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And I saw that video this morning. Sin has been soloing difficult at the time content through min maxing as all sorts of classes since early access. Before half orc were playable.

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Originally Posted by Imora DalSyn
And I saw that video this morning. Sin has been soloing difficult at the time content through min maxing as all sorts of classes since early access. Before half orc were playable.

And he was not 1 turning the hardest boss in the game with any of his videos outside abusing shove. It's paladin plus half orc racial that makes the difference, and will probably be abused for rogue and fighter crit abuse builds as well.

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Originally Posted by Imora DalSyn
Making me miss pathfinder.
I still hear "monk dip" in the dark depths of my psyche

[Linked Image from i.imgur.com]


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Honestly, while some racial rebalancing would be nice, I don't think that unbalanced racials are actually that big of a deal. I played as a gnome because I wanted to be a funky little magic dude and didn't really care about the racials. I mean, they outright don't matter, because you absolutely do not need to optimize yourself at all even to beat this game at the current highest difficulty. I'd much rather see some tweaks of the subclasses (I know wizard has the most, but good lord, the subclasses on wizard range from 'unbelievably busted OP, what the hell were they thinking' (Diviner, portent dice were already considered amazing why did you give Diviners 3X THE AMOUNT PER DAY GOOD GOD), to 'More OP than tabletop but cool implementation' (Abjuration) to 'this has to be a placeholder while they figure out what the actual abiltiies will be' (transmutation)

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Curiously, why does everything have to be balanced? As long as it makes sense, that's what I care about. Which is why I don't particularly like the human stuff. Extra carry weight? Why? All humans have militia training and learn how to use pikes? This kind of stuff leaves me scratching my head.

I care about the flavor.

The balance? So what if my playthrough as a half-orc fighter is balanced differently than my playthrough as a half-elf druid? That's a serious question. All this *need* for balance is why we end up with crappy flavor.

Folks used to roll dice as a standard. Now there's all this point buy. Always pushing to make things balanced and fair, so Timmy's character is just as "good" as Billy's. Might as well just hand everybody the same character sheet. Here, this is who you're playing. Your attack is ten and your defense is ten and your smarts are ten and your pretty is ten and your perception is ten. You all are ten.

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Originally Posted by PhoenicianHydra
Originally Posted by The Old Soul
Because they want to play, say, a human fighter and not feel like their racial bonus is a waste

Then either pick a different race with a racial more suited to the class, or deal with the overlapping proficiencies. Submitting a suggestion to remove or rework an objectively good racial attribute because it doesn't fit a particular build is inane.

The whole point of Tasha's replacing racial ASI's with "do whatever you want - +2 & +1" (and Larian choosing to use it in BG3) was to stop encouraging or discouraging specific race & class matchups.
Any racial that provides such encouragement/discouragement is therefor objectively bad.

In a game / setting that want's races to be narratively distinct in a way that has strong mechanical results, that wouldn't be the case.
For an example, I'd never complain that dwarves in Dragon Age can't be mages.
I'd be fine with a game/setting that just straight up said "this race is stupider than others, and as such are inherently worse at being wizards" and gave them a racial that had a minus to Int with a boost to something martial
But that's just not the intention with 5e, and therefor BG3. Especially as of Tasha's, all race-class combinations are supposed to be equalized, at least for player characters.
Which means all versions of "then pick a different race/class for a better matchup" are frankly not fully valid arguments.

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Originally Posted by JandK
Curiously, why does everything have to be balanced? As long as it makes sense, that's what I care about. Which is why I don't particularly like the human stuff. Extra carry weight? Why? All humans have militia training and learn how to use pikes? This kind of stuff leaves me scratching my head.

I care about the flavor.

The balance? So what if my playthrough as a half-orc fighter is balanced differently than my playthrough as a half-elf druid? That's a serious question. All this *need* for balance is why we end up with crappy flavor.

Folks used to roll dice as a standard. Now there's all this point buy. Always pushing to make things balanced and fair, so Timmy's character is just as "good" as Billy's. Might as well just hand everybody the same character sheet. Here, this is who you're playing. Your attack is ten and your defense is ten and your smarts are ten and your pretty is ten and your perception is ten. You all are ten.


My DM made us do point buy in my last pathfinder game because I rolled up 3 18s and my stats were ridic for first level sorc.

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Originally Posted by The Old Soul
Originally Posted by PhoenicianHydra
Originally Posted by The Old Soul
Because they want to play, say, a human fighter and not feel like their racial bonus is a waste

Then either pick a different race with a racial more suited to the class, or deal with the overlapping proficiencies. Submitting a suggestion to remove or rework an objectively good racial attribute because it doesn't fit a particular build is inane.

The whole point of Tasha's replacing racial ASI's with "do whatever you want - +2 & +1" (and Larian choosing to use it in BG3) was to stop encouraging or discouraging specific race & class matchups.
Any racial that provides such encouragement/discouragement is therefor objectively bad.

In a game / setting that want's races to be narratively distinct in a way that has strong mechanical results, that wouldn't be the case.
For an example, I'd never complain that dwarves in Dragon Age can't be mages.
I'd be fine with a game/setting that just straight up said "this race is stupider than others, and as such are inherently worse at being wizards" and gave them a racial that had a minus to Int with a boost to something martial
But that's just not the intention with 5e, and therefor BG3. Especially as of Tasha's, all race-class combinations are supposed to be equalized, at least for player characters.
Which means all versions of "then pick a different race/class for a better matchup" are frankly not fully valid arguments.

Except the half orc outlier IS true to 5e.

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Originally Posted by The Old Soul
The whole point of Tasha's replacing racial ASI's with "do whatever you want - +2 & +1" (and Larian choosing to use it in BG3) was to stop encouraging or discouraging specific race & class matchups.

Yeah, believe me, that's fine. I'm all for providing more options to each race rather than pigeonholing them into traditional archetypes, but the argument was that Civil Militia was bad because human and half-elf are...popular picks??? Like, I really don't get the intention.

Originally Posted by Cruggles
Human: If you wanted people to play human less, why wouldn't you just remove them from the game? I understand the potential frustration, but I feel as if people would pick human no matter what, because they're the race that's good for a first playthrough in a lot of people's minds. So, can we at least change their civil militia racial feature to some sort of choice feature?

Half-Elf: They have the same problem as humans with civil militia. This should just be replaced with a bonus proficiency, imo.

Who wants who to play human less? Why does a suggestion even exist to gatekeep races, of all things? Its so weird to suggest removing human as a race option, particularly considering they're the only intelligent race to actually exist irl.

Originally Posted by The Old Soul
Any racial that provides such encouragement/discouragement is therefor objectively bad.

This just isn't true at all, and you even provided examples of racial restrictions working in a positive way. Races should be unique, distinct, and offer something that another doesn't have. That's why different racial options even exist in the first place. Tasha's, as the provided example, takes steps towards unifying racial archetypes but doesn't go so far as to scrub their identities and turn them into proverbial grey blobs. Homogenizing races into a do-anything doll just defeats the point of there even being different races to being with. Like, if any race can do anything, what do they even become, just a pretty face? What's the point?

The true crux of the matter is - Civil Militia is a fine racial attribute that serves as a very useful tool for classes that otherwise lack item proficiency. Just because it, or any other attribute, isn't universally applicable does not, in any way, mean that its bad or even deserving of rework or removal. If racial attributes are so crucially important, then the option to choose another combination of race/class exists and is a fine alternative.


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Could just buff Civil Militia to say, if you are proficient with all martial weapons, gain polearm master as a bonus feat.

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Originally Posted by PhoenicianHydra
but the argument was that Civil Militia was bad because human and half-elf are...popular picks??? Like, I really don't get the intention.
That's not even remotely what the complaint is.
Please work on your reading comprehension, ok?


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Originally Posted by Boz
Originally Posted by PhoenicianHydra
but the argument was that Civil Militia was bad because human and half-elf are...popular picks??? Like, I really don't get the intention.
That's not even remotely what the complaint is.
Please work on your reading comprehension, ok?

Why would you just admit that you didn't read OP's post? That's weird, man. Here, I'll include the excerpt again with added formatting just for you:


Originally Posted by Cruggles
Human: If you WANTED PEOPLE TO PLAY HUMAN LESS, why wouldn't you JUST REMOVE THEM FROM THE GAME?? I understand the potential frustration, but I feel as if PEOPLE WOULD PICK HUMAN NO MATTER WHAT, because they're the RACE THAT'S GOOD for a first playthrough in A LOT OF PEOPLE'S MINDS. So, can we at least change their civil militia racial feature to some sort of choice feature?

Half-Elf: They have the SAME PROBLEM AS HUMAS with civil militia. This should just be replaced with a bonus proficiency, imo.

Let me know if this helps!


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Originally Posted by PhoenicianHydra
Originally Posted by The Old Soul
The whole point of Tasha's replacing racial ASI's with "do whatever you want - +2 & +1" (and Larian choosing to use it in BG3) was to stop encouraging or discouraging specific race & class matchups.

Yeah, believe me, that's fine. I'm all for providing more options to each race rather than pigeonholing them into traditional archetypes, but the argument was that Civil Militia was bad because human and half-elf are...popular picks??? Like, I really don't get the intention.

Originally Posted by Cruggles
Human: If you wanted people to play human less, why wouldn't you just remove them from the game? I understand the potential frustration, but I feel as if people would pick human no matter what, because they're the race that's good for a first playthrough in a lot of people's minds. So, can we at least change their civil militia racial feature to some sort of choice feature?

Half-Elf: They have the same problem as humans with civil militia. This should just be replaced with a bonus proficiency, imo.

Who wants who to play human less? Why does a suggestion even exist to gatekeep races, of all things? Its so weird to suggest removing human as a race option, particularly considering they're the only intelligent race to actually exist irl.

Originally Posted by The Old Soul
Any racial that provides such encouragement/discouragement is therefor objectively bad.

This just isn't true at all, and you even provided examples of racial restrictions working in a positive way. Races should be unique, distinct, and offer something that another doesn't have. That's why different racial options even exist in the first place. Tasha's, as the provided example, takes steps towards unifying racial archetypes but doesn't go so far as to scrub their identities and turn them into proverbial grey blobs. Homogenizing races into a do-anything doll just defeats the point of there even being different races to being with. Like, if any race can do anything, what do they even become, just a pretty face? What's the point?

The true crux of the matter is - Civil Militia is a fine racial attribute that serves as a very useful tool for classes that otherwise lack item proficiency. Just because it, or any other attribute, isn't universally applicable does not, in any way, mean that its bad or even deserving of rework or removal. If racial attributes are so crucially important, then the option to choose another combination of race/class exists and is a fine alternative.


Plus if you nerfed half orc and pure elves, which are massively overloaded races, it'd just be humans and half elves taking up top spot by far. Complaining about 2nd top race is just ridiculous, there are races way far worse off. Humans came out ahead of the ASI patch rework. Half elves were OP and were knocked a peg down from the elf OP status where they got the best of the OP elf racials on top of extra stats.

The big losers in the racials are dragonborn, tieflings, and forest gnomes.

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Originally Posted by Zenith
Plus if you nerfed half orc and pure elves, which are massively overloaded races, it'd just be humans and half elves taking up top spot by far. Complaining about 2nd top race is just ridiculous, there are races way far worse off. Humans came out ahead of the ASI patch rework. Half elves were OP and were knocked a peg down from the elf OP status where they got the best of the OP elf racials on top of extra stats.

The big losers in the racials are dragonborn, tieflings, and forest gnomes.

Dragonborns got done so dirty, man. 2d6 breath weapon once a day? That averages to something like 5-6 damage before a save


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Originally Posted by PhoenicianHydra
Originally Posted by Zenith
Plus if you nerfed half orc and pure elves, which are massively overloaded races, it'd just be humans and half elves taking up top spot by far. Complaining about 2nd top race is just ridiculous, there are races way far worse off. Humans came out ahead of the ASI patch rework. Half elves were OP and were knocked a peg down from the elf OP status where they got the best of the OP elf racials on top of extra stats.

The big losers in the racials are dragonborn, tieflings, and forest gnomes.

Dragonborns got done so dirty, man. 2d6 breath weapon once a day? That averages to something like 5-6 damage before a save

Tell me about it.

At least they look cool.

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Originally Posted by PhoenicianHydra
Originally Posted by Zenith
Plus if you nerfed half orc and pure elves, which are massively overloaded races, it'd just be humans and half elves taking up top spot by far. Complaining about 2nd top race is just ridiculous, there are races way far worse off. Humans came out ahead of the ASI patch rework. Half elves were OP and were knocked a peg down from the elf OP status where they got the best of the OP elf racials on top of extra stats.

The big losers in the racials are dragonborn, tieflings, and forest gnomes.

Dragonborns got done so dirty, man. 2d6 breath weapon once a day? That averages to something like 5-6 damage before a save


I think dragonborn, gnomes, and tieflings need to be given weapon and armor proficiencies on top. Tiefling racial spells need to use the attack roll, not CHA, so all tiefling classes can make some use out of them, and even then those spells are so bad and don't scale. Probably best to console dragonborn and tieflings by making their attacks deal an extra 3-6 damage like some rings/gloves grant, fire/frost for tieflings (Mephistopheles could be frost/force) and dragonborn accordingly to their lineage. Gnomes should get several saving throw advantages and perception proficiency. They are the best crafters and engineers in lore alongside dwarves, they should have least have top tier perception checks.

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Originally Posted by Zenith
Originally Posted by PhoenicianHydra
Originally Posted by Zenith
Plus if you nerfed half orc and pure elves, which are massively overloaded races, it'd just be humans and half elves taking up top spot by far. Complaining about 2nd top race is just ridiculous, there are races way far worse off. Humans came out ahead of the ASI patch rework. Half elves were OP and were knocked a peg down from the elf OP status where they got the best of the OP elf racials on top of extra stats.

The big losers in the racials are dragonborn, tieflings, and forest gnomes.

Dragonborns got done so dirty, man. 2d6 breath weapon once a day? That averages to something like 5-6 damage before a save


I think dragonborn, gnomes, and tieflings need to be given weapon and armor proficiencies on top. Tiefling racial spells need to use the attack roll, not CHA, so all tiefling classes can make some use out of them, and even then those spells are so bad and don't scale. Probably best to console dragonborn and tieflings by making their attacks deal an extra 3-6 damage like some rings/gloves grant, fire/frost for tieflings (Mephistopheles could be frost/force) and dragonborn accordingly to their lineage. Gnomes should get several saving throw advantages and perception proficiency. They are the best crafters and engineers in lore alongside dwarves, they should have least have top tier perception checks.

There is already a template on how to improve dragonborn as WotC also realised that they were too weak and updated them in the Fizbans book about dragons.
They got more and scaling breath attack and an additional lvl 5 feature.
Larian just needs to implement that.

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Dragonborn should, at minimum, have some natural AC, like the draconic sorcerer.

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Originally Posted by JandK
Dragonborn should, at minimum, have some natural AC, like the draconic sorcerer.
Agreed. If only because they're literally covered in scales.

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Originally Posted by PhoenicianHydra
Originally Posted by Boz
Originally Posted by PhoenicianHydra
but the argument was that Civil Militia was bad because human and half-elf are...popular picks??? Like, I really don't get the intention.
That's not even remotely what the complaint is.
Please work on your reading comprehension, ok?

Why would you just admit that you didn't read OP's post? That's weird, man. Here, I'll include the excerpt again with added formatting just for you:


Originally Posted by Cruggles
Human: If you WANTED PEOPLE TO PLAY HUMAN LESS, why wouldn't you JUST REMOVE THEM FROM THE GAME?? I understand the potential frustration, but I feel as if PEOPLE WOULD PICK HUMAN NO MATTER WHAT, because they're the RACE THAT'S GOOD for a first playthrough in A LOT OF PEOPLE'S MINDS. So, can we at least change their civil militia racial feature to some sort of choice feature?

Half-Elf: They have the SAME PROBLEM AS HUMAS with civil militia. This should just be replaced with a bonus proficiency, imo.

Let me know if this helps!
That... does not say what you think it says. How are you reading it that way?
Actually, know what?
My mom taught me not to pick on the slow kids, so I'll stop interacting with you now.


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