I actually really dislike the absurd synergy healing items get (and super early on too!) that makes them really OP. The thing is Larian actually nerfed some of the usefulness of healing by making it so that characters healed back from unconcsciousness lose their actions. (They also nerfed some of the unique effectiveness of healing by making healing potions super plentiful and allowing you to heal people just by throwing potions at them.) They seem to have a weird design philosophy with casters in general, where they gave them a bunch of nerfs, and then distributed the things they could uniquely do to all other classes (by making scrolls usable for everyone, for example). The usefulness of healing is also effectively diluted by the fact that you can rest pretty much endlessly most of the time with no penalty.
But it is true that in-combat healing classes are less necessary in 5e than they have been in any other editions. They can occasionally be clutch for a tactical heal, but as you said much of the time it's better to use them offensively. This has its ups and downs. Personally I think Larian should change it so people healed back from being downed would get their actions on their next turn. That would increase the usefulness of combat healing.
Edit: Also remember, you do heal more with the same healing spell when you upcast it with a higher level slot. Cure wounds can actually give back quite a lot of health when cast at higher levels.
Last edited by WizardGnome; 12/09/23 11:50 AM.