Bump for another difficulty.

At least something basic for now, that would deal with the most obvious things without the need for a complete overhaul of classes and game mechanics (as some suggested) I guess rewriting AI is no small feat and the effort to balance all fights to the vast range of builds and playstyles to be all fun and challenging for all seems to be futile.

A new difficulty (even mod) with a few sliders could do the trick... maybe? So we could "tailor" it better to our personal needs? It could deal at least with the problem of consumables and easy-to-kill mobs.

Adding adjustable modifiers for the:

- Mob level scale-up with the party level
- Mob HP, AP, stats.
- Less XP for the party
- The "value" of gold - Sell/buy items with say... 200% greater loss. (I left Act1 with 10K gold - no resources are scarce anymore)
- The amount of resources needed for a potion (or take most of the potions out of vendors)
- The amount of food needed for rest.



edit: going through the mods available, there are some already out!

Last edited by Ixi; 12/09/23 02:20 PM.