Originally Posted by JandK
Originally Posted by Annoyed Player
Originally Posted by JandK
I think the game should remove wild shape charges entirely from the Moon Druid. Just give them the ability to wild shape at will as an action, that's it.

That's broken. Permament Owlbear, no cooldown, no limits? That's a level 20 feature.

You want a character that basically has got infinite health. TERRIBLE IDEA.

I disagree.

Although I would add a *lethargy* effect on the character after being forced out of wildshape by taking too much damage.

It's really a matter of having a little bit of vision and thinking outside of the box for solutions.

Then what's a difference between having limited wildshapes and losing a whole turn like Haste's lethargy?

I agree that Moon Druid should be able to turn into cat and such without using a wildshape charge, but your idea does not seem to consider everything else.

PER BG3.wiki:

Consumed by exhaustion in the aftermath of Haste
Can't move or take Action Icon.png Actions, Bonus Action Icon.png Bonus Actions, or Reaction Icon.png Reactions.
Duration Icons.png Duration: 1 turn

Sure, you can't take reactions, but druids don't get access to spells like Shield Or Absorb Elements in this game, so you are not losing much. To top it off, you can easily get at least 19 AC by that point.

DEX +2, Half Plate, Shield and 19 AC. That's plenty to keep you alive for the majority of acts 1 and 2.

On top of that, a party full of druids could do anything in the game. Need supplies? GOODBERRY (it's also a great healing spell when it comes to early spell slots).

Need to fight? Change into owlbears and murder everyone.

Low on hp? NO PROBLEM. Wildshape back and forth for full hp.

Get knocked out? Someone casts a sanctuary, get a good AC, turn invisible, etc.

However, losing a turn is devestating for anyone, especially for player characters. Don't believe me? Toss Hypnotic Pattern into goblin's camp and watch how they can't do anything, while you slaughter them.

To make matters worse, Larian homebrewed certain rules, so when get get to 0 hp, you lose an entire turn. At least Moon Druids can use Bonus Action to wildshape, everyone else is screwed.

What I would do is give Moon Druids in particular scaling Wildshape, based on your proficiency bonus. So at level 5 it's 3 and at level 9 it's 4. That way you can turn into animals plenty of times, while still letting other druids have their niche.

Unlimited Wildshape is still OP, unless you are level 20.