1. Items are inconsistent. All meh until act 3 then suddenly overpowered. End game items even completely removes the choice of building your from lvl 1-12. You can go 8 con and still have 150 health with greater amulet of health the way it is
implemented , why is it not +4 con? Instead of set to 23 con? Raphael armor, you get profieciency in this item by wearing it?
2. No long carrying consequences, all immediate gratification
Last edited by 7ASD; 10/09/23 08:45 PM.