Since we are adding: auto-sorting pouches and bags are not the greatest design to begin with, but they could AT LEAST work properly.
No idea why alchemical reagents -just to name one example- go into the alchemical pouch automatically when picked up from ground (uh, 85% of the time, at least) BUT they DO not when passed from one inventory to the other or into the camp chest.

Also, stacking items could make at least an effort in stacking consistently rather than being a coin toss "Sometime we stack, sometime we require a separate inventory slot".

Not clear why there are these weird limitations on how much one can widen the camp chest window.

Really, there's SO MUCH wrong with how this UI works, at times, it's baffling a major studio with hundreds of developers can't spot these issues.

BONUS - It would be great if the game acknowledged stuff inside bags as something contained into your inventory, for quest purposes and so on. Which is often not the case.


Originally Posted by Aulis Vaara
I think rather my point is that it's not a pain in the ass to use

Point entirely rejected, then, for overwhelming evidence of the contrary.
Try to have some standards.

Last edited by Tuco; 10/09/23 05:50 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN