Originally Posted by schpas
Originally Posted by Zenith
Originally Posted by ZOZO1006
1. Enemy ac attack hp not scaling.
I see a lot of enemy's on later lvl's that ar lvl 12 with 28hp and 11 armor class on highest difficulty.
Solution :Make them scale with armor class and attack and hp.

2. Enemy abilitys are not used. The cannot use resurrection healing. The presetted spells are cannot be used from higher spell slots. And they have only a limited spell list like 3-6 type of spless are prepared. And those spells are usly bs.
Enemy is not using consumables health potions and if they use it they use the lowest ones.

Solution make better Ai prepare more spells abilitys for them.

I don't know any one have noticed something else. Or have better ideas.
Cuz for me it clearly visible that the problem are with those things.


No thanks, how about we don't powercreep enemies because some martial classes, sorcerers, and consumables break the game. Nerf those instead. I don't want to play my bard or pure warlock or druid or beastmaster ranger being even more gimped because the game is being balanced around the top classes and broken consumables.

That is indeed a problem. So far you can beat the game with ALL Classes (and without multiclassing) on tactician.

Of course, but the effort varies wildly by what classes and consumable strategies you use.

The difference between my martials and sorcerers and my fey warlock or moon druid is humongous. It's not even close. Those two classes have over double to triple the damage potential and utility of my druid and warlock. Yes, Bard with otto's is also pretty strong, but only as a multiplier for martials, that Bard is not going to be cleaning out bosses and rooms with CC alone, and since martials and sorcs can learn or use Otto's as well through scrolls or just use Hypnotic Pattern or autoapply paralysis for autocrits through crawler venom, even the Bard utility isn't remarkable outside dialogue checks, which can easily be dealt with anyways (I ran a 14 CHA druid dumping str and int and was easily able to get through dialogue checks with fairly small save scumming, game rains inspiration points on you as Sage background; lockpick and dexterity checks trivialized through gloves of thievery and smuggler's ring with a druid that only had a DEX of 14; never for a moment felt I was missing out by not having bardic inspiration).

Last edited by Zenith; 12/09/23 05:58 PM.