Tbh I am writing too much. What it comes down to mostly is what one guy above said, playersexuality.
I agree that our companions come on too strong, and that too many dialogue options lead to romantic interactions without viable options for friendships. This game can be aggressively horny at times when it comes to dynamics with our companions, and this problem has indeed been noted elsewhere on the forum. I think this could be solved by a [Lover], [Romance], and [Friendship] tag, but some might find that immersion breaking.