The problem with land druids is that they don't really fit the way the game is designed. They are good at dealing with long adventures where you don't get to rest a lot. Larian basicly copied them from 5e and removed all situations where they would be good.

If you want land druids to feel more in line with other classes, consider applying some or all of the following 5e rules and suggestions to your party:
- You do 4-6 encounters before you take a long rest.
- Casters can only switch their prepared spells in the morning, right after the long rest.
- Only spell casters can use spell scrolls.
- If you drink a potion or use a potion on someone else, you can't take any other action during that turn.
- Haste allows characters with extra attack to only take a single attack with their second action.
- Characters (including sorcerers) can only cast one spell that requires a spell slot per turn.
- Characters can only do one single attack as a bonus action and only do it if they also used their action for a weapon attack.