It would have been incredibly easy to implement in this game.

The consequences could be to start forgetting who you are (locking out dialogue, for example you are romancing someone and your romance says: "do you remember when we..? And you are forced to not remember and you get dissaproval), having to pass skill checks to resist brain eating urge etc, maybe if you start consuming 1 or 2 you start getting cravings for them (you have to pass skill checks to not go berserk for X rounds). And so on.

I thought the Spirit Eater mechanic in MoTB was well done for example, it is something you have to be conscious of, but it is not there nagging you 24/7 unless you start to give in. It is easy to deal with as long as you deal with it in a proper manner but if you start slipping it becomes difficult very fast.

Last edited by Surge90sf; 12/09/23 11:22 AM.