Originally Posted by ICrusaderI
Regarding the second argument about the
refugees well.. I read all the answers in this thread and found many reasonable points from most of you. However, I continue to think that the developers' logic is forced.
Explain to me why it is wrong to think that spies, criminals, murderers, etc. could be hidden among the refugees? What's stopping it? No, they're all necessarily good, while the bad guys are the Baldurians who worry about defending the borders and their city.

It seems completely clear to me that these circumstances in Act 3 are not purely coincidental and this seems like a clear influence of the usual dispute between democrats and republicans on the issue of immigrants,
I think you are projecting A LOT here. First of all, Larian is not an American company. I think assuming that companies game content must be representative of an American political system is almost arrogant. USA doesn’t have a monopoly of societal and economical issues. More so, there are refugees and refugees. Those in Baldur’s Gate3 aren’t economic immigrants (which is what a lot of real life discussion tends to revolve around) they are war refugees. Army of the Absolute has been marching toward Baldur’s Gate, so folks from undefended regions go to a place with strong defences. That leads to strained resources of the city, making some locals unhappy.

That’s a very normal way of doing things - that’s how things were set up in medieval ages (castle with strong defences, surrounding farms etc. that could go into the caste if enemy came). The situation in BG3 isn’t really about letting the refugees in - normally one could go in and out without any issues, like in any other city, it’s about Gortash using staged attack to take control of the city and lock it down (Bane the Tyrrant).