Originally Posted by Raz415
Originally Posted by Dext. Paladin
I disagree.

Incorporating Potion of Giant Hill to your build is just not effective, if you're maxing fighting and less camp-ing, you possibly lost content, not sure if anyone would like that.

I mean what could a 21str potion could possibly do that a +27 Str glove can't? (an item you can bee line your way to, as soon as you reach lower city).

And you're telling me you want to restock enough 21str potion enough to hold up for the entire campaign until you can speedrun to get 27str glove?

Also, you're losing the benefits of elixirs.

So why the heck you would want a 21str apart for situational thing like hauling big loot to vendor (in my case).

I think everyone could agree if the stats is your main stat, you don't want to cheese with with potion.

As I said, this is for STR-based characters. You can pickpocket ridiculous amounts of these potions in act 1, you will long rest tons of times (possible more than a regular playthrough if you're pickpocketing these potions + the mats needed for them and cloud giant elixirs). The gloves aren't even good, not to mention they are all the way in act 3. You're missing out on much better gloves by using them instead of elixirs, even if you don't care about boosting your DEX to 18. You don't need any elixir benefits other than juicing your main stat if you're going for this.

I have finished this game solo in Tactictian mode as a fighter using this method. It doens't just work, it's busted.


And then comes Cloud Giant setting Str to 27, grab that proficiency bonus and add it to the broken as hell Balduran greatsword, and nothing short of a sorc with Dribbles clown gloves can even come remotely close in damage output. 2H damage fighting in this game is so ridiculously effective because of how many paladin/fighter favored items and consumables are in the game vs. other classes. And stealing in this game is so easy thanks to Fog and Astarion with gloves of thievery+smuggler ring.