Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2023
J
apprentice
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apprentice
J
Joined: Jul 2023
So I was excited to try and do a build with Hunger of Hadar as a kind of focal point.

Throw Water for vulnerability, Mourning Frost for Chill / vulnerability, and when the two kiss we get frozen enemies.

Hunger of Hadar isn't even receiving the Heart of Ice buff effect from the Mourning Frost staff (1 bonus damage) let alone applying chill with it.

To top it off I've read other bug reports about Hunger of Hadar not creating icy ground with Snowburst ring.

I would hazard a potentially sad guess at it not working with Winter's Clutches gloves either (yet to find a post stating such but since its not even working with the above two).

Hope this bug is easy to nip / find + fix for you guys.

Joined: Sep 2023
Location: France
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stranger
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Joined: Sep 2023
Location: France
I don't think it's a bug but more like how the spell have been coded.

From my understanding of how it work internally, Hunger of Hadar create a summon that apply "status effect". It's those status effect that deal damage. Since it's a summon, it don't use caster gear.


My mod on Nexus :
Nath Wet Nerf
Joined: Jul 2023
J
apprentice
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apprentice
J
Joined: Jul 2023
Then it's a programmer error, since the actual Hunger of Hadar isn't actually a summon but a conjured gateway to the cold of space.

Based on how the handbook reads at least, the bitter cold is the bitter cold of space region being opened and the acid damage is from the "otherworldly tentacles rubbing against".

Basically if it doesn't spawn an actual creature for the purpose of being controlled by the player / AI, it shouldn't be treated as a summon. Trying to separate the two skill parts would also create an overly complicated coding problem.

This would also mean that while its being treated as a "conjured creature" it receives zero benefit of items that affect either the players spells OR the players summons, as its not really a true summon. Making a very blanket bland spell functionality that interacts with zero items as a result.

TLDR: Should just work as a normal spell with the two damage parts under the hood. Treating it as a "conjured creature" that deals damage overcomplicates it and ruins the fun video game synergy that finding items in game to use alongside it gives.


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