Originally Posted by JandK
My suggestion was unlimited wildshapes for the moon druid as an action, followed by a lethargic condition after coming out of the wildshape, or being forced out of the wildshape.

Meaning, if a druid with, say, 50 hp wildshaped into a form with, say, 50 hp, and then that form got bashed in combat and went down to 0 hp, then the druid would go back to regular form, with lethargy. Meaning any attacks coming in against the druid would come out of the druid's personal hit points.

Let's say the druid survives that lethargy round and only loses 20 hit points, leaving them with 30. Then the druid wildshapes again. When the druid comes out of this second wildshape they still only have 30 hit points, which could go lower if attacked, and so on.

There would be no infinite healing.

Just unlimited wildshapes buffered by a pretty rough condition between. The lethargy wouldn't be bad outside of combat, but in combat, it would act as a balance. The unlimited wildshapes would be a big draw to the class, and the lethargy would be a hefty consideration.

It's not a terrible idea. And it also makes the class stand out quite a bit from the Land Druid.
The problem is that even if it's not a heal, it's an infinite stalling shield practically speaking.

I don't want druids to just be damage sponges, which moon druids already are. I want druids to have subspec that let them specialize and excel at their specialized build. Whether as a martial analogue with utility akin to a paladin as a moon druid, to proper casters to compete with wizards and sorcs as spore and land druids.

As the game stand, you don't need huge health sponges anyways, just damage. My Gale did not die a single time in a 140 hour playthrough as a wizard. He just had misty step and mirror images, plus shadowheart heals and warding bond.

And while we're on the topic of quality of life, druid wildshapes should be able to interact with objects, namely the Banite detonation crystals and Gortash's mines. You should be able to throw in wildshapes or just rename the throw ability to Knock, imagine you're batting something at opponents with your paws.

Last edited by Zenith; 12/09/23 03:25 AM.