Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2021
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Something like one of the best endings for me. Dragon Age Inquisition. You fkin saved basically the world. a party to celebrate, talking with guests and companions to see what their plans for the future might be. Have a special last moment with your lover. Just this would be more than enough in my opinion. If you did an evil run, same thing but with the tyrannical flavor to let ppl enjoy it if they like.
Something like this. not just some empty rushed ending without any meaning like what we have. And most of all. RESPECT the characters they created and we invested so much time with. That's all I ask.

Joined: Aug 2023
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Ideally, we'd get a few more cutscenes:
  • Right before the final battle sequence,
    all your companions should show up to the tavern. You should be able to talk to them and switch them out. It makes no sense how everyone else from Faerun has managed to converge into the tavern but not the companions who have followed you everywhere else
    .
  • After the end battle, before the credits, we need a party a la Act 1. Let me talk to my companions about their immediate plans and get their reactions on
    Gale, Lae'zel, Karlach, and/or Astarion's post-battle scenes. Right now those scenes lose a lot of their impact because they just get throwaway lines or are played off as a joke. Our companions react to almost every other choice we make, but we don't get any opportunity to see their reactions to these major story events
  • There needs to be more differentiation between the vanilla evil and DU evil endings. For the DU evil ending,
    give us a post-battle scene in the Temple of Bhaal. There should be a noticeable narrative impact since (one of) the Dead 3 was successful in their plan to dominate the Netherbrain.
    For the vanilla evil ending it's a bit harder,
    but you could potentially put in a scene with Vlaakith that suggests war with the githyanki is imminent.


I would like to see epilogue slides but only for things that aren't already addressed in an existing scene or can't be better addressed in a post-battle scene. So mainly things like,
the fate of Emerald Grove if you do/don't expose the Shadow Druid plot, or Duke Ravengard's fate if you save him and do/do not extend Wyll's contract, the fate of the githyanki egg
; or events that might only happen a few months/years into the future. Epilogue slides are going to be very lopsided if they're the only post-game content, since in the "evil" paths,
the decision to control the Netherbrain eclipses nearly all other decisions you could make in the rest of the game
. The game is already lopsided towards the "good" path, and even though I don't personally play "evil" characters I think they should be roughly equal in terms of content.

Last edited by zambixi; 11/09/23 02:28 PM.
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A very low hangig fruit but even Fallout style slides would be enough for me.

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You can't have the same content, it happens in all games because there are people who abandon you and you won't know what happens to those people. You could see consequences of your evil actions in some cases, but only in cases where there is an affectation. For example, I don't know, if you kill Halsin, in the epilogue you'll see that the crazy snake druid takes power, but things like that.

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Originally Posted by Surge90sf
That is actually quite brilliant. If it is done right.

Want me to add it in this thread? https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=893673#Post893673
By all means. You don't need to ask my permission to quote me, or use an nebulous idea I spitballed.

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Tbh the main story has issues, not just in act 3. So doing some brainstorming might help Larian out, because they really should do a second pass over it.

But I wrote the entire OP in frustration so maybe I'll bring over all the ideas to a new one and phrase the OP better.

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