Originally Posted by Zenith
Originally Posted by ZOZO1006
1. Enemy ac attack hp not scaling.
I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty.
Solution :Make them scale with armor class and attack and hp.

2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs.
Enemy is not using consumables health potions and if they use it they use the lowest ones.

Solution make better Ai prepare more spells abilitys for them.

I don't know any one have noticed something else. Or have better ideas.
Cuz for me it clearly visible that the problem are with those things.


No thanks, how about we don't powercreep enemies because some martial classes, sorcerers, and consumables break the game. Nerf those instead. I don't want to play my bard or pure warlock or druid or beastmaster ranger being even more gimped because the game is being balanced around the top classes and broken consumables.

This is my recommendation, though tbh I think more than classes, the gear in this game is what makes combat trivial especially towards the end. More than any classes, lots of gear needs to be nerfed. But they should make haste work the way it's supposed to and they should make spellcasting (one leveled spell per turn no matter what) work the way it's supposed to.