I did manage to also get Jaheira to 95% chance on hold spells after handing her my Act 2 DC items after replacing them with Act 3 ones on my MC.

Ok so she could hold more stuff, but none of the druid damage spells can be cast without breaking that concentration, so then all she can do is firebolt (Gold Wyrmling Staff) or shillelagh melee hit per turn or 2 with haste. And Firebolt doesn't add another 1d4 to that staff with a certain ring so crud.

The bigger issue is that all the damage spells for druids also require concentration, so you can't do much else after casting call lightning but recast call lightning.

Buuuuut, Gold Wymling Staff & Call Lightning & a couple of nifty rings = +1d4 fire, lightning and psychic damage to every melee hit plus shillelagh bonus. Kinda good, plus that OP Water Myrmiddon.

Honestly the Water Myrmiddon is better than the Druid.