Druid spellbooks sucks big time. It's got some of the most mediocre spells. Its CC spells require concentration but are not as good as Hypnotic Pattern or Hunger of Hakkar, its damage spells are pretty terrible, no access to chain lightning and the damage scaling of the other spells drops off a cliff and they don't get any passives or mechanics to boost spell damage or utility like wizard/sorc/warlock do (though warlock is pretty bad as well as a pure spellcaster), the druid healing spells are garbage since you need cleric life domain to make healing spells efficient for spell slot use, otherwise throwing health potions is immensely more effective, and a cleric channel divinity aoe heal is healing for 40+ HP on 2 charges per short rest while a druid lv5 mass cure wound is healing 17-20 HP, pretty terrible as by that point most HP pools are 70-80+ and a single enemy attack is outdamaging that heal.
They need to remove concentration from a lot of druid ground hazard and vine spells to make them an effective CC multiplier class and land druids should get access to chain lightning and improved cantrip damage while spore druids should get Dethrone and have their spore damage improved. Both moon and spore druid should get extra melee attacks on their humanoid forms.
If they reasoned that caster druids would be mediocre because the forms would carry the day as the main class mechanic, they majorly screwed up, as there are like 3 whole items in the entire game that work with wildshapes (2 of them gated to act 3), many feats don't, and many elixirs and potions don't really affect wildshape performance outside potion of speed, and you can't even use consumables while wildshaped or benefit from venoms/oils. The wildshapes don't scale well at all and neither does their spellbook and humanoid form.
Last edited by Zenith; 11/09/23 03:09 PM.