Originally Posted by fallenj
Yeah ok so dlc that gives a donkey that can carry your stuff and can ride.

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Yes! definitely and the goat who eats our rotten camp supplies! hehe

Some other one off ideas...

Camp Expansion. Allows for pack animals and a wagon. Later a cabin or house in the city that we can decorate with our monty haul. Includes more camp encounters and ambushes.

A Black Cat for our camp and a Broom that can be ridden, for our witches and warlocks. Includes Apothecary mechanics for brewing poisons and medicines and expands on the Hag plotline.

Wither's Wardrobe of Actual Wardrobes (dress em up)

Volo's magic paintbrush, a Portrait and Avatar customizing suite.

Horn of Companion summoning. In conversation brings anyone from camp into the current scene as if they were in the party. Outside of convo summons them as henchman attached to the party leader.

The complete Rangers Handbook, a tome which adds a tracking and forestry/hunting mechanic to the game and a few bonuses to itemization and animal companions, favored enemy etc to boost the class.

The complete Rogue's Handbook, a tome which adds a trap setting mechanic to the game (similar to what we got going BG1 to BG2). This could be done for any class but I'd start with those 2. OK fine wizards too... lol

The complete Wizard's Handbook, Grimoires (for the other wizards who aren't necromancers) and Wands! Includes a mechanic for creating scrolls and enchanted items. Wizards tower later on, of course!

Oh oh and the Rope expansion pack, which adds all sorts of uses for rope. Includes a magic rope towards the endgame, and a grappling hook mechanic. Obviously heheh

Also this one, which I still think could work...

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=794758

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Just a few more ideas to kick around! Keep it humming!

Last edited by Black_Elk; 12/09/23 07:41 AM.