- A divine subclass pack, that crams as many divine subclass options, celestial warlock, divine soul sorcerer, zealot barbarian, stars druid... as well as aasimar as a species. This is a good pack to have as its easy enough to poach cleric and paladin reactivity. Also This pack couldgive us some expanded diety options like Shar, the dead 3, and SILVANUS for the love of god. Let us pick a diety for the acolyte background, and chose between deity or oath for paladins.

- an Avernus DLC... We get dragged to Avernus by Auntie Ethels sisters (They were heavily implied in act 1, I want to see them!) on the way to Baldur's gate, and avernus becomes a place we can visit throughout. This is also a chance for us to revisit evil NPC's who died during Act 1 and 2, and maybe even get some redemption for some of them... some updates to Karlach to make her happy ending possible. As well it could be a way of introducing us to a certain hell-store owning NPC, whose presence is poorly telegraphed in act 3. There is no end of fun to an Avernus DLC, and its a great place to bring back cut content to!

- Helia, this companion went through the ringer in early access, and was updated many times, and they never quite worked out what they wanted her to be. Well... I think they missed the obvious. GOBLIN MONK! They knew they wanted her to be a small folk, but switched between gnome, and halfling, but they couldnt decide on the class. Well I am telling you know, a werewolf (or... werewarg?!) monk is where its at, especially if she can do partial transformation stuff ot nehance her unarmed strikes! (also trust me, if you make a sexy goblin girl, you will get more DLC sales than anyone ever)...

- Heck it, playable goblin species! There was clearly a shit ton of work done on them so why not.

- An Industry pack. This would include Artificer, Warforged, and a select few firearms.