up behind a major boss character with my monk, bypass the initial cutscene and stunning strike the boss, then just pound on him with everybody until he ignominiously died like a chump.

The game didn’t ask me to do this. There was no prompt. I just did it spontaneously. This is a major reason why BG3 has been such a success. This level of fidelity and production values is usually antithetical to BG3’s level of freedom. It ain’t perfect, but most people playing the game are enjoying the experience.

I mean....being able to initiate combat with enemies on your own terms isn't exactly new. This isn't really an innovation in the genre, so I have a hard time thinking that it's the reason for Larian's success.
But you do point out something else: Multiplayer. Most cRPGs are designed as single player experiences. I haven't played multiplayer yet, but everything is more fun with friends (and it's likely more challenging, too.)

I wonder what the stats are for how many people are playing multiplayer. Becuase this sort of goes back to what I said before, about the allocation of resources. If other designers conclude that multiplayer is the route to take, and the single-player experience suffers as a result, I'd be pretty sad about that.

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Originally Posted by Warlocke
In terms of what BG3 does the most successfully that no other game does: co-operative narrative gameplay.

Here is an example from my game.

Me and three friends, all table top gamers. I’ve played extensively but my friends are going in blind. Thus, I try not to meta play too much and let my friends figure out what’s going on.

We were infiltrating the wizard tower in the underdark. Everyone was low on resources, so this was the last thing we would do before a long rest.

I’m playing a wizard. I had my familiar guide the rogue up to the front door, but he took too much damage along the way and got stuck inside the first level.

But with the turrets swiveled away, I was able to move my wizard to the back of the outer courtyard and then use feather fall to wizard my way to the backdoor. I cast knock to get inside and power down the defenses.

My friends all begin independently scrambling over the tower looting everything. One friend goes right for the top floor and triggers the fight. We were in no position to win that engagement, so I ran up and cast feather fall on my friends (the barbarian had also run up to try and assist only to get immediately brought down to 1 HP).

What ensued was a madcap dash down the tower as we were pursued by constructs, everybody taking a different route to try and avoid getting killed. We barely got out but finally did manage to evade our pursuers.

This was some of the most fun I’ve had in any online game, ever. The joy of chaos and somebody fucking up and then everyone needing to deal with it is very true to D&D. All of us had a fantastic time, even though we achieved nothing. It was great.

This isn’t the only thing I love about the game, but this is one area where nobody is even attempting what Larian is doing. I think a lot of people don’t appreciate how much inconspicuous design work is being demonstrated getting a game like this to work with 4 players. I have a lot of friends who work in AAA gaming, and BG3 is all they can talk about. They all wish they could work on a project like this.

This anecdote is also a great example of non-linear decision making. Most games give you linear decisions. If you play a Dragon Age title, the game asks you to make decisions- pick destinations, pick a class, pick a dialogue option, but in between those decisions the experience of playing the game is relatively straightforward.

In BG3 I was able to sneak up behind a major boss character with my monk, bypass the initial cutscene and stunning strike the boss, then just pound on him with everybody until he ignominiously died like a chump.

The game didn’t ask me to do this. There was no prompt. I just did it spontaneously. This is a major reason why BG3 has been such a success. This level of fidelity and production values is usually antithetical to BG3’s level of freedom. It ain’t perfect, but most people playing the game are enjoying the experience.
Cool, thank you. No it does not have to be perfect, just well. That is something BG3 does well, but I do have to point out that such things is Larian's niche. DoS 1 and 2 are the same way, all the way down to the cutscene cheese with the difference being that it is not an isometric small sprite game. I have already filed that under Larian's engine/environmental interactivity but I can delineate it further for co-op specifically though I doubt that has factored much into scoring in the broad sense.

Was the narrative you were playing through coherent and compelling? Was the combat challenging but balanced for all 4 of you playing together? How was the UI for playing in co-op? How was the stability/bugs/performance? Did the game explain itself well when you made characters or did you have to rely on prior knowledge/googling? The question is not whether or not the game is enjoyable. It certainly is. But as I pointed out in my first posts, you can enjoy the everliving fuck out of a 7/10 game because DnD with friends in videogame form is your shit, but that is giving awards based on what it is, rather than how well it's made. It's the equivalent of giving Forza 5 a 10/10 because it is definitely a racing game. If it was the first racing game on the planet, does it automatically get an advantage on review scores rather than it being a reason the reviewer recommends the game if you are a fan of Fast and Furious?

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Originally Posted by WizardGnome
I mean....being able to initiate combat with enemies on your own terms isn't exactly new. This isn't really an innovation in the genre, so I have a hard time thinking that it's the reason for Larian's success.
But you do point out something else: Multiplayer. Most cRPGs are designed as single player experiences. I haven't played multiplayer yet, but everything is more fun with friends (and it's likely more challenging, too.)

I wonder what the stats are for how many people are playing multiplayer. Becuase this sort of goes back to what I said before, about the allocation of resources. If other designers conclude that multiplayer is the route to take, and the single-player experience suffers as a result, I'd be pretty sad about that.
It is already suffering in BG3. The party/inventory system is the way it is because that is Larian's design philosophy for co-op play.

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I'd argue with the points made above that the writing can be quite good when it doesn't:

- overexplain things to the player (via the much-too-overused narrator);
- trip over itself (like how you can learn what the Absolute is from some documents in the Moonrise only to be "surprised" an hour or so later);
- feel like it's stitched together in a hurry (the epilogue... oh, the epilogue. And the Emperor);
- become Reddit meme level of text quality ("hot githyanki girlfriend" had me do a double take. It's ME3/Inquisition all over again...);

For example, the Reythwin area is rather well-done prior to the Moonrise. The creche has its moments before you're railroaded towards the resolution. The murder investigation in Act 3 feels like an investigation, for once.

Sadly, the main story does become a regurgitated mess which is delivered so heavy-handedly for how simple the intrigue is, and the OOC moments are so jarring, that it becomes somewhat difficult to... care at all? At the very least, I suppose I am grateful I got the exact ending I had in mind for my character:

carrying on Orpheus' torch and flying away together with Lae'zel to forge the future of the githyanki

...but I am afraid it's a veeeeeery specific and fringe example mostly existing because it justifies having the githyanki as a playable race, with most other endings being a lot less defined.

As for the companions overall, the main issue with them, again, is how little of them you experience outside of romances. Halsin in particular feels like he was added purely because the certain parts of the community kept begging for him to be added for all the wrong reasons. Meanwhile Minthara, who was seemingly planned as a companion from the start (based on how she'd respond to being looted in EA, and outright carrying camping supplies on her when those were introduced), instead got hit with the scissors so hard that even after the supposed "bug fixing" (uhuh) she still barely has the fraction of the wealth of content associated with her.

I can't help but be somewhat... curious:

that the bear shenanigans are apparently something that makes the cut, but Minthara's pregnancy is a no-no, because what, it'd attract fetishistic men? Meanwhile Karlach's entire character is riding on the trope/fetish of the "badass tall muscular woman" and her writing feels like she's an isekai-ed biker chick.

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Originally Posted by WizardGnome
I mean....being able to initiate combat with enemies on your own terms isn't exactly new. This isn't really an innovation in the genre, so I have a hard time thinking that it's the reason for Larian's success.

I wonder what the stats are for how many people are playing multiplayer. Becuase this sort of goes back to what I said before, about the allocation of resources. If other designers conclude that multiplayer is the route to take, and the single-player experience suffers as a result, I'd be pretty sad about that.

The point isn’t being able to intimate combat on your own terms. The point is non-linear decision making. If an encounter starts a big cutscene or dialogue, very few games provided you the tools for unprompted, player driven decision making to say, “fuck it, I’m going to backstab this fool / build a box ladder and drop an owlbear druid / set up a bunch of grenades and firebolt them / pick up the boss and throw him off a ledge / whatever.” And it isn’t just encounters. Just moving around the map, you have so many tools to decide how you approach a barrier. This is very true to table top gaming. It is something games like Dragon Age games don’t even attempt and it is a big part of this game’s positive reception.

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Originally Posted by Rahaya
Cool, thank you. No it does not have to be perfect, just well. That is something BG3 does well, but I do have to point out that such things is Larian's niche. DoS 1 and 2 are the same way, all the way down to the cutscene cheese with the difference being that it is not an isometric small sprite game. I have already filed that under Larian's engine/environmental interactivity but I can delineate it further for co-op specifically though I doubt that has factored much into scoring in the broad sense.

This game is very Larian, and I’m okay with that, because Larian are trying to move the genre forward and bring the video gaming experience closer to the table top experience, which was the thesis statement of the original Baldur’s Gate game in the first place.

I’ve had other games attempt to just recreate the experience of Baldur’s Gate with Pillars of Eternity, the little I’ve played of the Owlcat games, and a few others, and I didn’t enjoy these. I found them rote and stagnant.

Was the narrative you were playing through coherent and compelling?

Yes. There was nothing exceptionally incoherent about the narrative. My only experience of incoherence was when I did two quests out of order, but the only reason I knew about the second quest (that I did first) was because I read about it online, so I give Larian a pass on that.

As for compelling, yes. I became remarkably attached to these characters and their plights. When I reached Baldur’s Gate, I thoroughly enjoyed the various parties trying to politically maneuver me to their favor, even though the entire time I knew it was a foregone conclusion that I would murder hobo them all. This is very much in the spirit of table top gaming.

And don’t even get me started on my multiplayer game. I’m playing the Dark Urge (as a necromancer) while the rest of my party doesn’t even know the DUrge is a thing. The chaos it’s creating is delicious. This has become one of my singular favorite experiences in all my decades of gaming.

Was the combat challenging but balanced for all 4 of you playing together?

No, but honestly, almost no SRPGs are ever challenging for me. I play chess at a 1450 ELO, which isn’t crazy spectacular or anything, but it’s high enough that the process of getting here means I know enough about tactics, priority, reading a battlefield, and deducing the correct course of action. I play the fuck out of Fire Emblem games too, and those games provide no challenge. I learned to enjoy the experience of them bereft of challenge. While that doesn’t accuse Larian for getting the balance wrong

How was the UI for playing in co-op?

Great. Functional and none of my friends who have no prior experience with Larian games have had any issues.

How was the stability/bugs/performance?

I’ve had almost no bugs at all. Some stability issues in act 3, but I’m expecting those will get ironed out via patches, and I don’t mind this. Nothing I can’t deal with.

Did the game explain itself well when you made characters or did you have to rely on prior knowledge/googling?

Probably not, but I’m a DM so I don’t need 5E explained to me. I imagine it would’ve be much harder for a new player.

The question is not whether or not the game is enjoyable. It certainly is.

Haha, for some people on this forum that definitely is the question. They post here ever say about how this game is terrible. That’s okay. Their decisions.

But as I pointed out in my first posts, you can enjoy the everliving fuck out of a 7/10 game because DnD with friends in videogame form is your shit, but that is giving awards based on what it is, rather than how well it's made. It's the equivalent of giving Forza 5 a 10/10 because it is definitely a racing game. If it was the first racing game on the planet, does it automatically get an advantage on review scores rather than it being a reason the reviewer recommends the game if you are a fan of Fast and Furious?

I personally think scores of 10 are inherently dumb and never rate anything on that scale. I only rate things on a scale of five:

1 - I hated it
2 - I disliked
3 - mixed or no impressions
4 - I liked it
5 - I loved it

For me, BG3 is a 5/5, and I’m not interested in trying to award it an objective score. Nobody is paying me to do that so why bother? I understand why other woolen don’t enjoy it or enjoyed it less, that’s fine. But I’m not going to feign objectivity. I don’t need to convince anybody to charge their minds about the game so their objections similarly don’t matter to me.

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^agreed.

Initiating combat isn't something new, but giving reactivity to it, is.

One of my favourite thing in Wasteland 3 happens in the very beginning of the game. One of your friend held hostage, you have two options within the dialogue: a) save your friend but allowing their captor flee (who right after will set up an ambush), b) Try to kill the captor, but ensuring your friend got executed, but no ambush later ------ however there is 3rd options and the game doesn't tell you but logical mechanic within the world: You can snipe the captor from afar, making these choices moot, and you get *the best* result, or at least, the result you want.

DAO-DAI did nothing like this (one can argue DA franchise is more like a theatrical storytelling not RPG storytelling).
Infinity Engines games allows you to "initiate" the combat first (meaning you probably sneaking up to them for sneak attack, quest usually borked if you kill quest giver).

In Larian games? It's standard procedure. We are so used to it we demand more options atop of already wide selection of options which most games doesn't even give you.

But wide options making it less focused, story can easily feel incoherent, some feels like disjointed.

I believe Larian can make more narrative/storytelling focus game, akin to DAO, but it requires to sacrifice the RPG aspect of the game, it's an exchange, I personally wouldn't want them to take.

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Originally Posted by Dext. Paladin
DAO-DAI did nothing like this (one can argue DA franchise is more like a theatrical storytelling not RPG storytelling).
Infinity Engines games allows you to "initiate" the combat first (meaning you probably sneaking up to them for sneak attack, quest usually borked if you kill quest giver).

In Larian games? It's standard procedure. We are so used to it we demand more options atop of already wide selection of options which most games doesn't even give you.

But wide options making it less focused, story can easily feel incoherent, some feels like disjointed.

I believe Larian can make more narrative/storytelling focus game, akin to DAO, but it requires to sacrifice the RPG aspect of the game, it's an exchange, I personally wouldn't want them to take.

I've never cared much about being able to do this in games since I value the narrative and such more that mechanically being able to do stuff but I do feel like Larian could get the story to be a bit more narratively focused and satisfying if they made a few minor changes. Hell, I could see them diverging in a couple different ways to reach that goal.

For one thing, tailoring the story more to their strengths would help a great deal. The level of choice and shenanigans and randomn nonsense they want to put into their games would be better suited to a game that's definitely more personal and honed in on the story of the player. With BG3 they tried to tell this epic story that necessitates a lot of twists and factions and conflicts going on around us that drive plot and Larian really wasn't willing to commit to all of that in the way they needed to. If they narrowed the nature of the story more, hey probably wouldn't have as many problems on the narrative front. I think this would be where I would want them to go for their future games, it's a direction I suspect they would really flourish in since it plays to the strength of their character writing as well, which I think of consistently quite good. It's when that writing intersects with a plot that tries to be more grandiose than they seem capable of that things go wrong.

The second approach they could take, and would have improved BG3s story a great deal, is committing to letting players screw their story. I've made a whole thread about how the lack of story-essential side characters is a big part of why I think the game story doesn't ever come together well, and falls apart in act 3. I think if Larian were willing to give us those plot vital npcs to allow for the fleshed out story they need to be trying to tell, then they would be better off. And relating to that, I think those plot important npcs should still be killable, and killing them should majorly impact things. Yes, you should entirely miss out on questlines, yes, there should be situations where if you kill an important NPC then you get a game over. I think this would have let them integrate some side plots that really should not have been side plots and instead parts of the main plot.

As to the question at the heart of this thread, I think the answer is: absolutely not. I think the game has a lot of fundamental problems and it's massively overpraised, but bad for crpgs as a whole? Nah. People have made some fair observations as to why it might be, but I think there's a bit too much doomsaying and hand wringing going on. Maybe it will lead to an increase in rpgs that are more streamlined, more tilted towards mass appeal, but I don't think that's necessarily a bad thing. We've been in a golden age of crpgs for a while now, and I don't see that niche going away. There's still an obvious hunger for the old style of these games and people will keep making them alongside the shinnier, newer variety for people who enjoy those.

And just to give my 2 cents about the romance and sex aspect of this discussion, I think that too is wildly overblown. It's there, yes. It's always been there, at least as far back as I can recall, which is admittedly only around Dragon Age Origins. There has always been a contingent I'd fantom for these games that has a lot of enthusiasm for the romances. I see it as an extension of enthusiasm for the characters, since romance is a way to get a deeper view of a character, which will only help someone enjoy them. Further, people like romance, and people like sex scenes. I don't for a moment think it's actually meaningfully more prevalent in this game than any other crpg in the past several years.

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Originally Posted by Gray Ghost
And just to give my 2 cents about the romance and sex aspect of this discussion, I think that too is wildly overblown. It's there, yes. It's always been there, at least as far back as I can recall, which is admittedly only around Dragon Age Origins. There has always been a contingent I'd fantom for these games that has a lot of enthusiasm for the romances. I see it as an extension of enthusiasm for the characters, since romance is a way to get a deeper view of a character, which will only help someone enjoy them. Further, people like romance, and people like sex scenes. I don't for a moment think it's actually meaningfully more prevalent in this game than any other crpg in the past several years.

I'm in Act 3 and all the "romance" I had was drinking some wine with Shadowheart and a bloody fist fight with Laezel.

Where sex ?

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Originally Posted by Warlocke
Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre?

The answer to your question is: Tedious gatekeeping.
Oh right. Of course! BG3 cheerleading is legit. But BG3 criticism is gatekeeping.

Well let me proudly engage in some "gatekeeping" by declaring that all claims to BG3 being a cRPG are bullshit. BG3 is the worst form of AAA game, a game carried entirely by cinematics and sex and a big fat zero on everything that makes an RPG meaningful.

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Originally Posted by Warlocke
Originally Posted by WizardGnome
I mean....being able to initiate combat with enemies on your own terms isn't exactly new. This isn't really an innovation in the genre, so I have a hard time thinking that it's the reason for Larian's success.

I wonder what the stats are for how many people are playing multiplayer. Becuase this sort of goes back to what I said before, about the allocation of resources. If other designers conclude that multiplayer is the route to take, and the single-player experience suffers as a result, I'd be pretty sad about that.

The point isn’t being able to intimate combat on your own terms. The point is non-linear decision making. If an encounter starts a big cutscene or dialogue, very few games provided you the tools for unprompted, player driven decision making to say, “fuck it, I’m going to backstab this fool / build a box ladder and drop an owlbear druid / set up a bunch of grenades and firebolt them / pick up the boss and throw him off a ledge / whatever.” And it isn’t just encounters. Just moving around the map, you have so many tools to decide how you approach a barrier. This is very true to table top gaming. It is something games like Dragon Age games don’t even attempt and it is a big part of this game’s positive reception.

I don't know. Some of this stuff is fun, sure. But some of it seems very immersion-breaking to me. It's fun to stack explosive barrels all around the goblin camp and set them off in a chain explosion. But...really, some of the people in that camp should be asking you "What the hell do you think you're doing?" I'm all for creative solutions, but I like when they make sense (like distracting and poisoning the goblins.) Building a giant box ladder to drop an owlbear on an enemy might be fun, but honestly it just highlights the fact that these are AI creatures with limited interactivity.

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Originally Posted by kanisatha
Originally Posted by Warlocke
Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre?

The answer to your question is: Tedious gatekeeping.
Oh right. Of course! BG3 cheerleading is legit. But BG3 criticism is gatekeeping.

Well let me proudly engage in some "gatekeeping" by declaring that all claims to BG3 being a cRPG are bullshit. BG3 is the worst form of AAA game, a game carried entirely by cinematics and sex and a big fat zero on everything that makes an RPG meaningful.

Then why are you wasting your precious time to talk about it? Seriously, I don't want to spark another argument, but this is beyond me. And you haven't even played the damn game. The fact it's the worst AAA game is profoundly misleading. It may be the worst AAA game to *you*, but not to millions of others. I passionately hate From Software games, seriously, even more that you hate BG3, but I would never dare to call any of their games the worst game of all. I simply don't like this art and narrative style.

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Originally Posted by Warlocke
[quote=Rahaya]

But as I pointed out in my first posts, you can enjoy the everliving fuck out of a 7/10 game because DnD with friends in videogame form is your shit, but that is giving awards based on what it is, rather than how well it's made. It's the equivalent of giving Forza 5 a 10/10 because it is definitely a racing game. If it was the first racing game on the planet, does it automatically get an advantage on review scores rather than it being a reason the reviewer recommends the game if you are a fan of Fast and Furious?

I personally think scores of 10 are inherently dumb and never rate anything on that scale. I only rate things on a scale of five:

1 - I hated it
2 - I disliked
3 - mixed or no impressions
4 - I liked it
5 - I loved it

For me, BG3 is a 5/5, and I’m not interested in trying to award it an objective score. Nobody is paying me to do that so why bother? I understand why other woolen don’t enjoy it or enjoyed it less, that’s fine. But I’m not going to feign objectivity. I don’t need to convince anybody to charge their minds about the game so their objections similarly don’t matter to me.
What does exceptionally incoherent mean? The main narrative has a lot of plot holes and with all due respect, this is a video game that marketed itself as a sequel to Baldur's Gate. I should hope Larian with years and multiple writers does better than your DM that has five minutes to come up with a new plotline after the players got (un)lucky exploding the goblin camp. You can handwave it, but just so you are aware that you are excusing something subpar.

You can still enjoy it and that's honestly great for you, unfortunately the thread is about the critical reception, including scoring and how it might affect the genre moving forward. I am certainly not going to tell anyone they can't like BG3 or that they are wrong for liking it. Where I draw the line is 'Game of the Decade' or it being 'deserving of GOTY' because of a 'message' to the industry or it being 'genre defining' or what have you as it usually comes in three flavors: Praising BG3 for what it actually isn't, general ignorance of CRPGs or shitting on other games to prop it up. My examples include some very toxic positivity and the wrong lessons readily available for learning.

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Originally Posted by kanisatha
Originally Posted by Warlocke
Originally Posted by snowram
Just by reading the title, my eyes rolled up inside my skull. How can a critically acclaimed game, both by the public and the critics, be bad for a genre?

The answer to your question is: Tedious gatekeeping.
Oh right. Of course! BG3 cheerleading is legit. But BG3 criticism is gatekeeping.

Well let me proudly engage in some "gatekeeping" by declaring that all claims to BG3 being a cRPG are bullshit. BG3 is the worst form of AAA game, a game carried entirely by cinematics and sex and a big fat zero on everything that makes an RPG meaningful.

No, criticism is perfectly fine. Better than fine, it’s necessary. But saying when something is made for mainstream audiences with mass appeal in mind (including sex in the game) is inherently bad is tedious gatekeeping.

There is literally only one other AAA CRPG series in existence, and it’s horny as fuck. Dragon Age was doing sex way before BG3, so suggesting that all of the sudden BG3 is now ruining the genre by encouraging the inclusion of sex is utter nonsense.

And yeah, this is the official BG3 forum, there are going to be cheerleaders. Those are called fans, and we will naturally congregate here, and we are going to get tired of the same people talking about how much they hate the game in almost ever single thread. I’m not talking about you, I’m talking about the OP of this thread and a small handful of others.

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There are a literal crapton of rpgmaker rpgs on steam, for anybody who likes rpgs but doesn't obsess over graphics (ie. me). BG3 will have absolutely no effect on that market. Unity shenanigans might, but the success of BG3 won't harm the indy market for rpg at all. It might even help a bit, since there will possibly be some new fans willing to tentatively fork over dollars for turn based rpg after they play BG3.

I'm sure BG3 will cause changes in the AAA space, but that's because all the AAA producers try to copy anything that succeeds. 95% of everything is crap, so most of the AAA "copies" will be crap, but maybe there will be a good one two.

In any case, it looks like some AAA games are doing themselves in without help from BG3. For instance... what the hell happened with Diablo 4?

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Originally Posted by WizardGnome
Originally Posted by Warlocke
Originally Posted by WizardGnome
I mean....being able to initiate combat with enemies on your own terms isn't exactly new. This isn't really an innovation in the genre, so I have a hard time thinking that it's the reason for Larian's success.

I wonder what the stats are for how many people are playing multiplayer. Becuase this sort of goes back to what I said before, about the allocation of resources. If other designers conclude that multiplayer is the route to take, and the single-player experience suffers as a result, I'd be pretty sad about that.

The point isn’t being able to intimate combat on your own terms. The point is non-linear decision making. If an encounter starts a big cutscene or dialogue, very few games provided you the tools for unprompted, player driven decision making to say, “fuck it, I’m going to backstab this fool / build a box ladder and drop an owlbear druid / set up a bunch of grenades and firebolt them / pick up the boss and throw him off a ledge / whatever.” And it isn’t just encounters. Just moving around the map, you have so many tools to decide how you approach a barrier. This is very true to table top gaming. It is something games like Dragon Age games don’t even attempt and it is a big part of this game’s positive reception.

I don't know. Some of this stuff is fun, sure. But some of it seems very immersion-breaking to me. It's fun to stack explosive barrels all around the goblin camp and set them off in a chain explosion. But...really, some of the people in that camp should be asking you "What the hell do you think you're doing?" I'm all for creative solutions, but I like when they make sense (like distracting and poisoning the goblins.) Building a giant box ladder to drop an owlbear on an enemy might be fun, but honestly it just highlights the fact that these are AI creatures with limited interactivity.

I will absolutely concede it’s immersion breaking. It’s utterly nonsensical, but since the game never actively encourages it and it’s only up to the player to pursue, I can’t really be up in arms about it. The people who enjoy it can do so, and those who don’t want to break their immersion never need to deal with it.

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Originally Posted by Rahaya
Originally Posted by Warlocke
[quote=Rahaya]

But as I pointed out in my first posts, you can enjoy the everliving fuck out of a 7/10 game because DnD with friends in videogame form is your shit, but that is giving awards based on what it is, rather than how well it's made. It's the equivalent of giving Forza 5 a 10/10 because it is definitely a racing game. If it was the first racing game on the planet, does it automatically get an advantage on review scores rather than it being a reason the reviewer recommends the game if you are a fan of Fast and Furious?

I personally think scores of 10 are inherently dumb and never rate anything on that scale. I only rate things on a scale of five:

1 - I hated it
2 - I disliked
3 - mixed or no impressions
4 - I liked it
5 - I loved it

For me, BG3 is a 5/5, and I’m not interested in trying to award it an objective score. Nobody is paying me to do that so why bother? I understand why other woolen don’t enjoy it or enjoyed it less, that’s fine. But I’m not going to feign objectivity. I don’t need to convince anybody to charge their minds about the game so their objections similarly don’t matter to me.
What does exceptionally incoherent mean? The main narrative has a lot of plot holes and with all due respect, this is a video game that marketed itself as a sequel to Baldur's Gate. I should hope Larian with years and multiple writers does better than your DM that has five minutes to come up with a new plotline after the players got (un)lucky exploding the goblin camp. You can handwave it, but just so you are aware that you are excusing something subpar.

You can still enjoy it and that's honestly great for you, unfortunately the thread is about the critical reception, including scoring and how it might affect the genre moving forward. I am certainly not going to tell anyone they can't like BG3 or that they are wrong for liking it. Where I draw the line is 'Game of the Decade' or it being 'deserving of GOTY' because of a 'message' to the industry or it being 'genre defining' or what have you as it usually comes in three flavors: Praising BG3 for what it actually isn't, general ignorance of CRPGs or shitting on other games to prop it up. My examples include some very toxic positivity and the wrong lessons readily available for learning.

You don’t get to tell me what is subpar. I think Dragon Age and Mass Effect are complete garbage, but that’s just my subjective opinion, and the millions of fans of those series aren’t wrong because I think those games are subpar.

And toxic positivity? This forum has been a swamp of people shitting on the game since the forum went live. Toxic positivity is not this place’s issue.

Also, you might want to read the OP, because this:

is about the critical reception, including scoring and how it might affect the genre moving forward.

Is not what the thread is made about.

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Originally Posted by Warlocke
Originally Posted by Rahaya
Originally Posted by Warlocke
[quote=Rahaya]

But as I pointed out in my first posts, you can enjoy the everliving fuck out of a 7/10 game because DnD with friends in videogame form is your shit, but that is giving awards based on what it is, rather than how well it's made. It's the equivalent of giving Forza 5 a 10/10 because it is definitely a racing game. If it was the first racing game on the planet, does it automatically get an advantage on review scores rather than it being a reason the reviewer recommends the game if you are a fan of Fast and Furious?

I personally think scores of 10 are inherently dumb and never rate anything on that scale. I only rate things on a scale of five:

1 - I hated it
2 - I disliked
3 - mixed or no impressions
4 - I liked it
5 - I loved it

For me, BG3 is a 5/5, and I’m not interested in trying to award it an objective score. Nobody is paying me to do that so why bother? I understand why other woolen don’t enjoy it or enjoyed it less, that’s fine. But I’m not going to feign objectivity. I don’t need to convince anybody to charge their minds about the game so their objections similarly don’t matter to me.
What does exceptionally incoherent mean? The main narrative has a lot of plot holes and with all due respect, this is a video game that marketed itself as a sequel to Baldur's Gate. I should hope Larian with years and multiple writers does better than your DM that has five minutes to come up with a new plotline after the players got (un)lucky exploding the goblin camp. You can handwave it, but just so you are aware that you are excusing something subpar.

You can still enjoy it and that's honestly great for you, unfortunately the thread is about the critical reception, including scoring and how it might affect the genre moving forward. I am certainly not going to tell anyone they can't like BG3 or that they are wrong for liking it. Where I draw the line is 'Game of the Decade' or it being 'deserving of GOTY' because of a 'message' to the industry or it being 'genre defining' or what have you as it usually comes in three flavors: Praising BG3 for what it actually isn't, general ignorance of CRPGs or shitting on other games to prop it up. My examples include some very toxic positivity and the wrong lessons readily available for learning.

You don’t get to tell me what is subpar. I think Dragon Age and Mass Effect are complete garbage, but that’s just my subjective opinion, and the millions of fans of those series aren’t wrong because I think those games are subpar.

And toxic positivity? This forum has been a swamp of people shitting on the game since the forum went live. Toxic positivity is not this place’s issue.
I do, actually, because subjectivity of 'Do I like this' is different from objective quality and I specifically pointed out why it was subpar, eg plotholes and not whether or not I find the stakes silly or don't like the characters or didn't find it personally compelling. Those are subjective reasons. Whether or not the story contradicts itself is not subjective. Millions of people enjoy McDonald's food. They are not wrong for enjoying it. Enjoying it does not make it fine dining. There will be dishes of 'fine dining' that you will not like. That doesn't retroactively degrade the quality of the ingredients.

I also included my example of toxic positivity. The Eurogamer reviewer. I was not talking about these forums in specific and it is not my issue if you are not keeping my posts in context with my other posts.

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Originally Posted by Warlocke
There is literally only one other AAA CRPG series in existence, and it’s horny as fuck. Dragon Age was doing sex way before BG3, so suggesting that all of the sudden BG3 is now ruining the genre by encouraging the inclusion of sex is utter nonsense.

I agree, but this is only true for Dragon Age: Origins. Granted, I haven't played DA2, but I did play Inquisition, just before BG3 and the only romance I've got was the chivalrous kind, without nudity or kinky scenes. It's like Bioware was afraid to go too far with sex scenes.

My experience with BG3 sex scenes is that... what the hell is this all fuzz about? I'm romancing Shadowheart and there was just one sex scene so far (I'm way past the middle of act 3) and it was really romantic. Apart from that I have triggered sex scene with Karlach (because those romance triggers were bugged in previous builds, so everyone was suddenly horny in my camp) and honestly it wasn't more hardcore than anything I saw in DAO all those years ago. I've also seen a sex scene with Mizora and if anything, it was unique, not kinky. So yeah, I totally don't agree this game is all about sex. Nothing like that at all.

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Originally Posted by Warlocke
Originally Posted by Rahaya
Originally Posted by Warlocke
[quote=Rahaya]

But as I pointed out in my first posts, you can enjoy the everliving fuck out of a 7/10 game because DnD with friends in videogame form is your shit, but that is giving awards based on what it is, rather than how well it's made. It's the equivalent of giving Forza 5 a 10/10 because it is definitely a racing game. If it was the first racing game on the planet, does it automatically get an advantage on review scores rather than it being a reason the reviewer recommends the game if you are a fan of Fast and Furious?

I personally think scores of 10 are inherently dumb and never rate anything on that scale. I only rate things on a scale of five:

1 - I hated it
2 - I disliked
3 - mixed or no impressions
4 - I liked it
5 - I loved it

For me, BG3 is a 5/5, and I’m not interested in trying to award it an objective score. Nobody is paying me to do that so why bother? I understand why other woolen don’t enjoy it or enjoyed it less, that’s fine. But I’m not going to feign objectivity. I don’t need to convince anybody to charge their minds about the game so their objections similarly don’t matter to me.
What does exceptionally incoherent mean? The main narrative has a lot of plot holes and with all due respect, this is a video game that marketed itself as a sequel to Baldur's Gate. I should hope Larian with years and multiple writers does better than your DM that has five minutes to come up with a new plotline after the players got (un)lucky exploding the goblin camp. You can handwave it, but just so you are aware that you are excusing something subpar.

You can still enjoy it and that's honestly great for you, unfortunately the thread is about the critical reception, including scoring and how it might affect the genre moving forward. I am certainly not going to tell anyone they can't like BG3 or that they are wrong for liking it. Where I draw the line is 'Game of the Decade' or it being 'deserving of GOTY' because of a 'message' to the industry or it being 'genre defining' or what have you as it usually comes in three flavors: Praising BG3 for what it actually isn't, general ignorance of CRPGs or shitting on other games to prop it up. My examples include some very toxic positivity and the wrong lessons readily available for learning.

You don’t get to tell me what is subpar. I think Dragon Age and Mass Effect are complete garbage, but that’s just my subjective opinion, and the millions of fans of those series aren’t wrong because I think those games are subpar.

And toxic positivity? This forum has been a swamp of people shitting on the game since the forum went live. Toxic positivity is not this place’s issue.

Hmm, I don't really think this is true. These forums have attracted both people praising the game and people complaining about the game. And there's nothing wrong with liking a game that has some subpar elements. I'm a huge fan of BG1, for example, but *Good god* it could be obtuse, brutally so, for someone just starting out the game. BG2 also had its criticisms, even of the *story*, which many agree is one of its strengths (I remember a common one at the time was that it became significantly more edgy than the first game, which to be fair, the way the game starts out? Kind of true.) Spell organization was absurd (God forbid you would try to quickly select spells to use as a cleric/mage.) Even *great* games deserve criticism for the areas in which they fall short.

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Originally Posted by Cahir
Originally Posted by Warlocke
There is literally only one other AAA CRPG series in existence, and it’s horny as fuck. Dragon Age was doing sex way before BG3, so suggesting that all of the sudden BG3 is now ruining the genre by encouraging the inclusion of sex is utter nonsense.

I agree, but this is only true for Dragon Age: Origins. Granted, I haven't played DA2, but I did play Inquisition, just before BG3 and the only romance I've got was the chivalrous kind, without nudity or kinky scenes. It's like Bioware was afraid to go too far with sex scenes.

My experience with BG3 sex scenes is that... what the hell is this all fuzz about? I'm romancing Shadowheart and there was just one sex scene so far (I'm way past the middle of act 3) and it was really romantic. Apart from that I have triggered sex scene with Karlach (because those romance triggers were bugged in previous builds, so everyone was suddenly horny in my camp) and honestly it wasn't more hardcore than anything I saw in DAO all those years ago. I've also seen a sex scene with Mizora and if anything, it was unique, not kinky. So yeah, I totally don't agree this game is all about sex. Nothing like that at all.
My memory is hazy about the DA series. (Loved DAO, hated the genre change in 2 but eventually came to like the background lore the game introduced, and DAI really just fell completely flat for me.) But I thought DAI had some pretty racy sex scenes? Maybe it was 2 that they were absent from? I don't know.

But yeah, none of the sex scenes I've seen in BG3 have seemed all that shocking (granted I've only seen Lae'Zel and SH) and, like...this was done a long time ago. I think maybe what people are annoyed at, more than the sex scenes, is how everyone (well, ALMOST everyone) is playersexual and, because the game is actually narratively pretty short, they start their flirting ASAP - which can lead to feeling bombarded by flirtatious comments for a while, until you reject everyone and settle on someone.

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Originally Posted by WizardGnome
But yeah, none of the sex scenes I've seen in BG3 have seemed all that shocking (granted I've only seen Lae'Zel and SH) and, like...this was done a long time ago. I think maybe what people are annoyed at, more than the sex scenes, is how everyone (well, ALMOST everyone) is playersexual and, because the game is actually narratively pretty short, they start their flirting ASAP - which can lead to feeling bombarded by flirtatious comments for a while, until you reject everyone and settle on someone.

Yeah, I think this was a bug. Ever since Larian patched it, this kind of behaviour stopped for me. I would need to see in the new game to be sure, though, because it's possible, that I simply closed all the angles for other companions to flirting. But this horny companion behaviour was so unnatural, that I had a feeling this was a bug all along.

DAI was a bad game from a gameplay, UI and camera point of view, but it still had this Bioware magic when it comes to storytelling and companions. And of course lore, they really know how to introduce lore to the game (unlike Obsidian in PoE).

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Originally Posted by Cahir
Originally Posted by WizardGnome
But yeah, none of the sex scenes I've seen in BG3 have seemed all that shocking (granted I've only seen Lae'Zel and SH) and, like...this was done a long time ago. I think maybe what people are annoyed at, more than the sex scenes, is how everyone (well, ALMOST everyone) is playersexual and, because the game is actually narratively pretty short, they start their flirting ASAP - which can lead to feeling bombarded by flirtatious comments for a while, until you reject everyone and settle on someone.

Yeah, I think this was a bug. Ever since Larian patched it, this kind of behaviour stopped for me. I would need to see in the new game to be sure, though, because it's possible, that I simply closed all the angles for other companions to flirting. But this horny companion behaviour was so unnatural, that I had a feeling this was a bug all along.

DAI was a bad game from a gameplay, UI and camera point of view, but it still had this Bioware magic when it comes to storytelling and companions. And of course lore, they really know how to introduce lore to the game (unlike Obsidian in PoE).

I actually think the PoE lore is great, but the problem is that there's quite a bit of depth to it and you really are thrust right into the world right from the get go. I didn't find it too bad, but I can see how some people would feel confused (actually, it's the feeling I get when I play a lot of JRPGs and they throw you right into a really weird world.) I think in Deadfire they had a good band-aid for this, in the form of dialogue links for lots of things that would come up with a small pop-up window and a brief description of what the person was talking about. But too bad Deadfire didn't do so well.

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Originally Posted by WizardGnome
Hmm, I don't really think this is true. These forums have attracted both people praising the game and people complaining about the game. And there's nothing wrong with liking a game that has some subpar elements. I'm a huge fan of BG1, for example, but *Good god* it could be obtuse, brutally so, for someone just starting out the game. BG2 also had its criticisms, even of the *story*, which many agree is one of its strengths (I remember a common one at the time was that it became significantly more edgy than the first game, which to be fair, the way the game starts out? Kind of true.) Spell organization was absurd (God forbid you would try to quickly select spells to use as a cleric/mage.) Even *great* games deserve criticism for the areas in which they fall short.

There is absolutely nothing wrong with liking a game with subpar elements, but the considerations for what is subpar is subjective. The original games are a good example of this. I love those games, but I think AD&D 2nd Ed is a dumpster fire of a rules system.

But some people love 2nd Ed, not in spite of what I consider convoluted jank, but because of it. The truth that there is disagreement on this point is demonstrative that this is a subjective impression, so I can’t go around telling people that they praising an objectively flawed system. That’s not my place to say.

And of course great games deserve criticism. I have a laundry list of items I would change about BG3, but I would still say it’s genre defining in the same way that the original games defined (and along with Fallout saved) the CRPG genre.

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Originally Posted by WizardGnome
Originally Posted by Cahir
Originally Posted by WizardGnome
But yeah, none of the sex scenes I've seen in BG3 have seemed all that shocking (granted I've only seen Lae'Zel and SH) and, like...this was done a long time ago. I think maybe what people are annoyed at, more than the sex scenes, is how everyone (well, ALMOST everyone) is playersexual and, because the game is actually narratively pretty short, they start their flirting ASAP - which can lead to feeling bombarded by flirtatious comments for a while, until you reject everyone and settle on someone.

Yeah, I think this was a bug. Ever since Larian patched it, this kind of behaviour stopped for me. I would need to see in the new game to be sure, though, because it's possible, that I simply closed all the angles for other companions to flirting. But this horny companion behaviour was so unnatural, that I had a feeling this was a bug all along.

DAI was a bad game from a gameplay, UI and camera point of view, but it still had this Bioware magic when it comes to storytelling and companions. And of course lore, they really know how to introduce lore to the game (unlike Obsidian in PoE).

I actually think the PoE lore is great, but the problem is that there's quite a bit of depth to it and you really are thrust right into the world right from the get go. I didn't find it too bad, but I can see how some people would feel confused (actually, it's the feeling I get when I play a lot of JRPGs and they throw you right into a really weird world.) I think in Deadfire they had a good band-aid for this, in the form of dialogue links for lots of things that would come up with a small pop-up window and a brief description of what the person was talking about. But too bad Deadfire didn't do so well.

Oh, I agree the lore in PoE is very detailed and well thought, the problem is that I don't want to read a damn encyclopedia to learn some things about the lore. Dragon Age does introduce lore right, a perfect mix of learning through dialogues or game events with additional background from codex entries. PoE just floods you with long encyclopedia entries that has no emotional value. The Elder Scrolls games are somewhere in the middle, the problem there is mediocre main stories that are not engaging at all, but most of the side content does a pretty good job of introducing the lore.

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Originally Posted by WizardGnome
I actually think the PoE lore is great, but the problem is that there's quite a bit of depth to it and you really are thrust right into the world right from the get go. I didn't find it too bad, but I can see how some people would feel confused (actually, it's the feeling I get when I play a lot of JRPGs and they throw you right into a really weird world.) I think in Deadfire they had a good band-aid for this, in the form of dialogue links for lots of things that would come up with a small pop-up window and a brief description of what the person was talking about. But too bad Deadfire didn't do so well.
Deadfire is one of the reasons why I am a bit concerned. Here is a good YT video on what something like full VO could take from a CRPG (timestamp included)


That is Josh Sawyer from Pillars of Eternity 2: Deadfire. Note, Divinity Original Sin 2 was where the idea for full VO came from and when he thought it was too late to really build that in, he was overruled by the owners who insisted. Critical Role was also involved in voicing characters. Even Disco Elysium had to raise extra money after the fact for voice acting. This is more than just VO. You want mega interactivity? You need a game engine for that, which means building your own. You want a massive 3D world? You gotta spend the money for those assets. IIRC Larian has an owner capable of putting their own money into the studio to prevent bankruptcy when gambles don't pay out.

'Genre defining' has to be feasible for the genre. This is not a case of having a system or features that everyone uses going forward because BG3 doesn't have any special systems or formula or even game design like that. If DoS1 or 2 didn't do any genre defining, the same thing with more money is not going to do it. It is not feasible for every other company in the CRPG space right now to even attempt to be copycats, because the only thing they can copy is....roleplaying more? Or money.

EDIT I did read the OP @Warlocke

Even the sex concerns were about how others would be marketing their game going forward or how it's getting too much hype from thirst. I also read the moderator's note that being myopic on sex could not be the end all be all of the thread. So, your personal scoring on games you like and how other people's opinions don't matter is not relevant either way.

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I think the framing here is a bit rhetorical, since that's what happens when a declarative statement is presented as a question, but since these are discussion boards... Is Baldur's Gate 3 bad for the genre?

I don't think so, but I also enjoy what I suppose we'd call low brow fantasy? I feel like that is somewhat in the spirit of the original. I just kinda enjoy when it goes all extra bawdy and libertine. I mean of course I like when it taps into some whimsy and romanticism too, but that's not really the first thing that comes to mind for me when recalling Baldur's Gate.

Mostly the criticism levelled against Larian is that they are too irreverent, but to me that's one of their strengths here. I think a team that was more precious with the source material would have really struggled to pull this off.

Basically we're getting Beneath the Planet of the Apes more than Planet of the Apes, if that makes sense. (Although honestly I still find the original Planet of the Apes to be the funnier film personally, so maybe its more that one hehe.) BG3 is basically an epic B flick.

It should probably be called a triple B game (BBB) rather than AAA, or AA with a AAA budget, or other shorthands I've heard.

Stuff like that is always gonna be a bit take it or leave it, and it's super hard to replicate or copy.

Origin and Genre are related terms, they share the same root, and to me, we can read a lot into how Origin means something rather different in DAO compared to BG3. Irony fell out of fashion from overuse in the aughts, but I think it's ironic that BG3 landed where it did. Somehow I accidentally ceremorphed from a hater to a booster, somewhere between the EA and the Full Release, but this is probably because I expected hardcore disappointment when instead I found myself quite enjoying it. But I don't think I could universalize or generalize why exactly.

ps. The Deadfire video is fascinating. He's very candid! Sawyer doing the mea culpa thing and falling on his sword for some of that stuff. It makes me like him all the more for just leaving it all on the field and being willing to air it out that way in the aftermath. Like what they learned from it all. To me the most interesting part is a few minutes later when he discusses the challenges of the early backer/early access phenomenon. I would love so much one day to hear something like that about how the BG3 EA felt from the other side, like on the receiving end of all this feedback and criticism.

Also not to dismiss the prompt, just that it primed me first to think of all the ways BG3 might be bad for the genre, but then I had to stop myself cause that would take a very long time to unpack and I'm not sure it'd really be on Larian so much as like the genre itself. That q activates my future construction disability/ability and dials it way up, inclines me to take stuff pretty far off the deep end. Then I had to pause and think for a good long spell about what BG3 reminded me of. And I just couldn't help hearing Dr. Zaius or the whole tribunal scene, which is the funniest thing ever filmed in my book. I think I like the laughs, but only when they're self depricating and self inflicted. Otherwise it seems sort of cruel. But I feel similarly about all the jokes and joking around. Where it's directed makes a big difference. When it seems like BG3 is poking fun at itself, or just faceplants like slapstick, that lands for me. When I feel like they're making fun of my nostalgia for the OG, not so much.

How I felt about the difference in their treatment of Jaheira compared to
their treatment of Viconia
maybe? That would be a good inflection point to tease out for me. Since I love the way they handled the one, but felt totally burnt by the other. I think I'm a bit of a sucker for a redemption arch, which may be a big factor there for me. Again though, not sure what to make of it on that larger front. I guess I got one foot in the river here and the other still on the banks.

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Originally Posted by Cahir
Originally Posted by WizardGnome
Originally Posted by Cahir
Originally Posted by WizardGnome
But yeah, none of the sex scenes I've seen in BG3 have seemed all that shocking (granted I've only seen Lae'Zel and SH) and, like...this was done a long time ago. I think maybe what people are annoyed at, more than the sex scenes, is how everyone (well, ALMOST everyone) is playersexual and, because the game is actually narratively pretty short, they start their flirting ASAP - which can lead to feeling bombarded by flirtatious comments for a while, until you reject everyone and settle on someone.

Yeah, I think this was a bug. Ever since Larian patched it, this kind of behaviour stopped for me. I would need to see in the new game to be sure, though, because it's possible, that I simply closed all the angles for other companions to flirting. But this horny companion behaviour was so unnatural, that I had a feeling this was a bug all along.

DAI was a bad game from a gameplay, UI and camera point of view, but it still had this Bioware magic when it comes to storytelling and companions. And of course lore, they really know how to introduce lore to the game (unlike Obsidian in PoE).

I actually think the PoE lore is great, but the problem is that there's quite a bit of depth to it and you really are thrust right into the world right from the get go. I didn't find it too bad, but I can see how some people would feel confused (actually, it's the feeling I get when I play a lot of JRPGs and they throw you right into a really weird world.) I think in Deadfire they had a good band-aid for this, in the form of dialogue links for lots of things that would come up with a small pop-up window and a brief description of what the person was talking about. But too bad Deadfire didn't do so well.

Oh, I agree the lore in PoE is very detailed and well thought, the problem is that I don't want to read a damn encyclopedia to learn some things about the lore. Dragon Age does introduce lore right, a perfect mix of learning through dialogues or game events with additional background from codex entries. PoE just floods you with long encyclopedia entries that has no emotional value. The Elder Scrolls games are somewhere in the middle, the problem there is mediocre main stories that are not engaging at all, but most of the side content does a pretty good job of introducing the lore.

PoE1? PoE1 is just Chris Avellone let loose with his (sometimes) incoherent rambling about the world. It's like a book, only the one you didn't enjoy to read.

Deadfire is better than PoE1 in introducing the lore, not only that, but also culture, in one playthrough you probably *know" what "Agracima", "per complanca" means and myriad other of native language within the deadfire - that's not only fantastic story telling but culture telling.

BioWare is sucks at making RPG (I'd argue they never made a proper RPG since Baldur's Gate 2, but then again, Baldur's Gate 2 is actually shallow if you scratch behind the story, it had 1-2 dialogue checks where you can express who/what is your character apart from what the game define your character as "Balls" spawn) -- but they good at story telling (DAO, DA2, DAI, KOTOR, ME1/2/3), until they don't (Andromeda, Anthem) --- so it's not a surprise that BioWare has better sense at delivering story compared to Larian (but it's sucks at making RPG).


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Bioware is dead and gone. They got sold to EA, because they wanted to make a MMORPG.

Bioware was Baldurs Gate 1+2. Also, these are masterpieces and some of my favorite games ever. While they might not have the design principle of BG3 that theres a TON of splits in the story, well, that wasnt in fashion back then and frankly isnt actually in fashion nowadays, either.

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Unfortunately, current rpgs have the false goal of being foolproof. If you go to the Pillars of Eternity (first one) page there is, or at least was, a video there by the lead designer who described all the (horrible and misguided, IMO) things he and they did to remove from their game everything that makes Wizardry 8 great for example.

1) making character choices foolproof so even a new player blundering through the process will have a party capable of playing and finishing the game without extreme difficulty

2) removing all of the strategy by redefining attributes so every character needs all of them and so their effects are "linearized", i.e. so there is no major impact for raising attributes to a certain level.
2a) all characters needing all attributes is to destroy what he derogatorily calls, "min maxing", i.e. all of the strategic aspects of character creation and development which enable the characters and party to sink or swim depending upon the quality and wisdom of the choices.
2b) Strength for example is required by casters because for them it has been made to translate into the strength of their spells.
2c) The linearizing is to eliminate anything powerful from the character design process. A little bit more of an attribute means a little bit more only of whatever it does. Something like the Expert Skills in Wizardry 8 or the Novice-Expert-Master-Grandmaster exponential curve of abilities and spell effectiveness in the Might and Magic games is vigorously avoided.
Overall these measures are directly intended to make the entire creation and development process for characters less meaningful and important, instead there is a focusing on just the tactics, exploration and story aspects and eliminating character creation and development as an important part of the game (in large degree).

Modern rpgs can be fun, but do not expect an in-depth and meaningful creation of the party that opens up the possibility of utter failure. The utter lack of this in current rpgs is directly, overtly and shamefully saying players cannot handle a meaningful creation and development of characters and parties that allows them to fail utterly.

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It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Originally Posted by Warlocke
Originally Posted by kanisatha
Oh right. Of course! BG3 cheerleading is legit. But BG3 criticism is gatekeeping.

Well let me proudly engage in some "gatekeeping" by declaring that all claims to BG3 being a cRPG are bullshit. BG3 is the worst form of AAA game, a game carried entirely by cinematics and sex and a big fat zero on everything that makes an RPG meaningful.

No, criticism is perfectly fine. Better than fine, it’s necessary. But saying when something is made for mainstream audiences with mass appeal in mind (including sex in the game) is inherently bad is tedious gatekeeping.

There is literally only one other AAA CRPG series in existence, and it’s horny as fuck. Dragon Age was doing sex way before BG3, so suggesting that all of the sudden BG3 is now ruining the genre by encouraging the inclusion of sex is utter nonsense.

And yeah, this is the official BG3 forum, there are going to be cheerleaders. Those are called fans, and we will naturally congregate here, and we are going to get tired of the same people talking about how much they hate the game in almost ever single thread. I’m not talking about you, I’m talking about the OP of this thread and a small handful of others.
Okay. Thank you for the clarification. I very much appreciate it, and for my part I am now back to being good with you. smile

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Originally Posted by Count Turnipsome
Unfortunately, current rpgs have the false goal of being foolproof. If you go to the Pillars of Eternity (first one) page there is, or at least was, a video there by the lead designer who described all the (horrible and misguided, IMO) things he and they did to remove from their game everything that makes Wizardry 8 great for example.

1) making character choices foolproof so even a new player blundering through the process will have a party capable of playing and finishing the game without extreme difficulty

2) removing all of the strategy by redefining attributes so every character needs all of them and so their effects are "linearized", i.e. so there is no major impact for raising attributes to a certain level.
2a) all characters needing all attributes is to destroy what he derogatorily calls, "min maxing", i.e. all of the strategic aspects of character creation and development which enable the characters and party to sink or swim depending upon the quality and wisdom of the choices.
2b) Strength for example is required by casters because for them it has been made to translate into the strength of their spells.
2c) The linearizing is to eliminate anything powerful from the character design process. A little bit more of an attribute means a little bit more only of whatever it does. Something like the Expert Skills in Wizardry 8 or the Novice-Expert-Master-Grandmaster exponential curve of abilities and spell effectiveness in the Might and Magic games is vigorously avoided.
Overall these measures are directly intended to make the entire creation and development process for characters less meaningful and important, instead there is a focusing on just the tactics, exploration and story aspects and eliminating character creation and development as an important part of the game (in large degree).

Modern rpgs can be fun, but do not expect an in-depth and meaningful creation of the party that opens up the possibility of utter failure. The utter lack of this in current rpgs is directly, overtly and shamefully saying players cannot handle a meaningful creation and development of characters and parties that allows them to fail utterly.

I've never played Wizardry 8 so I can't speak to the comparison, but your perspective here is an interesting one that I don't entirely disagree with. I can't say I agree entirely either but asI said, I haven't played some of the games you've cited so I can't really givea fully informed opinion. But the stuff you say about character creation in particular catches my interest. It makes me thinkofadiscussion that I've seen brought up in regard to Pathfinder 2e and its comparison to D&D5e, which is that in Pathfinder you "can't win at character creation." Basically the idea that you can't just select the optimal feats and just walk through the game doing the same things, andthat the choices you make during each individual combat as a group will be what leads most to victory. It sounds like that's the direction crpgs as a whole have gone to some degree, though obviously they can have gone too far in some instances.

And other things you mention do feel to me like more a question of preference and design goals. Like,I can't see an inherent reason why exponential growth would be inherently better or more satisfying than more linear growth. However I can agree that all characters needing all attributes is more often than not a less than desireable approach. And also I'd be wary about assigning too much intention to the why of design changes like these. There are usually multiple reasons, sometimes technical as well as experience-based for such sweeping alterations.

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Originally Posted by Gray Ghost
Originally Posted by Count Turnipsome
Unfortunately, current rpgs have the false goal of being foolproof. If you go to the Pillars of Eternity (first one) page there is, or at least was, a video there by the lead designer who described all the (horrible and misguided, IMO) things he and they did to remove from their game everything that makes Wizardry 8 great for example.

1) making character choices foolproof so even a new player blundering through the process will have a party capable of playing and finishing the game without extreme difficulty

2) removing all of the strategy by redefining attributes so every character needs all of them and so their effects are "linearized", i.e. so there is no major impact for raising attributes to a certain level.
2a) all characters needing all attributes is to destroy what he derogatorily calls, "min maxing", i.e. all of the strategic aspects of character creation and development which enable the characters and party to sink or swim depending upon the quality and wisdom of the choices.
2b) Strength for example is required by casters because for them it has been made to translate into the strength of their spells.
2c) The linearizing is to eliminate anything powerful from the character design process. A little bit more of an attribute means a little bit more only of whatever it does. Something like the Expert Skills in Wizardry 8 or the Novice-Expert-Master-Grandmaster exponential curve of abilities and spell effectiveness in the Might and Magic games is vigorously avoided.
Overall these measures are directly intended to make the entire creation and development process for characters less meaningful and important, instead there is a focusing on just the tactics, exploration and story aspects and eliminating character creation and development as an important part of the game (in large degree).

Modern rpgs can be fun, but do not expect an in-depth and meaningful creation of the party that opens up the possibility of utter failure. The utter lack of this in current rpgs is directly, overtly and shamefully saying players cannot handle a meaningful creation and development of characters and parties that allows them to fail utterly.

I've never played Wizardry 8 so I can't speak to the comparison, but your perspective here is an interesting one that I don't entirely disagree with. I can't say I agree entirely either but asI said, I haven't played some of the games you've cited so I can't really givea fully informed opinion. But the stuff you say about character creation in particular catches my interest. It makes me thinkofadiscussion that I've seen brought up in regard to Pathfinder 2e and its comparison to D&D5e, which is that in Pathfinder you "can't win at character creation." Basically the idea that you can't just select the optimal feats and just walk through the game doing the same things, andthat the choices you make during each individual combat as a group will be what leads most to victory. It sounds like that's the direction crpgs as a whole have gone to some degree, though obviously they can have gone too far in some instances.

And other things you mention do feel to me like more a question of preference and design goals. Like,I can't see an inherent reason why exponential growth would be inherently better or more satisfying than more linear growth. However I can agree that all characters needing all attributes is more often than not a less than desireable approach. And also I'd be wary about assigning too much intention to the why of design changes like these. There are usually multiple reasons, sometimes technical as well as experience-based for such sweeping alterations.

Really? I'd say it's the exact opposite for pathfinder; you absolutely CAN "win at character creation", or much more so than DnD5e.

I also don't agree with builds being "meaningless" in PoE just because stats are linearized; builds are still important via skill selection when leveling up (well more so in Poe II than PoE I.) And all stats have been made potentially *useful* for every class, but not necessarily useful for every *role* you want to perform with that class (stat priority will change depending on if you want to have a single-target striker or a tank, for example.)

Linearized stats are also better than exponential growth when it comes to giving people wiggle room for difficulty on leveling up. (If there's exponential growth upon leveling up, if you become overleveled just a bit, suddenly a big chunk of the game becomes easy to the point of being boring because you make such huge jumps in powr.) This also definitely doesn't "eliminate anything powerful" from character design; you get humongously powerful abilities at later levels.

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Wizardry 8 had linearized stats. Now I suspect that you are talking about the expert skills, that were awarded only if you maxed out a stat, but the power progression for increasing a specific stat was definitely linear outside of granting those skills at 100. Once you obtained the expert skills they also had a linear power progression. I've spent some time recently reading over the very lengthy thread here: https://steamcommunity.com/sharedfiles/filedetails/?id=899973393 because I am thinking of replaying Wizardry 8 when I am done with BG3.

In any case, I am a big fan of both Wizardry 8 and Pillars of Eternity (1 & 2) and I really do not buy that they are all that different in terms of character creation. I submit that the only thing that prevents an "unbeatable game" in PoE 1 and 2 is the respec option. Without that you can definitely fail on the hardest difficulty levels if you make bad choices (especially in 1). Wizardry 8 does not have respec, but it is possible to grind levels indefinitely if you are struggling with an encounter.

Now, Josh Sawyer did go to great length to make all stats worth having in PoE. I don't think that he quite succeeded, but it is certainly true that there are no obvious dump stats. You **can** dump resolve and constitution (and I do dump them when my MC is primarily for dps), but you will suffer if that character is focus fired by enemy AI. This does stand in contrast to Wizardry 8 where Piety is pretty much useless for 3/4ths (or more) of the classes. The no dump stat philosophy forces hard choices, and that is a GOOD thing IMO.

I do think that Pillars of Eternity suffered from rather bad names for some of the stats. Might was a very poor choice for the stat that gives more damage, since everybody immediately thinks "Fighter" when they read the word might. A better choice would have been "Power" since that could easily refer to might or magic. Intelligence should have had a different name too (perhaps "aura" since that describes what it actually does).

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Originally Posted by Count Turnipsome
Unfortunately, current rpgs have the false goal of being foolproof. If you go to the Pillars of Eternity (first one) page there is, or at least was, a video there by the lead designer who described all the (horrible and misguided, IMO) things he and they did to remove from their game everything that makes Wizardry 8 great for example.

1) making character choices foolproof so even a new player blundering through the process will have a party capable of playing and finishing the game without extreme difficulty

2) removing all of the strategy by redefining attributes so every character needs all of them and so their effects are "linearized", i.e. so there is no major impact for raising attributes to a certain level.
2a) all characters needing all attributes is to destroy what he derogatorily calls, "min maxing", i.e. all of the strategic aspects of character creation and development which enable the characters and party to sink or swim depending upon the quality and wisdom of the choices.
2b) Strength for example is required by casters because for them it has been made to translate into the strength of their spells.
2c) The linearizing is to eliminate anything powerful from the character design process. A little bit more of an attribute means a little bit more only of whatever it does. Something like the Expert Skills in Wizardry 8 or the Novice-Expert-Master-Grandmaster exponential curve of abilities and spell effectiveness in the Might and Magic games is vigorously avoided.
Overall these measures are directly intended to make the entire creation and development process for characters less meaningful and important, instead there is a focusing on just the tactics, exploration and story aspects and eliminating character creation and development as an important part of the game (in large degree).

Modern rpgs can be fun, but do not expect an in-depth and meaningful creation of the party that opens up the possibility of utter failure. The utter lack of this in current rpgs is directly, overtly and shamefully saying players cannot handle a meaningful creation and development of characters and parties that allows them to fail utterly.
I think Josh were right on most of things except for being foolproof. There is no cure for it.

But the system he designed is indeed making role-playing potentially more fun.

Anybody here ever make a Spellcasting Paladin in BG3? Or A rogue that can sneak attack with spells? Or Melee Mage? --- and finish the game with "viable" build on the highest difficulty?

I bet most of you can't (hopefully this bit doesn't offend people as it wasn't my intention, so I typed this just in case).

In Pillars of Eternity 2 (and 1, too actually), you can, absolutely. So I am not sure which part of the system feels "linearized", because all stats has value for all class for whatever character you're trying to make.

The only thing that missing for both game is the lack of class/race reactivity, the thing we got for granted in Baldur's Gate 3. For me personally, Deadfire is better than DOS2, it is the best role-playing game of the last decade.

In BG3, the most "wacky" character I made is Dex-based Paladin, with High charisma, the idea is to spam compel to duel, using that Medium armor that allows no restriction to Dex bonus for AC, smite and eldritch blasting and of course opening that DC 30 locks with ease. It is viable, but not optimize, and in this game, unless I know exactly how to use the skillset, I'm going to have a hard time fighting bosses.


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BG3 in the AAA space has been the biggest incline since like three to four generations of hardware. Not that that's saying much. Only Immersive Sims have been more harshly treated in the AAA space than RPGs -- and even they had Arkane still doing a couple decent games. The (very few) remaining RPG AAA studios meanwhile have been all about abandoning core (C)RPG values in favor of ever more action. Not talking quality, but in terms of mechanics and gameplay, a game like the Witcher is barely distinguishable anymore from pretty much any Ubisoft Open World action adventure game.

As a consequence, ever since the crowdfunding and indie revolution started in the early 2010s, there's been a massive rift. Here are the Fallout-, BG- and Wizardry-Likes -- and here are those new blockbusters meant and focus group tested to appeal to people who would have never touched an RPG before.

BG3 bridges that gap some. It's got the cinematic action modern day blockbusters are stuffed with (and yeah, the childish level-me-up-and-bang-me sex also, another decline started with Bioware). But it's also got a more cerebral approach instead of all-out action combat, it's not afraid of dialogue and choice -- and it's rooted in tabletop gaming as opposed to Hollywood blockbusting despite its tricks in cinematic presentation of everything.

Whether that will be a good or bad thing, who knows.

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Originally Posted by dwig
Wizardry 8 had linearized stats. Now I suspect that you are talking about the expert skills, that were awarded only if you maxed out a stat, but the power progression for increasing a specific stat was definitely linear outside of granting those skills at 100. Once you obtained the expert skills they also had a linear power progression. I've spent some time recently reading over the very lengthy thread here: https://steamcommunity.com/sharedfiles/filedetails/?id=899973393 because I am thinking of replaying Wizardry 8 when I am done with BG3.

In any case, I am a big fan of both Wizardry 8 and Pillars of Eternity (1 & 2) and I really do not buy that they are all that different in terms of character creation. I submit that the only thing that prevents an "unbeatable game" in PoE 1 and 2 is the respec option. Without that you can definitely fail on the hardest difficulty levels if you make bad choices (especially in 1). Wizardry 8 does not have respec, but it is possible to grind levels indefinitely if you are struggling with an encounter.

Now, Josh Sawyer did go to great length to make all stats worth having in PoE. I don't think that he quite succeeded, but it is certainly true that there are no obvious dump stats. You **can** dump resolve and constitution (and I do dump them when my MC is primarily for dps), but you will suffer if that character is focus fired by enemy AI. This does stand in contrast to Wizardry 8 where Piety is pretty much useless for 3/4ths (or more) of the classes. The no dump stat philosophy forces hard choices, and that is a GOOD thing IMO.

I do think that Pillars of Eternity suffered from rather bad names for some of the stats. Might was a very poor choice for the stat that gives more damage, since everybody immediately thinks "Fighter" when they read the word might. A better choice would have been "Power" since that could easily refer to might or magic. Intelligence should have had a different name too (perhaps "aura" since that describes what it actually does).

For sure, I recent play through of Wizardry 8 got me thinking on these issues. An amazing game with dated 3D visuals (incredible sound effects) but just incredible gameplay. Very smooth, brilliant UI, the gameplay system I believe is so well done in my opinion that even the incredibly slow and difficult enemy battles and grind still makes it fun...which is quite a feat.
In my book the party creation system is one of the best ever created.
That game SCREAMS for a remake/enhanced edition.

Last edited by Count Turnipsome; 27/09/23 12:22 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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I think it’s trying too much to be BOTH DragonAge 1 AND Skyrim AND failing for the most part when it comes to socializing between the characters. In DragonAge the personal connections were more in depth. Sex was part of it but more. Skyrim has the full adventures and quests. This does not. Not what I’d expect from true DnD. I also have the 5.0 manual and a character can go up to level 20. Not capped at 12. I play a Paladin for example too. They aren’t supposed to be like kittens. This isn’t world of Warcraft. There’s no need to have them so soft. I have 35,000 gold and no real decent armor to spend it on. The paladin I have on icewindale has better gear than my BG3 paladin does. He’s also more powerful too. He can heal all day long and fight like no tomorrow.

Just one of the many observations I’ve noticed.

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I think it’s trying too much to be BOTH DragonAge 1 AND Skyrim AND failing for the most part when it comes to socializing between the characters. In DragonAge the personal connections were more in depth. Sex was part of it but more. Skyrim has the full adventures and quests. This does not. Not what I’d expect from true DnD. I also have the 5.0 manual and a character can go up to level 20. Not capped at 12. I play a Paladin for example too. They aren’t supposed to be like kittens. This isn’t world of Warcraft. There’s no need to have them so soft. I have 35,000 gold and no real decent armor to spend it on. The paladin I have on icewindale has better gear than my BG3 paladin does. He’s also more powerful too. He can heal all day long and fight like no tomorrow.

Just one of the many observations I’ve noticed.

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Originally Posted by Lorik
I think it’s trying too much to be BOTH DragonAge 1 AND Skyrim AND failing for the most part when it comes to socializing between the characters. In DragonAge the personal connections were more in depth. Sex was part of it but more. Skyrim has the full adventures and quests. This does not. Not what I’d expect from true DnD. I also have the 5.0 manual and a character can go up to level 20. Not capped at 12. I play a Paladin for example too. They aren’t supposed to be like kittens. This isn’t world of Warcraft. There’s no need to have them so soft. I have 35,000 gold and no real decent armor to spend it on. The paladin I have on icewindale has better gear than my BG3 paladin does. He’s also more powerful too. He can heal all day long and fight like no tomorrow.

Just one of the many observations I’ve noticed.

Paladin smite is one of the most powerful abilities in the game. There is definitely nothing weak about paladins in 5e.

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Originally Posted by Count Turnipsome
For sure, I recent play through of Wizardry 8 got me thinking on these issues. An amazing game with dated 3D visuals (incredible sound effects) but just incredible gameplay. Very smooth, brilliant UI, the gameplay system I believe is so well done in my opinion that even the incredibly slow and difficult enemy battles and grind still makes it fun...which is quite a feat.
In my book the party creation system is one of the best ever created.
That game SCREAMS for a remake/enhanced edition.

I'd be afraid of letting some dev "upgrade" wizardry 8. Its good enough as is to run on modern computers without help.

I did notice the other day that there is a group remaking Wizardry 1 for modern computers (early access link here: https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/)

I missed that one completely (my high school friends and I were more focused on Ultima) and I think a graphics update might make that easier to play.

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BG3 is very bad for the genre because I won't be able to enjoy all the other trash that is released now at all.

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Originally Posted by Rahaya
Mass Effect exists.

Mass Effect (its sequels even morseo) is the epitome of what Bioware have been doing: Not merely moving away from any table-top origins, but actively hiding anything which still could make for a connection. This is all being done in favor of an interactive-movie type of experience with you as the hero of it. I'm not going into genre definitions now. But: 20-25 years ago games like these would have been considered as sitting on the fringe of the genre, somewhere in between adventure, action, interactive movie and some RPG features added on top of it (which every major studio has nowadays anyways, as any form of looting and leveling has been proven to be quite addictive a loop, ask the Diablo guys).

Bioware too, have been marketing themselves as the character- and story-driven video gaming company for like the past two decades. It's still ingrained in their "About us" on their very webiste. Which is also their only constant in between releases -- anything else is up for grabs, often following what's currently popular in the wider blockbuster game space, from combat systems to character systems to dialogue systems to world design. And such even between releases of a series (see Dragon Age, which looks to target the God Of War crowd next). Is it really any wonder that the general audience consideres completely non-RPGs such as Assassin's Creed, both Horizon games and Red Dead Redemption to be RPG-like in an era where the former fringe such as Mass Effect has become the mainstay -- at least as far as the general public is concerned? If that "evolution" continues, in twenty years from now, Doom 2043 is also going to be considered as part of the family. wink

Heck, Arkane's Prey recent was more (table-top) RPG than pretty much anything Bioware has put out since. Superficially, it looks like an FPS and plays like one. But underneath are completely robust and quite complex RPG systems, which also allow you to interact with the game's environments and NPCs in multiple ways. And without spoiling, the game even remembers what you have done to get there throughout without blatant telegraphing aka obvious (dialogue) choices. Given Prey's forebears, this of course is no coincidence. Both CRPGs as well as Immersive Sims originate from the same CORE IDEA: Translating the table top experience to a computer screen -- just via different means. The tabletop experience of improvising, deep character costumization and collaborative storytelling -- not a semi-interactive Hollywood movie experience with you as the star of the show.
http://web.archive.org/web/19980224020118/www.lglass.com/p_info/dark/manifesto.html

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BG3 is irrelevant to the genre.

Companies will continue to do what companies want to do, which is often sell husks of a game with plethora of MTX to maximize profits. Which is something that BG3 doesn't do.

Meaning, BG3 won't have any more effect on the genre than Elden Ring which is also a popular RPG with no MTX.

The bigger impact on the genre would be things like the success of Diablo: Immoral, the CoD franchise, Fifa etc. Games from other genres but earn tons of money through MTX ridden shovelware.

As far as RPG design goes, BG3 doesn't do anything particularly revolutionary.

Even as far as "Sex" goes, Witcher had nudity ages ago. That hasn't made everyone start putting nudity and sex scenes into their RPG's.

BG3 has the added part of being based on DnD, which unless other RPG's are also being made based on DnD, won't translate into other games. Since DnD has its unique rulesets (Things like Standard Actions/Bonus Actions/Reactions, Extra Attacks, dice lots of dice with its Critical Miss and Critical Success rolls, how stats work, how skills work etc)

Honestly, I hope that RPG designers continue to improve on things rather than copy BG3. For example;

- If they want to add in romance. Make romance better. So that relationships are deeper and less "Do nice thing. Get sex" (I like how BG3 has voice line changes for companions with positive relationship statuses for example)

- If they want to add party limits but have more companions than the limit, make it better than "I want you to stay in camp." "Are you sure?" "Yes, I'll find you later" "Okay I guess I'll eat dirt then". Make it so inactive companions are doing something, not just standing around waiting for their turn to join you. So that it feels like your entire crew is on the same world saving adventure, even if your active party doesn't include them (Heck, they could be out doing their own stuff and you could meet them in the world as they're doing things. Imagine progressing character stories by finding them at their story locations and helping them out even without them being an active party member. Oh, now you also have reason to equip your ENTIRE crew? Neat)

- Continue to flesh out choices and consequences. One of BG3's strengths is the lasting effects of choices. This needs to continue to be a more relevant part of RPG's and we need to be rid of the plague of faux choices that dominates the genre.

Originally Posted by Count Turnipsome
2) removing all of the strategy by redefining attributes so every character needs all of them and so their effects are "linearized", i.e. so there is no major impact for raising attributes to a certain level.

Honestly, I think it's great design to make all stats useful on all characters.

It puts more emphasis on choosing how to build your character. So it's less "Wizard = Dump everything but Int" and "Barb = Dump everything but Str/Con" and more about prioritizing stats, dumping stats leading to a tradeoff where you become weaker in one aspect of your character for the gain of pumping up another aspect (And a WAAAY better method of preventing stat dumping than by hard limiting stat choices, like how here in BG3 you can't have less than 8 in an ability score and can't put more than 15 pre-racial bonus)

That's not removing strategy, it's adding it.

It also effectively deals with the other silly aspect of common RPG design, which is separating power stats for no reason. Like there's no point to having 3 items, one with +8 Strength, one with +8 Agility and one with +8 Intellect if they all just do the same thing of add +8 damage to the character when you could have them all just share one item with +8 Power. (DnD based systems at least provide purpose for different stats with additional effects, like trickle down into skills and secondary benefits such as Dex providing AC)

The only qualm with PoE's stats is they continue to use the traditional names so it's kind of odd how a Wizards Fireball gets more powerful because... He's hench? Or a Barbarian cleaves in a bigger area because... He's smart? With this also translating awkwardly into various ability checks (Like, when my Wizard had to punch down a wall because my Barbarian wasn't strong enough...)

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I don’t think BG3 is going to inspire many other studios to make many similar games. The really exceptional aspects of BG3: Visuals, Cinematics, and Voice Acting are not unique to CRPGs.

I assume that BG3 ended up being a commercial “success”, in terms of earning more money than they spent in development. However, I have no idea of what the return on investment is likely to be relative to other games. Based on the fact that Larian pushed the game out in an unfinished state indicates that they were either struggling financially and/or worried that they were not going to be able to recoup their development costs. I wouldn’t be surprised if their game development expenses went way beyond what they planned for.

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I think Skyrim had a far more negative impact on rpgs than BG3 ever would. Dragon Age Inquisition in particular was pressured by EA to play more like Skyrim. Which I think negatively impacted the game.

With BG3 I see it leading to more turn based and strategic rpgs being greenlit. As well as more tabletop centric rpgs. It could very well reverse the trend of the last decade of rpg just being something slapped ontop of another genre like FPS altogether.

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Originally Posted by ThatDarnOwl
I think Skyrim had a far more negative impact on rpgs than BG3 ever would. Dragon Age Inquisition in particular was pressured by EA to play more like Skyrim. Which I think negatively impacted the game.

With BG3 I see it leading to more turn based and strategic rpgs being greenlit. As well as more tabletop centric rpgs. It could very well reverse the trend of the last decade of rpg just being something slapped ontop of another genre like FPS altogether.
Do you have a source for that? Because Bioware has a history of chasing trends on their own volition, which is why ME went more shooter and why they decided to make Anthem. I wouldn't be surprised, but all I've really heard that would be on EA is an insistence on Frostbite engine.

I'm not sure you can say Inquisition is an example when Witcher 3 was open world out the very next year or that Ubisoft's descent into nonsense cancels out Breath of the Wild? Just being open world isn't inherently bad. However, a 'chilling' effect on RPGs that can't get the funds for big presentation is a negative all around. If those turn based strategic RPGs or tabletop port RPGs don't have full VO, who's playing it and will it be enough to offset the cost?

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Originally Posted by Rahaya
Do you have a source for that? Because Bioware has a history of chasing trends on their own volition, which is why ME went more shooter and why they decided to make Anthem. I wouldn't be surprised, but all I've really heard that would be on EA is an insistence on Frostbite engine.

[...]

My understanding is that with e.g. Dragon Age 2, though EA pushed them with the probably unreasonably short timescale, the artistic choices with spiky graphics and a soundtrack to match, waves of combat with abseiling goons (popularised by the SAS 40-odd years ago, and later revealed that they actually thought it was a terrible idea but tptb insisted as it made good TV) and perhaps most egregiously the "awesome button" were entirely Bioware decisions; as was the notoriously bad ending of ME3. In comparison, I actually preferred Inquisition and thought it was far better realised, though it was clear that some elements of the game really suffered due to them being the ones who were forced to figure out how to make the suddenly compulsory Frostbite engine do something it was never designed to do.

I think there is a tendency to assume some studios can do no wrong and others can do no right; the divide between the practically identical Fallout 3 and New Vegas highlights the issue, at least from my perspective, and some people are still going on about it today. What I found especially amusing was the claim that if left to their own devices, Obsidian would do a pre-first-person-style game in the fixed isometric style with complicated and awkward gameplay and bad graphics, just like a proper game should be. And they produced The Outer Worlds, which was more like a Bethesda game than ever. Though still with that very dry Obsidian humour, obvs., because that's what they do.

IMHO the main "chilling effect" is large publishers chasing deadlines and wanting the widest possible audience at any cost; and the ability to bilk customers monthly, hence the usual suspects forcing multi-player into single-player games.


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Originally Posted by Rahaya
Do you have a source for that? Because Bioware has a history of chasing trends on their own volition, which is why ME went more shooter and why they decided to make Anthem. I wouldn't be surprised, but all I've really heard that would be on EA is an insistence on Frostbite engine.
It's mostly logical inferrence. There's an interview Mark Darrah did back in 2014 where he talked about how after Skyrim released it forced them to hard pivot production towards making an open world game. He also cites sales figures as the reasoning.

https://www.gamesindustry.biz/biowares-inquisition

EA was known to cite sales figures as the reason to greenlight or cancel projects at the time. Like Andrew Wilson famously asked Amy Hennig about their upcoming singleplayer Star Wars game "FIFA Ultimate Team makes a billion dollars a year.' Where's your version of that?”"
Originally Posted by Rahaya
I'm not sure you can say Inquisition is an example when Witcher 3 was open world out the very next year or that Ubisoft's descent into nonsense cancels out Breath of the Wild?
The Witcher 3 is a bit more of a complex example as CD Projekt wasn't strictly inspired by Skyrim. They were also progressing in a more open direction as their games evolved. The Witcher 2 for example had extremely massive worldspaces and while it wasn't a true open world game it was pretty close. With The Witcher 3 the game felt less Skyrim and more like Red Dead Redemption. CD Projekt is also an independent studio that self finances their games similar to Larian. And they were known even back then for not bending to publisher or investor demands. Like a good example is they mentioned one of their earliest publishing agreements for the Witcher 1 demanded adding the option for Geralt to be a woman. Which they rejected as it was an RPG series based on a set of novels with a set protagonist.
Originally Posted by Rahaya
Just being open world isn't inherently bad.
It's not necessarily a bad thing, however the devil's always in the details. When a publisher mandates a genre change like this it often causes issues which leads to the story and pacing suffering. Open world games overwhelmingly tend to suffer from pacing issues due to the player being able to access most of the content right at the start of the game. Bioware in particular I don't think adapted to this very well.
Originally Posted by Rahaya
However, a 'chilling' effect on RPGs that can't get the funds for big presentation is a negative all around. If those turn based strategic RPGs or tabletop port RPGs don't have full VO, who's playing it and will it be enough to offset the cost?
BG3 doing as well as it does means more turn based strategic or tabletop based rpgs might get greenlit with larger budgets. I think that's a far better net positive.
Originally Posted by vometia
My understanding is that with e.g. Dragon Age 2, though EA pushed them with the probably unreasonably short timescale, the artistic choices with spiky graphics and a soundtrack to match, waves of combat with abseiling goons (popularised by the SAS 40-odd years ago, and later revealed that they actually thought it was a terrible idea but tptb insisted as it made good TV) and perhaps most egregiously the "awesome button" were entirely Bioware decisions; as was the notoriously bad ending of ME3. In comparison, I actually preferred Inquisition and thought it was far better realised, though it was clear that some elements of the game really suffered due to them being the ones who were forced to figure out how to make the suddenly compulsory Frostbite engine do something it was never designed to do.
This is true yes not all of the issues with Bioware's post DAO games were EA's fault. A huge amount of issues were Bioware's fault. And I personally think it was the slow exodus of developers that left the studio after the EA buyout. You can see it with how few developers worked on ME1 stayed until ME3. Bioware went from a studio where developers would work at the same job for 10-15 years (Casey Hudson started at the company working on Baldur's Gate 1's FMVs) to one where developers work short term contracts and they rely on outsourcing.
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I think there is a tendency to assume some studios can do no wrong and others can do no right; the divide between the practically identical Fallout 3 and New Vegas highlights the issue, at least from my perspective, and some people are still going on about it today. What I found especially amusing was the claim that if left to their own devices, Obsidian would do a pre-first-person-style game in the fixed isometric style with complicated and awkward gameplay and bad graphics, just like a proper game should be. And they produced The Outer Worlds, which was more like a Bethesda game than ever. Though still with that very dry Obsidian humour, obvs., because that's what they do.
I agree with this as well. With regards to New Vegas people often forget that the game was largely Obsidian repurposing their ideas from Interplay's cancelled Fallout 3 (Which many of the developers also worked on). So it effectively had a really long pre-production period that most other games don't have the luxury of.

Another factor is more of an industry wide issue that started during the 2010s. Tim Cain referred to it as the loss of "generalists". Which are developers that can work more than 1 job on a project. It ends up leading to a too many cooks issue and the game takes far longer to make. (Games now take a decade or more to finish). Additionally individual developers end up having very little say or impact on the project which causes it to also creatively suffer. In the distant past with games like Doom you'd see developers like Sandy Petersen suggest off the cuff "maybe the shotgun should feel satisfying to fire" and they'd put it in.

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IMHO the main "chilling effect" is large publishers chasing deadlines and wanting the widest possible audience at any cost; and the ability to bilk customers monthly, hence the usual suspects forcing multi-player into single-player games.
Ironically I think the multiplayer in Mass Effect 3 was the best aspect of the game.

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Originally Posted by dwig
95% of everything is crap. This was true before BG3 and it will be true after BG3. Nothing to see here.
That said it "Ill Nuce", my friend.
When I first read that question I groaned under my breath,reminded of the innumerable sports reporters asking the football coach the most asinine of questions imaginable on live TV.

Listen, BG3 hit a home run, it's fun, so play it, don't sweat it and get on with it.

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Yes and No.. at the Same Time..
Its good becouse bring a Bunch of Players that never even Bother to Try this style of Game..
But its Bad becouse i bet some people that Hate how its too Much Hollywood way of telling a Tale..

I Bet a Bunch of people old like me did not Like this Scenematics and stuff like Romance in games
They are from a Time when we didant Have this so its quite Normal that most of then dont Like and want a Classic Experience like it was back in a Day.

This was always more normal in Action RPG..
This start to Pop Up in Games not Long ago when yu stop to think about it..
Thats why i bet a Bunch of Old dudes like me actually Hate it and dont Like the Game at all.
Its like the Youtubers that use to Play games like these..
Most of then did not like the game and even call it a NETFLIX flicker.. get it ?!

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Originally Posted by Thorvic
Yes and No.. at the Same Time..
Its good becouse bring a Bunch of Players that never even Bother to Try this style of Game..
No, because all those people are not playing the game for any cRPG reasons. They're playing the game because they get to sit there and watch a pretty movie, and have interactive virtual sex in a variety of ways. My bet is that less than 1% of them will have any interest in playing any other cRPG (unless of course that other cRPG also gives them pretty cinematics and interactive sex). So hopefully other cRPG developers are smart enough to see and understand this, and thereby WON'T go down the path of making games similar to BG3.

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Originally Posted by kanisatha
Originally Posted by Thorvic
Yes and No.. at the Same Time..
Its good becouse bring a Bunch of Players that never even Bother to Try this style of Game..
No, because all those people are not playing the game for any cRPG reasons. They're playing the game because they get to sit there and watch a pretty movie, and have interactive virtual sex in a variety of ways. My bet is that less than 1% of them will have any interest in playing any other cRPG (unless of course that other cRPG also gives them pretty cinematics and interactive sex). So hopefully other cRPG developers are smart enough to see and understand this, and thereby WON'T go down the path of making games similar to BG3.

Kani, that is a bit of anexaggeration. There are a lot of pen & paper player, that tried out BG3 as their first crpg and liked it - I know that from people, I know personally and from rpg forums and communities, I frequent. BG3 is not a pretty movie with sex scenes, it is a game with story and fights. I know, you don't like it and that is very valid, I have the same feeling towards Mass Effect, but it is not just a movie with sex scenes.


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Agreed with Fylimar.

I am someone who never played a single turn-based game prior to BG and avoided them like the plague while internally screaming "WHY WOULD SOMEONE WASTE THEIR TIME ON BORING TURN-BASED GAMEPLAY WHEN REAL-TIME EXISTS?!"

Well, I was never more wrong in my life...

Fell in love with BG3 instantly for all the right reasons when Early Access started, so much so it converted me from a real-time to a turn-based lover. Which is why I also got DOS2 and then got DOS1 as well because of how much I loved DOS2. So it was a chain-reaction of turn-based games back to back which all started with BG3, because of which I'm now also considering getting BG1&2 to play through too.

So it had nothing to do with the shallow reasons of sex and monkey brain neurons activating.

Larian's games are simply great and widely loved RPGs for good reason. One may love'em or hate'em, but their biggest advantage is that they are accessible and quite unique turn-based games because they do not come with that typically boring turn-based feeling from which most people do run away from. And most importantly do not require a DnD Bible to be read three times over while scribbling notes and holding a calculator in hand just to enjoy it.

It's a DnD experience somewhat mainstreamed and accessible to people of all kinds, even those who may just be starting to experience it for the first time ever. Larian is unique in this regard because of how they approach their games to create a fun adventure, which evidently a ton of people do love and enjoy because a turn-based game absolutely annihilated this year's game awards and keeps maintaining hundreds of thousands of players each day. It speaks for itself.

Naturally that doesn't mean that BG3 is the pinnacle of gaming or whichever other superlative "hype gamers" like to overblow. What it means is that it's a really damn great solid game, which is why it stands out so much in today's day and age of gaming because gaming became so perversely rancid with all the utterly disappointing shit the other companies have been dumping for years now. Gaming stopped being gaming and instead became a corporate bloodsucking business infested with micro-transactions, sub-par products carrying premium price tags, battle-passes, live services, subscriptions etc...

BG3 is simply a reminder of simpler golden age of gaming when RPGs used to be fun, huge, deep and high quality because they were made and treated with love and care... without any micro-transactional bullshit and corporate meddling trying to squeeze every single consumer dry down to their last penny.

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Originally Posted by fylimar
Originally Posted by kanisatha
Originally Posted by Thorvic
Yes and No.. at the Same Time..
Its good becouse bring a Bunch of Players that never even Bother to Try this style of Game..
No, because all those people are not playing the game for any cRPG reasons. They're playing the game because they get to sit there and watch a pretty movie, and have interactive virtual sex in a variety of ways. My bet is that less than 1% of them will have any interest in playing any other cRPG (unless of course that other cRPG also gives them pretty cinematics and interactive sex). So hopefully other cRPG developers are smart enough to see and understand this, and thereby WON'T go down the path of making games similar to BG3.

Kani, that is a bit of anexaggeration. There are a lot of pen & paper player, that tried out BG3 as their first crpg and liked it - I know that from people, I know personally and from rpg forums and communities, I frequent. BG3 is not a pretty movie with sex scenes, it is a game with story and fights. I know, you don't like it and that is very valid, I have the same feeling towards Mass Effect, but it is not just a movie with sex scenes.
And I would say those people you are talking about are precisely the exceptions I already accounted for in what I said. 1% of 12-15 million is a pretty good number of people. I also didn't say the game doesn't have anything beyond cinematics and sex. I said those non-cRPG fans who are playing BG3 (which is the vast majority of people playing the game) are playing it because of cinematics and sex, which is to say those are the only things they care about in BG3 and they don't really care about any cRPG elements that may be present in the game.

So I stand by what I say here. cRPGs post-BG3 will continue to remain a very niche gaming genre, and without lots of pretty cinematics and interactive sex they will continue to attract only the 2-5 million or so hardcore cRPG fans out there <shrug>. To get to sales numbers 10 million-plus you have to do what Larian has done with BG3. And I personally would MUCH rather see a cRPG developers make games without all of BG3's bad stuff that sell only 2-5 million than BG3-style games that have huge sales numbers. And I am confident other cRPG developers will see this too, because ultimately it will come down to net profit generated by a game and not net revenue. Net profit is net revenue minus net costs, and in the case of BG3 my estimate is Larian's net costs associated with making, testing, and marketing the game were easily around half a billion dollars. What a colossal waste!

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I had to read several times by now variants of "I played BG3 and wanted to try out other crpgs, but they were too much reading..."

So I also think BG3 will not bring a rennaisance of crpgs or even turn based crpgs, after all they never went away, see Solasta, Kingmaker, PoE or Wrath, but rather a downgrade of crpgs as more companies try to attract the people for whom the past crpgs required too much effort and only picked up BG3 because of the promise of naked waifus and sex (PoE 2 showed that just voice acting doesn't work).

I doubt we will see many "Sister Argenta" type companions, attractive characters that you can't romance, in the future as companies will copy BG3s harem collection.

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Originally Posted by kanisatha
Net profit is net revenue minus net costs, and in the case of BG3 my estimate is Larian's net costs associated with making, testing, and marketing the game were easily around half a billion dollars. What a colossal waste!
So let me get this straight, making hugely popular and critically acclaimed games is a waste of money because you don't like that you aren't the target audience? I'd say we need to "waste" a whole lot more then!

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kani: I don't agree at all here. Most players seem to be somehow connected to RPGs in some form or another. And those that aren't are usually still gamer, who try the game, because it got a lot of praise. The horny people, you have everywhere nowadays and even back in the times of BG 1 and 2. Just look at some mods for those games.


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Originally Posted by snowram
Originally Posted by kanisatha
Net profit is net revenue minus net costs, and in the case of BG3 my estimate is Larian's net costs associated with making, testing, and marketing the game were easily around half a billion dollars. What a colossal waste!
So let me get this straight, making hugely popular and critically acclaimed games is a waste of money because you don't like that you aren't the target audience? I'd say we need to "waste" a whole lot more then!
Yes, saying it is a waste is my opinion obviously. Are you saying I can't have my opinion?

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Originally Posted by fylimar
kani: I don't agree at all here. Most players seem to be somehow connected to RPGs in some form or another. And those that aren't are usually still gamer, who try the game, because it got a lot of praise. The horny people, you have everywhere nowadays and even back in the times of BG 1 and 2. Just look at some mods for those games.
@fylimar, I guess we will have to just disagree. As I've noted many. many times, the people actively posting in this forum are a very tiny, miniscule fraction of the total fanbase of the game. And I am certainly not talking about these people. But when I go to other places such as Steam or Reddit etc., hardly anyone there cares about anything related to the game we would generally identify as elements of a good cRPG (story, characters, character development, world-building, writing, meaningful choices and consequences, etc.). For the vast majority of BG3 players I encounter out there in the cyber-universe, they gush about graphics, cinematics, and voice-acting, and/or about all the nudity and sex and especially about how cool it is that they can personalize their genitals. That's what I see out there.

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BG3 might have an impact on the games that AAA companies make. But lets be realistic, with or without BG3, the AAA companies were never going to make a niche game. Big development dollars have to chase big sales. BG3 will probably change what big AAA money thinks their money should chase, but they were never going to chase a late 90's early aughts style cRPG.

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If Skyrim didn't come out in 2011, the same year that Game of Thrones dropped on HBO, who knows right? If BG3 didn't materialize during a world ending plague, things could have wound up rather differently too. Being successful or well received as a game such that it's able to achieve that critical mass for broader appeal has gotta be at least as much down to those sorts of externalities. I mean at least as much as anything inherent to the gameplay or the game per se. Peeps also tend to reserve special derision for anything that achieves pop status, regardless of how it gets there, like even if it's earnest or on the sly, so this all complicates the scenario and the overall takeaway for me.

Trying to figure out the genealogy of a game doesn't become all that interesting I think until a few years out, when I can see what sort of stuff has been spawned in its wake. So if someone sees sex and sex sells and that's all it is, perhaps, but also these are more repressive times we're living through than many would probably countenance, so if it starts to take on an added dimension there that people are particularly responding too, I could see that. Probably something in the rearview mirror already though. I don't know, seems to me they met the moment. It gave me enough of what I need from a BG game that if it were a pass/fail of course it's going to pass - with flying colors. For my part I want more to gush over. Everything just listed as superfluous - the graphics, the cinematics, the voice, the sex. All that ribald nonsense like up to the hilts. I'm so down. It could have been twice as libertine and I'd show out.

This game is memorable. I remember all the characters names. Like even the rando bit players. Usually I can name names on a small handful of characters from any given game. Even the greatest cRPGs I can think of, I'll still only have a few names pop into my mind immediately, but how often do I feel that way for an entire ensemble? I can't remember the last time (unless we could count Baldur's Gate games, in which case I recall them all) but I just think it's pretty wild. Not like I haven't been here the whole time watching it variously take off or crash and catch fire on the launchpad several times. Frankly if you'd asked me in 2021 whether I thought this game would be rad or "suck Gnolls" and be a blight on the BG legacy, I'd have had only pensive answers and the dread fear at the time. But it sucked way less on delivery, and they didn't even do half the things they could have done, like blow out the Char customization and such which I thought they'd be holding in reserve.

I mean they legit gave me all the same heads as in EA pretty much, even after all those multi-colored screens at every angle lol. Now it's comical to me how many times I gotta see Aradin and Zevlor duke it out with different haircuts, still swinging in every chapter. This is the B flick element, and also that love it garners from me, the absurdism there. Nothing could be more sketch comedy theatrical than a wig and wardrobe change, but still I enjoyed it heartily. I think they could do the same again with 240 more heads and voices, maybe a whole new gang, maybe some returning favs. All I really want is for BG3 to inspire the creation of a BG4 within the same framework. Continuing Adventures style. Then shore up the cam controls, but that's just going to always be what I have to say there. Fix the camera first, everything else can follow heheh

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Originally Posted by kanisatha
But when I go to other places such as Steam or Reddit etc.

Remember, those places are still only a tiny fraction of the overall playerbase.

Just because they might be "Bigger than these forums" doesn't mean they're a majority of the overall playerbase.

In general, the vast majority of a playerbase, don't care to talk about the game online.

Games sell in the millions. Steam, Reddit and these forums contain a collective... Few hundred? Maybe a thousand at best?

Originally Posted by kanisatha
For the vast majority of BG3 players I encounter out there in the cyber-universe, they gush about graphics, cinematics, and voice-acting, and/or about all the nudity and sex and especially about how cool it is that they can personalize their genitals. That's what I see out there.

Ironic, since whenever I go to any other game discussion, people are CONSTANTLY bringing up BG3 in terms of its story, its versatile and impactful choices that can be made, the character development and world building. I've yet to see anyone in these settings bring up its graphics, cinematics, voice acting or nudity/sex.

Plenty of people talk about many aspects of the game.

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BG3, in my opinion is currently the World of Warcraft of CRGPs and that is bad thing.

When WoW released, MMORPGs already where a thing but they where a bit more hardcore, lacked real polish, they where not as pretty. This meant they appealed to a smaller, more involved RPG audience. Blizzard to the premise, dumbed down the game mechanics, made the game pretty and represented to the world. The world EXPLODED. WoW was not the best MMO from a technical view point and only fair from an RPG angle at all. However the pretty colors and simpler mechanics gave the game a larger appeal. What followed was the slow, inevitable decline of the MMO. Every new MMO tried to follow the base model of the WoW (EVE might be the one exception) and catch the same genie in the bottle. They of course all failed in that final goal and the result for gamers where MMOs that catered to trying to please everyone instead of having a well defined target audience.

Fast forward, the CRPG genre was doing, well not great. We had some solid offerings with Divinity, Pillars, Wasteland, Pathfinder and others keeping the genre alive. However none of them was a breakout hit that made genre changing audience sizes. Then Larian, either on purpose or accident, stumbled on the Blizzard model with BG3.

They took the DnD franchise and BG name for instant recognition. They took the already fairly simplified 5E game system and dumbed it down a bit more, for wider appeal. They threw high visual production value at it and made the game with enough teen angst that the proper name of the game should be Baldur's Gate: As the Wrym Turns and market it as a soap opera.

At this point they could have and, in my opinion, should have thrown the hardcore RPG gamer a bone and given us the option to turn off some of the simplification, give is a more "pure" 5e experience. Instead they doubled down on the teen approach with a near idioticly simple character creator that of course took the time to add genital modification but could not give us decent voice options or more than a couple of body types.

Reading this you might think I loathe the game, you would be wrong, I have had a blast playing it. Bad a true fan of a game or even a genre does not settle for mediocrity when they know greatness was so close.

All this then leads back to the original question, "Is BG3 bad for the genre?" There is no singular answer. On one hand it has parked interest in the CRPG style of gaming in a way that has not been seen since the early days of computer gaming and all the DnD geeks migrated from table top to computers. However it has given the industry a formula for success that is not great for the industry and the CRPG community as a whole, when looked at from the perspective of the core RPG gamer. The POTENTIAL for it to be bad for the genre is real, but if that potential is realized will have to be seen.

RPGs are not inexpensive to create, especially a game with this level of polish. A lot of devs will still avoid RPGs because of that extra cost and complexity in design. The bigger studios will likely try to duplicate the success of BG3, however the CRPG genre has left the bigger studios behind some time ago. The hope for the genre and the hardcore CRPG gamer has for a while lay in the hands of the smaller studios. This level of polish will be beyond most of their resources, so perhaps we will still see a more rough, less polished game that goes back to the RPG roots.

Only time will truly tell.

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Originally Posted by Zentu
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I don't think you have pinpointed where BG3 value really is. It clearly isn't in its simplicity since Larian have made simple CRPG with moderate success for a while now. I am pretty sure that BG3 would have been as popular if they used the Divinity rule set. In the past years, if you wanted to play a RPG, you had to choose between a game with good production value but shallow depth or the contrary. The true game changing argument this game has is that it simply has both.

Also the WoW argument doesn't apply for a single player game. MMO games are meant to be relevant for the longest amount of time. What companies who tried to make a WoW killer failed to realize is that players were already deeply invested into it. Why take the risk to play a clone when you have already spent years into your character? Sinking cost fallacy is a hell of a drug.

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Originally Posted by snowram
I don't think you have pinpointed where BG3 value really is. It clearly isn't in its simplicity since Larian have made simple CRPG with moderate success for a while now. I am pretty sure that BG3 would have been as popular if they used the Divinity rule set.

I have to disagree, the same story told via the Divinity world would have been well received, no doubt but the use of the name recognition for DnD and BG sent it to new levels. Without 5E and that name recognition the game would not have been nearly as financially successful or had as deep of market penetration.

Originally Posted by snowram
In the past years, if you wanted to play a RPG, you had to choose between a game with good production value but shallow depth or the contrary. The true game changing argument this game has is that it simply has both.

I do not disagree, BTW in this case "production value" means looks pretty. However I am not sure with BG3 we did get both. We got high production value for sure but a deep game? BG3 resparked my passion for CRPGs. It had waned some over the years, I am sad to say. But BG3 got me going again full tilt. I am right now 100 hours into Kingmaker, on a first run through. I feel like Kingmaker is MUCH deeper than I found BG3. That is not a ditz on BG3, but Kingmaker makes me feel more like I am involved in a grand table top campaign. It lacks the polish, there is no doubt but I find the NPCs more interesting and engaging and story line more cohesive and compelling. This is AFTER 4000 hours of BG3. So saying BG3 has both depth and polish to me seems incorrect. Again not saying it is bad, I mean like I said over 400 hours and still playing it.

Originally Posted by snowram
Also the WoW argument doesn't apply for a single player game. MMO games are meant to be relevant for the longest amount of time. What companies who tried to make a WoW killer failed to realize is that players were already deeply invested into it. Why take the risk to play a clone when you have already spent years into your character? Sinking cost fallacy is a hell of a drug.

You actually just made my argument for me. Your correct the mistake they made was to try and repeat a formula to draw away a player base that was well invested. A solo play game means you do not need to draw away an audience and so cloning the basis of the success makes PERFECT sense.

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Speaking of "looking pretty", I will say this for BG3. They are worlds beyond as far as how the game looks. It is such an improvement from BG2, and many other ones.
The only comparable one I can think of is Assassins Creed Odyssey.

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Originally Posted by snowram
In the past years, if you wanted to play a RPG, you had to choose between a game with good production value but shallow depth or the contrary. The true game changing argument this game has is that it simply has both.
No, BG3 *is* the poster-child for high production value but shallow depth. Diluted 5e mechanics are as shallow as one can possibly get. The only next step below is no mechanics at all.

Oh, and D:OS mechanics are no better. Just load up on a couple of key ranged abilities on every single party member and then pew pew pew. That's the game.

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Originally Posted by kanisatha
Originally Posted by snowram
In the past years, if you wanted to play a RPG, you had to choose between a game with good production value but shallow depth or the contrary. The true game changing argument this game has is that it simply has both.
No, BG3 *is* the poster-child for high production value but shallow depth. Diluted 5e mechanics are as shallow as one can possibly get. The only next step below is no mechanics at all.

Oh, and D:OS mechanics are no better. Just load up on a couple of key ranged abilities on every single party member and then pew pew pew. That's the game.
You are talking from the point of view of a CRPG veteran, of course BG3 will feel shallow to you. This is an extreme stance when you consider that pretty much no one has played this genre before. At best the most in depth RPG most people have played is maybe Elden Ring, Skyrim or Witcher 3, games where you can cruise through by casually tapping two buttons and collect generic +2 damage gear. By comparaison, BG3 is very deep, from a gameplay standpoint and especially from a narrative one with its branching story.
To get back to the topic title, we can absolutely say that Larian games are "bad" for that fringe player base who takes pride in playing the most obtuse game possible. But at some point you have to realize that CRPG games doesn't have to be shackled by that arbitrary criteria, just like FPS became more appealing than Quake.

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Originally Posted by snowram
You are talking from the point of view of a CRPG veteran, of course BG3 will feel shallow to you. This is an extreme stance when you consider that pretty much no one has played this genre before.

This genre has always had a strong following. It has been around since the EARLIEST days of computer gaming. In fact computer gaming owes a lot to RPGs, with early computer gamers being taken mostly from the strategy gaming and DnD communities. I understand your point of his perspective but to dismiss the perspective of the CORE community for RPGs is just wrong.

Originally Posted by snowram
At best the most in depth RPG most people have played is maybe Elden Ring, Skyrim or Witcher 3, games where you can cruise through by casually tapping two buttons and collect generic +2 damage gear. By comparaison, BG3 is very deep, from a gameplay standpoint and especially from a narrative one with its branching story.

Your premise is accurate, however it does NOT negate his point.

Originally Posted by snowram
To get back to the topic title, we can absolutely say that Larian games are "bad" for that fringe player base who takes pride in playing the most obtuse game possible. But at some point you have to realize that CRPG games doesn't have to be shackled by that arbitrary criteria, just like FPS became more appealing than Quake.

No one is saying the genre should be shackled, but is watering down a genre the best thing for it? Sure you might increase mass appeal but at the expense of your core community? What is wrong with focusing on a core community? Why do we feel every game needs to be for everyone? Why can we not have games with very specific targets instead of games with no real focus?

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Originally Posted by Zentu
No one is saying the genre should be shackled, but is watering down a genre the best thing for it? Sure you might increase mass appeal but at the expense of your core community? What is wrong with focusing on a core community? Why do we feel every game needs to be for everyone? Why can we not have games with very specific targets instead of games with no real focus?
EXACTLY!!

This is very much my core criticism. And we are seeing this same trend in every form of entertainment, from TV shows to movies to music to fiction novels and amazingly sometimes even sports! And now, very tragically, also video games (and specifically RPGs). It is all about oversimplifying/dumbing things down to the lowest common denominator as the way to maximize your audience.

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I think we can agree to disagree at this point. You see "oversimplification" and "dumbing down", I see streamlining and refinement of the genre. Regardless of who is right I am very glad that BG3 is that way. I spent some amazing time with dozens of friends who would have never touched a CRPG otherwise. And I don't see them as "the lowest common denominator", far from it.

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In my experience, mass entertainment has not been dumbed down. It has always been dumb. It is more likely that people refine their tastes and become more sophisticated as they leave their childhood behind.

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Originally Posted by Zentu
Originally Posted by snowram
Elden Ring or Witcher 3, games where you can cruise through by casually tapping two buttons and collect generic +2 damage gear.
Your premise is accurate

Eh, I'd say it's pretty inaccurate. Skyrim sure, Witcher 3 and Elden Ring, no so much.
They both have branching paths/choices and endings and frankly, more interesting than BG3's choices being good vs dumb bad. They also have more endings than BG3 had on release too.
And while not as mechannically complex, they both require as much, if not more, thought put into a build or fighting a boss. Not to mention the amount of items and abilities you can get as well (Morso for ER than W3).

Either way, was just abit perplexed at those game's being used as a comparison for being "shallow" RPGs, but in keeping with the current topic:

Elden Ring also didn't really compromise on it's genre to get mass appeal either. Fromsoft, even if I might hate part of their formula, took their Dark Souls games and chucked it into an Open world format, added a few new things while not really simplifying much in the process.

Edit: Ignoring whether or not the combat is "dumbed down" or "streamlined", I'd consider the character's writing and the story itself (the lack of interesting alternate pathways, the inconsistencies in the plot and some aspects of the companions) to be a compromise from the cRPG genre.

But also, as another comparison, didn't really add much to the open world genre just like how I don't think BG3 will do much to change RPGs either.

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Originally Posted by Thunderbolt
Eh, I'd say it's pretty inaccurate. Skyrim sure, Witcher 3 and Elden Ring, no so much.
They both have branching paths/choices and endings and frankly, more interesting than BG3's choices being good vs dumb bad. They also have more endings than BG3 had on release too. And while not as mechannically complex, they both require as much, if not more, thought put into a build or fighting a boss. Not to mention the amount of items and abilities you can get as well (Morso for ER than W3).

Sorry the premise I was agreeing with is that most people see an RPG via the action adventure model of RPG and not the classic RPG of group/party as well as turn based.

Originally Posted by Thunderbolt
Edit: Ignoring whether or not the combat is "dumbed down" or "streamlined", I'd consider the character's writing and the story itself (the lack of interesting alternate pathways, the inconsistencies in the plot and some aspects of the companions) to be a compromise from the cRPG genre.

I agree with you, the CRPG genre typically has deeper story to them than the action adventure style games.

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Originally Posted by Thunderbolt
Originally Posted by Zentu
Originally Posted by snowram
Elden Ring or Witcher 3, games where you can cruise through by casually tapping two buttons and collect generic +2 damage gear.
Your premise is accurate

Eh, I'd say it's pretty inaccurate. Skyrim sure, Witcher 3 and Elden Ring, no so much.
They both have branching paths/choices and endings and frankly, more interesting than BG3's choices being good vs dumb bad. They also have more endings than BG3 had on release too.
And while not as mechannically complex, they both require as much, if not more, thought put into a build or fighting a boss. Not to mention the amount of items and abilities you can get as well (Morso for ER than W3).

Either way, was just abit perplexed at those game's being used as a comparison for being "shallow" RPGs, but in keeping with the current topic:

Elden Ring also didn't really compromise on it's genre to get mass appeal either. Fromsoft, even if I might hate part of their formula, took their Dark Souls games and chucked it into an Open world format, added a few new things while not really simplifying much in the process.

Edit: Ignoring whether or not the combat is "dumbed down" or "streamlined", I'd consider the character's writing and the story itself (the lack of interesting alternate pathways, the inconsistencies in the plot and some aspects of the companions) to be a compromise from the cRPG genre.

But also, as another comparison, didn't really add much to the open world genre just like how I don't think BG3 will do much to change RPGs either.
Yeah, I must admit that I was unjust to these games (although not for Skyrim, it compromised badly in every directions). My point that was players have longed for a game where they have to actively think about how to write their own story. Gear and dialogue options have to be chosen with consideration whereas TW3 very much underwhelmed me with its character progression and Elden Ring story is just an excuse to beat cool looking bosses. They are both amazing games though, the depth just isn't focused in the same place.

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Fair, should've probably replied to the original post.

Also, just incase, that 2nd quote was in regards to BG3 feeling compromised to appeal to mass audiences, although I guess some of it is due to how they do things like having to work around including Origin characters or multiplayer.

Originally Posted by snowram
My point that was players have longed for a game where they have to actively think about how to write their own story. Gear and dialogue options have to be chosen with consideration whereas TW3 very much underwhelmed me with its character progression and Elden Ring story is just an excuse to beat cool looking bosses.

Fair, but I can't help but think Larian could've done a better story if they chose a simplier script, like using a DnD Adventure Path as a base (e.g. ToEE (Only one I know off)) and put their own small spin on it + include their immersive sim aspects, so people can go wild with writing their own story, but still having that consistent plot throughline.
At this point, 3 games in, I don't trust them anymore to make a good original story.

Although, to ER/Fromsoft's defense (Even if I hate it), they generally do make interesting worlds for their games, it's just that in order to experience it you've gotta read 500 random items.

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Originally Posted by Zentu
What is wrong with focusing on a core community? Why do we feel every game needs to be for everyone? Why can we not have games with very specific targets instead of games with no real focus?

From a game design perspective, focusing on a core community can lead to stagnation. Where you rehash everything the same way because "That's what the playerbase wants"

A prime example of this would be my feelings towards ARPG's. A genre that has forever stagnated but gets lauded by hardcore fans of the genre BECAUSE it refuses to evolve (So it's forever braindead 1 button mashing infinite lifesteal loot fiesta)

While I'd personally like to see the genre move towards things like twinstick controls (Allowing more mobility and also helping me not get RSI because LMB does literally everything from moving to looting to targeting to attacking...), with more focus on smaller amounts of enemies but that actually present a threat so you have engaging combat (Especially if builds and itemization didn't just pump up a single skill to being godlike so everything else is useless in comparison) throughout the game and no stupid lifesteal bullcrap where your defense is "Stand there facetanking everything because you pump out so much damage than 0.3% lifesteal from a skill/item lets you heal up 4000% of your total HP per 0.1s"

But instead, we just get copy/paste the same tired systems, because "Core community"

From a business perspective... Well this one is obvious. Game for everyone = Everyone gives money to play it. Game for niche community = Only niche community gives money to play it.

Originally Posted by Thunderbolt
Eh, I'd say it's pretty inaccurate. Skyrim sure, Witcher 3 and Elden Ring, no so much.
They both have branching paths/choices and endings and frankly, more interesting than BG3's choices being good vs dumb bad. They also have more endings than BG3 had on release too.
And while not as mechannically complex, they both require as much, if not more, thought put into a build or fighting a boss.

I dunno about that... Sure, they have more endings than BG3 and W3 had more choices. But to be fair, ER had most of its endings being the same one just you have a different colour filter over the camera as you sit on the throne. It's only the Age of the Stars and Lord of Frenzied Flame endings that did something different.

As for thought into builds and fighting bosses? Ehh... Builds are pretty simple. Stack damage stats. (ER get some Vit and End to your comfort level). Boss fights... Hit boss. Dodge boss attacks. Rinse and repeat. Hardly more complex than BG3's boss beatdowns.

The only notable aspect about W3/ER combat was since it was real time, player reactions are put to the test while in BG3 it's simply a test of rolling a D20 (Or often in my case, a D1...)

In general, games don't really do much in terms of boss complexity. It's mostly just the same old variations of "Avoid bad stuff, hit bad guy" across all genres. From the top of my head, the only game with notable boss battles is Shadow of the Colossus. Since the entire game is literally about creative boss battles where you mix puzzle and platforming elements together to get to the giant monster weakspots and stab them.

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I'm not sure what that fella is griping about, possibly wanting some kind of challenge in a game that's supposed to be fun, but decrying the sad state of affairs of society in general...?
That subject has be the focus...and main gripe... of everybody that fought in WW2...we are all pathetic, weak, simpering fools that wouldn't last a week in the woods...
And certainly weren't the men that used to be!!!!

And, we're probably going to pay for it big time, sooner or later.

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Originally Posted by LeeRutland
IThat subject has be the focus...and main gripe... of everybody that fought in WW2...we are all pathetic, weak, simpering fools that wouldn't last a week in the woods...
And certainly weren't the men that used to be!!!!

LOL speak for yourself. Was only a few years back I did a camping trip for a week and we lived off the food we hunted, fished or gathered. We only packing in one days worth with us.

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Originally Posted by Zentu
Originally Posted by LeeRutland
IThat subject has be the focus...and main gripe... of everybody that fought in WW2...we are all pathetic, weak, simpering fools that wouldn't last a week in the woods...
And certainly weren't the men that used to be!!!!

LOL speak for yourself. Was only a few years back I did a camping trip for a week and we lived off the food we hunted, fished or gathered. We only packing in one days worth with us.
I assure you, you are a vast minority, my friend. I grew up hunting too, but I'm a lot older than most here. I have long thought that cutting the eastern seaboard power grid would be the smartest for those who wish us harm.

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Originally Posted by LeeRutland
Originally Posted by Zentu
Originally Posted by LeeRutland
IThat subject has be the focus...and main gripe... of everybody that fought in WW2...we are all pathetic, weak, simpering fools that wouldn't last a week in the woods...
And certainly weren't the men that used to be!!!!

LOL speak for yourself. Was only a few years back I did a camping trip for a week and we lived off the food we hunted, fished or gathered. We only packing in one days worth with us.
I assure you, you are a vast minority, my friend. I grew up hunting too, but I'm a lot older than most here. I have long thought that cutting the eastern seaboard power grid would be the smartest for those who wish us harm.

OH I understand. I saw a video, seems not that long ago, where they took two young people and gave them a series of task with no access to cell phones or the internet. Was hilarious as they did not know how to look up information at a library, actually had issues with a phone book and OMG the map was way to much for them.

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Originally Posted by Zentu
Originally Posted by LeeRutland
Originally Posted by Zentu
Originally Posted by LeeRutland
IThat subject has be the focus...and main gripe... of everybody that fought in WW2...we are all pathetic, weak, simpering fools that wouldn't last a week in the woods...
And certainly weren't the men that used to be!!!!

LOL speak for yourself. Was only a few years back I did a camping trip for a week and we lived off the food we hunted, fished or gathered. We only packing in one days worth with us.
I assure you, you are a vast minority, my friend. I grew up hunting too, but I'm a lot older than most here. I have long thought that cutting the eastern seaboard power grid would be the smartest for those who wish us harm.

OH I understand. I saw a video, seems not that long ago, where they took two young people and gave them a series of task with no access to cell phones or the internet. Was hilarious as they did not know how to look up information at a library, actually had issues with a phone book and OMG the map was way to much for them.

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Dear Lord, yes!
I have watched the young folks around me struggle with a map, and wonder how can that be? But I'm not patting myself on the back by any measure, because I've certainly let myself go, as I love sitting at the computer playing games rather than trekking the hills.

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Originally Posted by Zentu
No one is saying the genre should be shackled, but is watering down a genre the best thing for it? Sure you might increase mass appeal but at the expense of your core community? What is wrong with focusing on a core community? Why do we feel every game needs to be for everyone? Why can we not have games with very specific targets instead of games with no real focus?

Game devs are not obligated to make games that generally are at best a modest success. A game that the core community doesn’t like was not made at their expense.

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To tell the truth, I'm still trying to figue out what exactly Kanisatha and Zentu think is so bad about how the 5E rule set have been messed up in BG3.
Granted, I'm no expert on the rules but I just don't see what they don't like about the game.

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Originally Posted by Zentu
OH I understand. I saw a video, seems not that long ago, where they took two young people and gave them a series of task with no access to cell phones or the internet. Was hilarious as they did not know how to look up information at a library, actually had issues with a phone book and OMG the map was way to much for them.
Is this some sort of american thing? I am not the youngest, and I would not look up information in the library either. They tend to be just for lending books here. And I think you'd struggle getting by without a cell phone here, since a lot of services became digitalized, after covid. So I genuinely don't find it shocking that younger people are adapted to this lifestyle. That is the direction the world is going.

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Till the first major blackout. The question is wether you should rely on all the modern stuff only or have backup abilities.

To BG3, it may be watered down, but that is not my main criticism (which is Larian's terrible quest design). Compared to real stories/literature, also BG1 and 2 were simple and dumb affairs. A bit like people thinking Game of Thrones had a diverse and complicated story, while it is actually a primitive joke compared to real history.

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Originally Posted by geala
Till the first major blackout. The question is wether you should rely on all the modern stuff only or have backup abilities.

To BG3, it may be watered down, but that is not my main criticism (which is Larian's terrible quest design). Compared to real stories/literature, also BG1 and 2 were simple and dumb affairs. A bit like people thinking Game of Thrones had a diverse and complicated story, while it is actually a primitive joke compared to real history.
Well, we used to have blackouts quite often when I was young. Unsurprisingly, you could not do much either, because even in the ye olde times before internet a lot of services relied on electricity. I don't think being able to use a paper map or a library would be that much of a help if you live in a city.

As for BG3, I don't think it is watered down. I don't like how the main story is written, I think it is worse than what was in the EA. But I like the gameplay a lot, some mechanics in the original BG games felt underdeveloped (e.g. little influence of abilities on dialogues) or even nonsensical (like dual classing).

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Originally Posted by LeeRutland
To tell the truth, I'm still trying to figue out what exactly Kanisatha and Zentu think is so bad about how the 5E rule set have been messed up in BG3.
Granted, I'm no expert on the rules but I just don't see what they don't like about the game.
For me I don't like D&D mechanics generally, and 5e in particular, so this is not something specific to BG3. I find 5e D&D to be heavily watered down and simplified from 3.5e D&D. For others this is a good "streamlining" of the mechanics, but for me I much prefer the complexity of 3.5e rules; the more complex the more I like it. However, all D&D mechanics regardless of edition rely heavily on the randomness of dice to an extent that is too much for me. A little randomness at the margins is okay, and makes a game more fun. But at its core, I want mechanics where my choices and decisions as the player with respect to character building are what determine outcomes.

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Got it. I'm not a fan of relying on the dice roll myself, and admit to getting very frustrated with all those "critical fails".
To be honest I liked the combat system in Assassins Creed best, but I do like the turn based, party system, especially now that I am controlling all the characters in combat.

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Probably should've replied earlier for this, but I'm not sure on the etiqutte of "offtopic" conversations, but I guess it's fine in small quantities?

Originally Posted by Taril
From a business perspective... Well this one is obvious. Game for everyone = Everyone gives money to play it. Game for niche community = Only niche community gives money to play it.
I am curious to see where Owlcat goes from here.
While they are moving away from their core base of Pathfinder rpgs, they do seemingly want to keep their games being very complex cRPGs.
Will they make concessions for things like game complexity or Companion romances (Cause I see a ton of complaints of RT's options not being playersexual)? Cause they do seem to be watching what Larian does, atleast on the Marketing side (I think atleast).

Originally Posted by Taril
ER had most of its endings being the same one just you have a different colour filter over the camera as you sit on the throne. It's only the Age of the Stars and Lord of Frenzied Flame endings that did something different.

Well, I guess I just find Elden Ring's endings to be more interesting in their implications on the Lands Between as well as other people's interpretations.
That and how each ending is as valid as the other with them not being based on good/evil, with the exception of Frenzied, but even then maybe not. (Atleast to my understanding)
And well, by comparison, BG3 has:
1. "We've saved the universe and nothing really changes"
2. "I've killed/controlled the universe and I guess Faerun no longer exists?"
Tho, I guess some of the subplots (Raphael and Crown, Orpheus) might shake things up elsewhere somehow.

Originally Posted by Taril
As for thought into builds and fighting bosses? Ehh... Builds are pretty simple. Stack damage stats. (ER get some Vit and End to your comfort level). Boss fights... Hit boss. Dodge boss attacks. Rinse and repeat.
That part was more arguing against the "Generic +2 weapons" quote, which while the builds are pretty simple, the game does provide a ton of weapons/spells/ashes of war/etc to use and where most? of them are all valid options.
And well, I guess theres also learning the bosses movesets/weaknesses. Waterfowl dance says hi.

Originally Posted by LeeRutland
and admit to getting very frustrated with all those "critical fails".

Crit fails on skill checks are a LarianBrew thing. Also, running as a Halfling is such a godsend for not getting 1's anymore that I can never play another race.

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Originally Posted by Thunderbolt
Crit fails on skill checks are a LarianBrew thing. Also, running as a Halfling is such a godsend for not getting 1's anymore that I can never play another race.

This is not true Critical Fails have been something in table top for a LONG time. True it was an optional rule but Larian is not the creator or alone in the use of this.

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Originally Posted by Zentu
Originally Posted by Thunderbolt
Crit fails on skill checks are a LarianBrew thing. Also, running as a Halfling is such a godsend for not getting 1's anymore that I can never play another race.

This is not true Critical Fails have been something in table top for a LONG time. True it was an optional rule but Larian is not the creator or alone in the use of this.
Not for skill checks, only for attacks.

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Well, back to the point. Is BG3 bad for the genre?
I think not. It's a good game, it's a lot of fun, and people seem to love it. I have played it regularly, more so than I need to be doing.
I think it's good for the genre.

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Originally Posted by Ixal
Originally Posted by Zentu
Originally Posted by Thunderbolt
Crit fails on skill checks are a LarianBrew thing. Also, running as a Halfling is such a godsend for not getting 1's anymore that I can never play another race.

This is not true Critical Fails have been something in table top for a LONG time. True it was an optional rule but Larian is not the creator or alone in the use of this.
Not for skill checks, only for attacks.

Sorry to let you know but we had critical failure in skill checks back in the 1980s on table top.

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If the game is claimed to be based on a particular edition of the rules, and the developer creates a rule that differs from that, then it is their homebrew, regardless of if that rule has existed in other earlier editions.
In this case, BG3 is (loosely) based on 5e, which does not have ciritical failures or critical successes, except for attack rolls and death saving throws. Natural 1s and natural 20s have no extra effect anywhere except in those two specific cases.
Critical failures and critical successes on ability checks (5e does not even have 'skill checks', formally speaking) and saving throws is, in this case, Larian homebrew because they do not work that way in the ruelset upon which the game is based.

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I am not saying it is a base component of the game, I am referring to the original statement that seemed to indicate this was something Larian just thought up and created. Critical failure for even skill checks have been around LONG before Larian was a glimmer in Swen's eye. In fact the concept of critical skill failure has been in the DnD mindset for so long that there are long standing and common jokes about it. Go looking for something and it is sitting next to you all the time, "Well looks like a Nat 1 on that perception check, critical fail."

I will agree it is not a "standard" rule but it is one I always felt was a good rule to use.

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I don't think anyone thinks or ever implied that Larian invented the concept or were the first to imagine it. With respect, the original statement was just that critical failures on ability checks are a Larian homebrew... and the comment is correct, they are. The comment was just that this implementation in the game is a deviation from the ruleset it's based on that Larian brewed in. Which it is, and they did (the implication that I'd read in that comment was that if the player doesn't like that particular implementation, to thank Larian for doing it that way, not 5e D&D, which does not).

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Well, I guess using Larianbrew comes with the connotation/misunderstanding of that it was a Larian invented homebrew, rather than something that's existed for awhile in smaller spheres (Or larger, as I now know).

Which, in my short google searching, didn't show it was any sort of popular rule (i.e. didn't find anything) and I'm also rather an outsider to TTRPGs, so I just figured it was a rather unpopular rule and something that Larian decided to popularise/strongly utilize as iirc, "Failing is Fun" was tagline for the game in EA.
And for Games, I've only got Pathfinder, which doesn't have it either? (Although, I swear I Crit failed a Skill Check in Wrath once, but I could be remembering wrongly)

And yes, that was the implication; I can understand why for the randomness factor for a run (and the tagline) but I also don't want to deal with it ever again.

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The real issue with critical failure is not in the concept but rather the implementation. Using a D100 having an always happening critical fail roll is much better implemented. With the D20 it just seems to happen to often.

A further tweak that could make since is to limit critical failures to two circumstances.

  • Character does not have the skill in question. So when a character for example tries a lock pick but does not have Sleight Of Hand, then even with modifiers a natural 1 is a Critical Fail.
  • Conversely if the character has the skill but is somehow hexed, cursed, injured or whatever where even with modifiers the adjust score is a 1 or less there is a critical fail.



I personally like the risk of a critical fail as it adds suspense to the game. Using lock picking as an example BTW, there are other options. I always have a Wizard keep a Knock spell on stand by. I also always have my strength character carry an extra weapon just for door/chest bashing.

As for critical failures in other skill checks in the game they make sense. Trying to hide in shadows, even the best thief would occasionally with a lapse of concentration or some unexpected event (kicking a small pebble he did not see) can fail the hide and even potentially draw attention to himself. What about conversations with Charisma, the same thing. Maybe you made a cultural fopaux while speaking to the person. This happens to even the best public speakers and negotiators. This could result in a failure, even a critical failure under the worst cases.

Couple of other tweak ideas for the game that might help.

  • Turn off critical failure on Easy Mode or even scale it. Easy Mode for example has no auto failure period, the next mode up has auto failure but no critical failure, the harder modes have critical failure.
  • Another idea is a variant I see often used in Table Top games, a natural one means a reroll, a one or a two on the reroll is a Critical Failure.

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Some of the posts on this page got RPG history backwards.

Dumbing things down / "streamlining" had been the name of the game ever since the early to mid 2000s, safe for a couple tiny indies (Spiderweb with Jeff Vogel et all). No genre had been as fucked with as RPGs, numerous studios and major publishers closing for good prior. Even Immersive Sims at least had Arkane... The few remaining RPG studios meanwhile did everything they could to hide that they were actually still in the business of still making RPGs. Targeting crowds who'd prior never touched one before.

This only ever turned around when Kickstarter and digital distribution rolled around. Which Larian were a part of... and which lead to BG3. So for BG3 to occupy the spot somewhere in between is actually kind of providing the transition games that have been missing all along. Bioware et all stopped making even stuff like Kotor or Dragon Age Origins, which were basically baby's first RPGs (the original Baldur's Gate had hardly been a hardcore RPG to begin with).

Originally Posted by Thunderbolt
I am curious to see where Owlcat goes from here.

I'd love them to target quality over quantity for once. With three huge games in the space of but five years plus countless DLC, they are basically the assembly liners of CRPGs, and it shows in all aspects including quality of content. But it seems part of their business to keep pumping out releases like that so that they have new stuff on the shelves at all times generating income. But that's a bit OT.

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Originally Posted by Sven_
Some of the posts on this page got RPG history backwards.

Dumbing things down / "streamlining" had been the name of the game ever since the early to mid 2000s, safe for a couple tiny indies (Spiderweb with Jeff Vogel et all).
Yep, I've really liked the Geenforge series, such an interesting setting & writing.

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Originally Posted by Sven_
Dumbing things down / "streamlining" had been the name of the game ever since the early to mid 2000s, safe for a couple tiny indies (Spiderweb with Jeff Vogel et all). No genre had been as fucked with as RPGs, numerous studios and major publishers closing for good prior. Even Immersive Sims at least had Arkane... The few remaining RPG studios meanwhile did everything they could to hide that they were actually still in the business of still making RPGs. Targeting crowds who'd prior never touched one before.

To be fair... "RPG" is such a nebulous term... Pretty much every game can be categorized as a "Role Playing Game". Even in Pong you're "playing the role" of a table tennis player.

The genre defining features of an "RPG" makes it even worse given that the typical staples of the genre... Have nothing at all to do with role playing. Things like stats and levels and equipment... As opposed to actually relevant RP content like good writing, deep characters, great worldbuilding...

Like, the genre is often defined by the more spreadsheets you need to build a character, the more "Hardcore" it is. While the deeper narrative based games like Life is Strange or Telltale's Walking Dead get sidelined as "Adventure Games"

It's honestly one of my biggest beefs with the genre as a whole. Irregardless of whatever subgenre of RPG it is, CRPG, JRPG, ARPG (The latter being the most egregious in it, where you're lucky if there's even a story in the first place let alone a GOOD one)

They keep using the term "RPG" yet the games focus on everything but actually role playing. Instead just being some form of Leveling/Stats/Loot based adventure game. At this point I'm not sure if the genre will ever actually get around to being about narratives and playing a role within said narrative or if it will continue to be epitomised by spreadsheet simulators and tacked on romances.

Originally Posted by Sven_
I'd love them to target quality over quantity for once. With three huge games in the space of but five years plus countless DLC, they are basically the assembly liners of CRPGs, and it shows in all aspects including quality of content.

I wouldn't hold your breath on that one. They recently put out a survey focused on gauging how people buy and play games and with some focus on popularity of major IP's (Like Star Wars, LotR, Fallout, WH40k etc) suggesting they're looking at getting rights to another major IP to produce another game and seeing how soon they can cash in on it.

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Originally Posted by Sven_
I'd love them to target quality over quantity for once. With three huge games in the space of but five years plus countless DLC, they are basically the assembly liners of CRPGs, and it shows in all aspects including quality of content.

Eh, idk. In terms of bugginess, they could do with developing for a bit longer, but the effort, and dare I say, passion for setting they are using, is definitely there in their games.
But given that cRPGs are very niche, I can imagine their budget might be a bit thin.
So maybe they should pivot to an easier rule system which might capture a larger audience, but other areas of quality like full VO might be a mistake, given that it didn't help Deadfire.

Ofcourse they could just pivot to a different genre, like Obsidian with the Outer Worlds, which has done better than Deadfire.

Originally Posted by Taril
First half

Well, genre tags like RPG and Adventure games seem to be based on the history of the games and generally what Game designers have all agreed on than what they actually mean in a dictionary or what the game is actually like.
Where RPGs have a history with TTRPGs, where character development/building and combat are the central pillars.
Whereas Adventure games focus on the narrative with little to no combat involved (Unless you add the "Action" prefix).
Atleast going by definitions, like from here: https://adventuregamers.com/articles/view/17547

I guess it makes the difference between something like The Witcher 3 and RDR2, where RDR2 is an Action-Adventure game because it doesn't have character building, even though the role playing aspect is almost identical.
(Although, in the end, it's just arguing over semantics, I guess)

The other part I don't see is how RPGs don't have or focus on a narrative of some sort. I personally can't think of any RPGs that don't have one, even ARPGs and I also consider cRPGs to be the best at telling deep interesting stories and characters.
However, yes, the "Role playing" part is fairly limited in most ARPGs, atleast from the ones I can remember.

Originally Posted by Taril
They recently put out a survey focused on gauging how people buy and play games and with some focus on popularity of major IP's (Like Star Wars, LotR, Fallout, WH40k etc) suggesting they're looking at getting rights to another major IP to produce another game and seeing how soon they can cash in on it.

Tbf, there were also a bunch of smaller IP's in there like Babylon 5, so it looked more like a list of popular IPs at Owlcat that they would be interested to work on based on whats popular in their community than a cash grab.

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Originally Posted by kanisatha
Originally Posted by LeeRutland
To tell the truth, I'm still trying to figue out what exactly Kanisatha and Zentu think is so bad about how the 5E rule set have been messed up in BG3.
Granted, I'm no expert on the rules but I just don't see what they don't like about the game.
For me I don't like D&D mechanics generally, and 5e in particular, so this is not something specific to BG3. I find 5e D&D to be heavily watered down and simplified from 3.5e D&D. For others this is a good "streamlining" of the mechanics, but for me I much prefer the complexity of 3.5e rules; the more complex the more I like it. However, all D&D mechanics regardless of edition rely heavily on the randomness of dice to an extent that is too much for me. A little randomness at the margins is okay, and makes a game more fun. But at its core, I want mechanics where my choices and decisions as the player with respect to character building are what determine outcomes.

I see it the same way, generally. I'm not a big fan of randomness as core concept out of combat. In combat it is ok. However there is the possibility to make randomness out of combat bearable, by choosing appropiate numbers to achieve. Larian here in my opinion totally failed in many cases, they seemingly think it's ok to block bigger parts of quests and areas behind high numbers.

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Originally Posted by Thunderbolt
Where RPGs have a history with TTRPGs, where character development/building and combat are the central pillars.

The central pillar of TTRPG's is the playing of a role. That's literally the entire purpose of them. You role play a character within a narratively driven campaign.

The character building and combat are just vehicles to help drive that narrative, by providing interaction with the narrative based on decisions made (Things like "The Rogue unlocks a door" or "The Cleric keeps someone alive by healing them" or "The Bard persuades enemies to be friends")

Originally Posted by Thunderbolt
The other part I don't see is how RPGs don't have or focus on a narrative of some sort. I personally can't think of any RPGs that don't have one, even ARPGs and I also consider cRPGs to be the best at telling deep interesting stories and characters.

Simply having a narrative is not the same has having a focus on a narrative. For example, Mario games have the narrative of "Save the princess from Bowser" but that's not a focus on narrative, it's merely a passing setting..

As far as games not having a narrative... I couldn't tell you if Path of Exile had one. Similarly Grim Dawn barely has one (It starts off great with the whole "You were possessed by an Aetherial and were being hanged because of that... But during the hanging the Aetherial leaves and the hanging is thus stopped" then it's just "Bad guys ahead need killing" in various flavours), though ironically Grim Dawn has more emphasis on actually role playing than most ARPG's as you make choices within the world (They're just narratively inconsequential as they're mostly "Which faction do you side with")

There are other games that have less focus on narrative like the Disgaea series where you'll have a central story... Which progresses once every few stages. Then the remaining 70% of the game has nothing to do with it, with post-game stages, bonus stages and the item world... Honestly 100%ing the game would involve 99% of your gameplay being anything but the story (And mostly being leveling your characters to level 9999 a hundred times each)

Same with Monster Hunter games where again much of the content is post-game stuff (Not that the story is ever particularly notable and is normally "Oh noes, a more powerful monster is angery!")

Originally Posted by Thunderbolt
Tbf, there were also a bunch of smaller IP's in there like Babylon 5, so it looked more like a list of popular IPs at Owlcat that they would be interested to work on based on whats popular in their community than a cash grab.

The fact that they're doing a survey to try and gauge interest in IP's rather than making a decision based on what THEY want to make is indicative of being a cash grab. Since even if a "Niche" IP ends up being more popular and they make that, their decision is still being made based around what will be the most profitable rather than what they had a vision to create.

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Originally Posted by Taril
though ironically Grim Dawn has more emphasis on actually role playing than most ARPG's as you make choices within the world (They're just narratively inconsequential as they're mostly "Which faction do you side with")
logged in just to thank you for mentioning it
cuz i realized it too a couple of weeks ago

hey people
just imagine a hacknslash that is better in world reactivity than a goty of goty of goty of goty rpg
sure, grim dawn's choices are simple and mostly are "rep faction gear + some quests" vs "another dungeon + another boss"
sure, grim dawn's choices do not change the main plot, its still "kill the tentacle thing / fleshy aetherial thing / korvaak" (same as bg3)

but then you look at bg3 choices and realize that almost all of them (or maybe literally all of them with that knockout patch?) are "you get a quest / exp / gear / another npc" vs "lol u get nufin gtfo"

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I think it will be great for the genre. A massive success usually serves to inspire others to try and surpass it.

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Originally Posted by Taril
I wouldn't hold your breath on that one. They recently put out a survey focused on gauging how people buy and play games and with some focus on popularity of major IP's (Like Star Wars, LotR, Fallout, WH40k etc) suggesting they're looking at getting rights to another major IP to produce another game and seeing how soon they can cash in on it.

Well, I've actually done it. Un-installed WOTR for the third time since release. And still not being finished with the save. I mean, I respect those guys. They're basically an assembly line production of CRPG content, instead of cheap MOBA clones. Churning out stuff at an alarming rate. You've got to respect that some.

But the final straw this time was the demon city in about Chapter 4. And me being tasked of doing endless busywork errands all through that city. Which meant engaging over and over again with loading bars and a camera that has to be rotated so that paths through the city open up.

As much as I like the good bits of their games when I find them, I can't do this anymore. They're making content worthy of 40-50 hours campaigns and stretch them to last up to 100 hours plus. And it says quite a bit that even out of such an extraordinary place (a demon city), they milked the absolutely ordinary (errands and busywork). Plus then added tedium on top of that (the camera that needs to be rotated constantly).

Not sure where Larian are headed next (wasn't a huge fan of DOS, plus genre history shows that every RPG studio who's hit it big desperately tried to go even BIGGER at a massive cost). But Owlcat... maybe on another day if I have nothing left to play again. And way too much time on my hands (the in-game clock even in Chapter 3 of 6 showed like 70-80 hours in WOTR, and I played most of it in real-time rather than TB).

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Originally Posted by Taril
The central pillar of TTRPG's is the playing of a role. That's literally the entire purpose of them. You role play a character within a narratively driven campaign.

My bad, I worded that sentence badly. I should've said:
"Where RPGs have a history with TTRPGs, the design elements that game designers have seemingly used to define the RPG genre, would be character development/building and combat."

Originally Posted by Taril
Middle Part

Right, with examples I can see what you mean. Odd that Monster Hunter is considered a RPG.
I was thinking that while most "Looter Shooter"/"Dungeon Crawler" ARPGs are abit weak on their story (assuming it has one), they still counted as something, even if their role playing element is very limited.

Although, like Disgaea, I guess most J/ARPGs tend to focus on providing post-game content over providing a story.
However, there are a bunch of RPGs that are completely focused on their story until they switch to post-game and its' narrative is still relevant for that post-game content. Two I can think of are FF14 and Dragons Dogma. Warframe as well as the Diablo and the Borderlands games might count too even with their non-existant role playing.

And there are those ARPGs that do completely focus on their story from beginning to end such as Nier Automata or any CDPR games.
(Dunno much about JRPG's tho)


Originally Posted by Taril
The fact that they're doing a survey to try and gauge interest in IP's rather than making a decision based on what THEY want to make is indicative of being a cash grab. Since even if a "Niche" IP ends up being more popular and they make that, their decision is still being made based around what will be the most profitable rather than what they had a vision to create.

Eh, idk; Them including more niche IPs wouldn't make much sense given that even if it's popular within their community, chances is that it wouldn't be that popular outside (assuming something like that was even chosen).
They did change how they did DLC after a community survey and the two that have been released so far wouldn't be considered Cash grabs.

In saying that however, it's pretty much speculation until after their next game as to whatever that survey was for.

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Originally Posted by Sven_
But the final straw this time was the demon city in about Chapter 4. And me being tasked of doing endless busywork errands all through that city. Which meant engaging over and over again with loading bars and a camera that has to be rotated so that paths through the city open up.

I take it you haven't played Owlcat's Warhammer 40k: Loading Bars - Err, I mean Rogue Trader then.

Ridiculous amounts of looading screens for simple things... For no reason. Like, I can go from the ship to any location in a city... But getting back to the ship? No, I have to go through each district (With a Loading Screen) to get to the docks to then go to the single "Return to ship" and ensuing Loading Screen.

Heck, even when exploring a planet, you might get enough Profit Factor to be able to buy something you want... But to do so you run back to the start of the planet for the "Return to ship" transition > Loading Screen > Now you're on the Galaxy Map so you have to press the "Go to Bridge" button > Loading Screen > Now you're on your ship and you can go trade stuff and access your stash (Stash is locked behind another Loading Screen) okay back to the planet that means access the navigation > Loading Screen > Back to the Galaxy Map so reselect the planet > Loading Screen > Finally you can run back to where you were before you wanted to do a minor task...

All the time, these Loading Screens aren't insignificant. Even on an SSD they're lasting like 30-40 seconds for whatever reason... I swear it feels like I spend more time in Loading Screens than actually playing the game.

Though what gets me about Rogue Trader is the god awful balance. Melee is super gimped because it takes so many stats and is still garbage. While you have obscenely OP things like Operative with Tactical Knowledge that gives them +flat damage and gives the entire party +armour that stacks infinitely. Literally in one of the early "Hidden boss" during Act 1 I ended up having my Operative's gun that normally does 3-5 damage per shot dealing 120-130 damage per shot (And can burst fire for 8 shots as a standard action compared to a melee character who can hit once for 7-14 damage at this point...) with my entire party having over 100% damage reduction from armour...

Originally Posted by Thunderbolt
Eh, idk; Them including more niche IPs wouldn't make much sense given that even if it's popular within their community, chances is that it wouldn't be that popular outside (assuming something like that was even chosen).
They did change how they did DLC after a community survey and the two that have been released so far wouldn't be considered Cash grabs.

All that means is that they're resigning themselves to their existing playerbase rather than doing a BG3/Elden Ring and targeting a wider audience.

Which at this point, is probably what they expect given how WotR/Rogue Trader performed with them being targeted at existing fans.

It's still coming down to they're looking at what is popular rather than doing what they want which is literally the cash grab mindset.

A comparison would be Classic Blizzard vs modern Bli$$ard;

Classic Blizzard made games that THEY wanted to play. So we got amazing titles like Warcraft 1-3, Diablo 1&2 and Starcraft 1&2.

Modern Bli$$ard makes games based on what is popular so we got Overwatch 2, Heroes of the Storm, Diablo 4, Diablo Immortal... Bunches of cash grab games designed to hit what is popular at the time earn a quick buck.

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I'm gonna speak up to say that I think Owlcat games' stuff is great. Do they have flaws? Sure they do, what game doesn't? But I think the whole is better than the sum of their parts, and those parts in general are overall pretty good. Wrath of the Righteous is my favorite game, I think it's fantastic. I'm also currently in the middle of my second playthrough of Rogue Trader in a row. I'd been playing through Kingmaker again and the only reason I didn't finish it was because Rogue Trader came along. The games are massive and they make real swings when it comes to systems. You may not like the systems they add to their games (I actually really do) but they're trying to add something to mix up the genre and I think the games would be lesser for their absence. I also think their writing is excellent. They have a style of storytelling that I absolutely love, that puts the focus on the player in a way I think highlights some of the best aspects of the genre. Saying they're just out to produce cash grabs ignores the amount of work that goes into them. Could their games use more time in the oven? Yeah, definitely- I'm not a fan of the loading screens but they don't annoy me all that much personally - but that's a problem that seems to just be all over the PC gaming landscape nowadays, I don't think they're any more or less guilty of that than some other studios. Hell, look how long it's taking BG3 to get things together.

I also did not think when I took the survey that they were actually looking at those IPS to make games of. I took it more as them just wanting a broader sense of what their fanbase is interested in, not a direct "what's our next game going to be?" question. I mean, I love them but do you really think there's any chance they get their hands on the license for Lord of the rings or Mistborn?

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Wait wait wait, hang on, at the beginning of this mini-discussion, you were complaining that Owlcat was trying to make a cash grab by going after another popular IP to, presumably, expand their existing playerbase and now your saying the opposite, that they have resigned themselves to make whatever their community wants for a cash grab?

And your saying it's okay and not a cash grab for Larian to pivot to a popular IP (DnD) using the name of a already fairly well known series of games because they wanted to expand their playerbase (which, mind you, is exactly what Larian's CEO has said in an past interview) but it is a cash grab because Owlcat sent out a survey...?
(And it's debatable if Larian even cares for the DnD Ruleset)

Originally Posted by Gray Ghost
I also did not think when I took the survey that they were actually looking at those IPS to make games of.

I guess I am kinda hoping they did it for a new game, if only for the tiniest amount of hope they make something Babylon 5 related.

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Originally Posted by Thunderbolt
Originally Posted by Gray Ghost
I also did not think when I took the survey that they were actually looking at those IPS to make games of.

I guess I am kinda hoping they did it for a new game, if only for the tiniest amount of hope they make something Babylon 5 related.

And I wouldn't hate it if they did something with the cosmere. Now I think about it, there IS a mistborn ttrpg, and a stormlight one is getting crowdfunded this year, so it's not AS farfetched maybe, I just don't think it's likely. Pathfinder it seems like there's some decent relationship there with Paizo. Plus they're a smaller games company so it was in their interest to get their name out there more with a video game. And Games Workshop seemingly lets everyone and their mother make a game based on their IP. But a lot of those other IPs there seem pretty unlikely. Was Wheel of Time on there? I'm pretty sure it was and I don't think the Jordan estate is going to be looking to expand in that direction.

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Originally Posted by Gray Ghost
Saying they're just out to produce cash grabs ignores the amount of work that goes into them. Could their games use more time in the oven? Yeah, definitely

They definitely put more stock into releasing content in a timely fashion than making the best product possible.

Which is more "Cash-grabby" than many other studios.

Originally Posted by Gray Ghost
I also did not think when I took the survey that they were actually looking at those IPS to make games of. I took it more as them just wanting a broader sense of what their fanbase is interested in, not a direct "what's our next game going to be?" question. I mean, I love them but do you really think there's any chance they get their hands on the license for Lord of the rings or Mistborn?

You mean like they have a casual interest in what platforms you play games on, how often you buy games, whether you buy games at full price or wait for sales?

The entire survey was nothing but a gauge for their releases. That it went over your head doesn't mean it's not there (I personally have experienced enough of these sorts of surveys to be able to see behind the facade of general curiosity about playerbases).

As far as getting licences for LotR? I mean did you see the last LotR licenced game? Gollum? Contender for "Worst game ever"?

Star Wars might be trickier but even then Disney has been running that IP into the ground as of late so some rando company making a SW game isn't too far fetched.

Originally Posted by Thunderbolt
Wait wait wait, hang on, at the beginning of this mini-discussion, you were complaining that Owlcat was trying to make a cash grab by going after another popular IP to, presumably, expand their existing playerbase and now your saying the opposite, that they have resigned themselves to make whatever their community wants for a cash grab?

I never said anything about expanding their playerbase. Using metrics to target IP's that their community find popular is still looking at trying to maximize profits even without "Expanding existing playerbases"

Originally Posted by Thunderbolt
And your saying it's okay and not a cash grab for Larian to pivot to a popular IP (DnD) using the name of a already fairly well known series of games because they wanted to expand their playerbase (which, mind you, is exactly what Larian's CEO has said in an past interview) but it is a cash grab because Owlcat sent out a survey...?

When did I ever say it wasn't a cash grab on Larian's part?

HOW MUCH of one is something I wonder. As I don't know if they were offered the DnD IP and took advantage of it (Despite not liking DnD ruleset as they've mentioned it had restricted them and we can see from all the homebrewing they've done) or if they actively sought out the IP purposefully because it would lead to profits.

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Originally Posted by freezeme
but then you look at bg3 choices and realize that almost all of them (or maybe literally all of them with that knockout patch?) are "you get a quest / exp / gear / another npc" vs "lol u get nufin gtfo"
Yeah this is the worst thing of all about BG3. They talk a good talk about being a game of choices and consequences, but it is complete BS. Sure, it has a ton of choices, but all of them are entirely superficial and meaningless, where they give people the feeling, the *illusion*, of a choice even though nothing meaningfully happens or changes in the world or the story or the quest. BG3 is the most railroady RPG of all time.

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This is exactly opposite of my experience with BG3. I played it twice (good sorcerer and evil Dark Urge) and made completely different choices and I felt like playing different games. You may have a different view on this, sure, but it doesn't mean it's a reality.

There are things I don't like in how the story goes or things that feels unfinished or cut, but the feeling of meaningful choice is on of stronger points of BG3.

I don't want to say simple "please, play the game first", because I formed opinion on games I haven't played myself too, and there is nothing wrong with that, but it's... really not how you described with BG3, at least to me. In fact, playing BG3 made me put more attention of lack of meaningful choices in each crpg I played after BG3.

Like, Rogue Trader is a game with truly stellar writing (really, something I haven't seen since Disco Elysium), but the choices mainly comes down to following one of three paths (dogmatic, heretical or iconoplast). There is no sense of "role playing" your character the way you can do in BG3.

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I agree, I found many of my choices produced very different outcomes. I've played the game several times and during EA, I must have played Act I at least several dozen times. I'm still coming across new things and different outcomes.

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Originally Posted by Cahir
This is exactly opposite of my experience with BG3. I played it twice (good sorcerer and evil Dark Urge) and made completely different choices and I felt like playing different games. You may have a different view on this, sure, but it doesn't mean it's a reality.

There are things I don't like in how the story goes or things that feels unfinished or cut, but the feeling of meaningful choice is on of stronger points of BG3.

I don't want to say simple "please, play the game first", because I formed opinion on games I haven't played myself too, and there is nothing wrong with that, but it's... really not how you described with BG3, at least to me. In fact, playing BG3 made me put more attention of lack of meaningful choices in each crpg I played after BG3.

Like, Rogue Trader is a game with truly stellar writing (really, something I haven't seen since Disco Elysium), but the choices mainly comes down to following one of three paths (dogmatic, heretical or iconoplast). There is no sense of "role playing" your character the way you can do in BG3.

My experience with BG3 was that in playing it, the only time the game feels different is if you try and play different alignments. To mere hallmark of good roleplay in a game is how wll you can play the same morality and sill feel like a different character. I have started several runs of BG3 and my characters quickly feel the same, and I feel like I lack a lot of choices I'd want my character to say. I have not felt like that at any point jn my two rogue trader playhroughs. I feel in BG3 like if I want to play a good character I'm gonna see pretty much the same things. But even as I was playing he heretic path in rogue trader I could see other interesting ways I could roleplay a heretic. Honestly I found BG3 very disappointing as a roleplay experience, and I've felt that way since early access.

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I had a somewhat similar impression. I have 10 Durges going right now, one for each dragonborn/draconic sorcery lineage and each Alignment more or less. They are effectively all the same character, one Din with 10 variants, just to see how different I could make it feel for each out. A tetractys-Din or something along those lines hehe. I've been using pretty much the same visualization which is a riff on my favorite dragonborn head - this one...

https://www.artstation.com/artwork/OGdZJw

They all got the same patina for the scales, black in the look though that's just cosmetic. I change the eye colors too, which to me would be something like a new age-y aura or whatever - subject to change - and of course there's the option for that 11/1 split on the lvl spread to mix things up along the way. I tried to keep it simple, cause many Durges die with honours on the road to Baldur's Gate, and then they have to try again for the endless Groundhog's day. My char creation process is streamlined, and my dream guardian is always the same - the default.

Jah Din and Nah Din have both crossed the finish line. Bah Din is pretty far along and about to make a run for the Netherbrain. Xah Din keeps dying cause he's a Poison Dragon Sorcerer (poison spray has gotta be the best cantrip since True Strike lol). You get the idea. The idea was to make it about the choices more than the mechanics, though I left some wiggle room to not get too bored, with flavor coming from the lineage or the 1 lvl dip. For the most part I followed the lore, in that the metallic dragons trend towards good and such, but not always.

I find that more than anything else, what makes each run feel distinct is party comp and the choice of companions in the active party, more than say the choice to play it good/evil or lawful/chaotic. Frequently the dialog options will give the same results. Or if they are clearly going to give different results this comes mostly from the meta, and the whole character is a meta character. The RP in this case is to reconcile the meta with what is happening, stuck in a time loop. I wouldn't go down this road, except that it sorta works for my BG sensibility, as like a DARK comedy. Anyway, the choices and different feels, those tend to come down to who's along for the ride, as I can then key off that for the little stuff. I think to capture the spirit of roleplay I'm after what is required would be way more during character creation, and early branching.

I keep guessing that maybe my initial responses to those early dialogue options might have further reaching consequences, you know like whether I curse whoever did this to me, or try to remember my name, whatever happens with Us, how I respond to the first corpse, the choices made vis a vis Alfira/Quill. Whether Minthara gets to come along, or things of that sort. Most of my special dialogue prompts coming from Class don't seem to have an impact, other than which lines get read immediately afterwards. Sometimes the Medicine check coming from the Haunted One background will open up a new dialog branch, but it doesn't really do what I was hoping, which would be to change the direction of the quest or open up new questlines, and things of that sort. It's iterative sure, but not quite in the way I thought it might be. Once I strip away all the cosmetic features on the surface and just get right down into it. I also feel like the cosmetic options just aren't all that different really, but I've been hung up on that for a long ass time. I think the zots need to go into char creation stuff, starting equipment, entering fields that have meaningful impacts on what sort of story then gets delivered. A little matrix of things that happen near the start, which then define what's going to happen later.

I think this is why I liked Durge more than Tav or the Origins, because Durge wasn't a totally pre-established companion Character in the way that the Origins were handled (Durge has a default visualization the same way Tav has Generica the High Elf Tav Barbarian, but it's not set and the portrait display in the initial menu shows the mysterious anybody figure.) This is the sort of thing I want from a Custom character in a BG style game. Like clearly they're never going to give me what I really want with all the bells and whistles to make every PC feel completely unique (What I'd want from D&D) but there's enough there to keep me interested. Although I've done it now like almost a dozen times, and there's only so much there that gives a real branch. If that makes sense.

In the moment though, I do find the approach to the encounters is pretty variable, even with all the meta and trying to choose the road not taken, and I think that is what I find appealing, even if this sometimes requires a suboptimal path or a break with RP where I have to headcanon something to make it work to my satisfaction. I think they could also do more on this front with early itemization or perhaps things like one off companions/familiars, the sort of stuff that becomes character defining rather than switched out when you meet the next thing. I think the place to set up the big branches should all be in the first Act, and the stuff that happens in Acts II and III should diverge more widely based on whatever went down earlier at the start of the game, or even in Char creation.

ps. Oh and one other thing, which is more QoL, but I had to give all my Dins a different prefix for their names, because it's really difficult to determine who's who from the loadgame files if I don't do this. It would be so much more convenient if I could pull up a character sheet to see what's going on in that save instead of just a screenshot.

[Linked Image from i.ibb.co]

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For me, I actually don't mind at all if different dialogue options lead to the same outcome. So log as there are still a couple different outcomes I actually prefer that. It means I can make my character varied in the reasoning and responses to different events, it makes me feel like my character has an internal life, like they have complexity of their own. In my first run I enjoyed being able to play a prideful, openly dismissive heretic and then changing tack and playing more lip service to the Imperium for the sake of hiding my plans. I felt as though I was able to make and play a character who was actually complex and a character in their own right, while after a while I felt disconnected to my Tav and now I feel that Tavs are just a vehicle for messing around with the story rather than actually a character able to express any sort of internality.

That's where the roleplay in BG3 falls flat for me. To me being able to have lots of varied reactions voicing my character's thoughts is more important than gameplay stuff. I like being able to give my characters unique arcs and development even hour I generally go down he same story paths.

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Originally Posted by Gray Ghost
Was Wheel of Time on there? I'm pretty sure it was and I don't think the Jordan estate is going to be looking to expand in that direction.

I can't recall, all I remember was The Expanse and Discworld. Although, I did read that WoT's game license was sold to another company but I can't tell who owns it now.

Originally Posted by Taril
You mean like they have a casual interest in what platforms you play games on, how often you buy games, whether you buy games at full price or wait for sales?

The entire survey was nothing but a gauge for their releases.

Well yeah, they're obviously asking for feedback on how they can maximise how they spend money on marketing and trying to improve their "market impact" (for lack of a better word), which I don't see as a negative thing for them to do.

Originally Posted by Taril
I never said anything about expanding their playerbase. Using metrics to target IP's that their community find popular is still looking at trying to maximize profits even without "Expanding existing playerbases"

Even so, going after Major IPs would obviously make Owlcat more known and bring in more people to play their games, which is what you seemed to imply they were doing.

Originally Posted by Taril
When did I ever say it wasn't a cash grab on Larian's part?

HOW MUCH of one is something I wonder. As I don't know if they were offered the DnD IP and took advantage of it

Well, you didn't seem to consider it to be a cash grab when you put BG3 with Elden Ring (Unless you consider ER to be one too) as only attempting to capture a wider audience without pure profit in mind.
And given that ER was an evolution of Fromsoft's rules and an original IP, it wouldn't be in the same boat as BG3.

Also, they did purposefully seek out BG3, given they had to pay for it. (They originally wanted the DnD license after Dos1, but WOTC said no)
Here is the full quote too: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=660739#Post660739

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For the recent discussion, Act 3 feels the worst for this kind of stuff.

Nothing you do or have done in the previous Acts really change much here; Play good and everything feels samey, play evil and you get less stuff.
And in general, Act 3 feels like a "roller coaster" of sorts, going from one random situation or side quest to the next.
Atleast Durge makes Act 3 feel abit more involved with the main story.

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Originally Posted by Thunderbolt
Well yeah, they're obviously asking for feedback on how they can maximise how they spend money on marketing and trying to improve their "market impact" (for lack of a better word), which I don't see as a negative thing for them to do.

On its own, sure it's a normal thing to do.

But when you combine it with their tendency to rush out games, it comes across as more like the average AAA studio where it's all about making quick money not good products.

Originally Posted by Thunderbolt
Even so, going after Major IPs would obviously make Owlcat more known and bring in more people to play their games, which is what you seemed to imply they were doing.

Then I must be more concise with my words.

*Ahem*

Given that the survey will only be seen by those that have an active interest in the company, either through being fans of their games, the genre or having an heard about them from such people, the survey is directed towards current consumers. When looking at popularity of things via the survey, this is indicative of looking for what is popular among their existing playerbase. So what they are looking to do, is capitalize on whatever is the most popular IP among their current playerbase to maximize their profits by ensuring that existing customers are inticed into purchasing their newest title, with the idea that they wish to simply use a popular IP to sell their next title as opposed to making something stand alone good enough to please their playerbase.

Whether or not such an IP has popularity outside of their existing playerbase is irrelevant as such interest will not be reflected in the survey because of the aforementioned reasoning that people who are not existing customers will not see the survey in the first place.

Originally Posted by Thunderbolt
Well, you didn't seem to consider it to be a cash grab when you put BG3 with Elden Ring (Unless you consider ER to be one too) as only attempting to capture a wider audience without pure profit in mind.

Would you mind showing me where I stated that?

You're inventing implications from things not stated.

All I said about BG3 and ER is that they were explicitly taking on changes to attract a wider audience. I said nothing about not considering them cash grabs.

If you really must know my thoughts on these games:

BG3 comes across as a cash grab. The devs clearly don't have a vested interest in the D&D ruleset and their actual use of the setting leaves a lot to be desired (Especially when it comes to Balduran himself...) they seemingly only wanted to use the wider popularity of the BG IP to hit it big.

ER is somewhat different. Since a lot of its appeal to a wider audience comes from the natural evolution of the series. The move from linear dungeons to open world allowed them to create an experience that more people find enjoyable without necessarily alienating existing fans of the punishing gameplay. It sort of feels more like they capitalized on the evolution of the game as an opportunity to attract a wider audience than them specifically making the game for the purpose of hitting a wider audience.

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Originally Posted by kanisatha
Yeah this is the worst thing of all about BG3. They talk a good talk about being a game of choices and consequences, but it is complete BS. Sure, it has a ton of choices, but all of them are entirely superficial and meaningless, where they give people the feeling, the *illusion*, of a choice even though nothing meaningfully happens or changes in the world or the story or the quest. BG3 is the most railroady RPG of all time.
I remember Larian talking about it. Their goal wasn't to make a tree root-like structure which would have been unthinkable for a game with such scale a production value, it is to give choices in the context of an act and wrap it up for the next act. Does that mean that BG3 choice is just an illusion? Absolutely not, there are clear cases where acts choices bleed into each other : tiefling refugees, the hag and Mayrina, Scratch, Minthara, many companion decisions, the nightsong and the list goes on. Sure it pales in comparison of some games (Pathfinder comes to mind) but you are being disingenuous by saying that it is an "illusion", and flat out wrong with your last statement.

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