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I’m curious to know everyone’s thoughts on the Chosen Three (Ketheric, Orin, Gortash).
Who do you think shined the most as a villain? Any issues with their writing or story blocking?

For me, I have hopes that a potential definitive edition would include a restored Upper City, where
Gortash could really shine. I feel as though due to cuts, his presence as a big bad political powerhouse was diminished and he was thrown into the Lower City last minute. Giving him his own domain would help build on his character. And I was a sucker for finding all the details about his history and upbringing left around in Act 3.

I will also admit that I would have loved if he was a romance option for an Evil playthrough, specifically Dark Urge. Definitely headcanon that they had something going on there…

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I'm not particularly fond of most of them.

As many a voice already complained on this forum, mine included, Act3 is very much unfinished. Gortash in all honesty is a joke as a villain. He moves a lot of the pieces on the chessboard that is Baldur's Gate, but also completely overlooks himself, the king on the board. He admits that Orin - any Unholy Assassin of Bhaal really, Dark Urge included - are very good at their jobs and could easily assassinate him. Despite this revelation, he never makes an attempt to go underground and hide. He hides in his castle, surrounded by people... people who could be Orin? Any of them? Instead of holing up in a safe room with only the Steel Watch to guide him, machines that can detect invisibility? Nowhere near the efficient Tyrant that you'd expect the Chosen of Bane to be. In fact, Bane is the only God who just seems to be missing? You can interact with Bhaal and Myrkul, but not Bane - unless I missed Him completely. On my latest playthrough, I just straight up assassinated Gortash on the spot, and thats it, lol. No punishment or speech unlike with Myrkul or Bhaal.

The other one is Orin, although I mostly have an issue with her from the standpoint of how much of a pushover her bossfight is - aside the fact that unless you play Dark Urge, a lot of her characteristics can be lost on the players. But as for the fight, she's the only NPC in this game that can die in a Shapeshift effect - and please remember that the Slayer form is one of the most glass cannon shapeshifts. At least her death sparks a convo with Bhaal, but jesus christ Bhaal himself has to be the laughing stock among Gods to be one of many who have had their plains foiled because His children keep being idiots. Not to mention just how petty and underwhelming of a revenge He takes on a Good Urge.

Ketheric is the only person among the Dead Three who I actually respect as a villain. He is a force of nature and actually makes reasonable decisions as a leader. You get to observe and talk to him, and getting rid of him isn't as simple as stabbing him and moving on. He has his own motivations and goals with the Absolute plot, and catching him off guard by removing his invulnerability feels earned. His evil is palpable during all of Act2, and a lot of plot points end up to his demise, and it creates a massive payoff - where he becomes the Prophet of Myrkul, because as he said, he is willing to sacrifice anything to be with Isobel. My only issue is that if you play Dark Urge, he has dementia and never recognizes the Urge as the original Chosen of Bhaal, which is rather silly.

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General Ketheric Thorm is one of my favorite characters and is very underrated in my opinion.

His first scene was fantastic and in all of Act II you feel him as fearsome as he is.
Besides that, I like the fact that is (the only?) character of BG3 who is driven by deep love and for that willingly becomes a villian. I think he is acting really relatable and realistic.
And man, what a moment it was when he became the Avatar of Myrkul.

I wished the was a way to really save him.

Orin and Gortash may be cool (and Orin is as hot as it gets) but a too edgy, crazy and over the top.
I value Gortash over Orin though.

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Originally Posted by ghettojesusxx
I'm not particularly fond of most of them.

As many a voice already complained on this forum, mine included, Act3 is very much unfinished. Gortash in all honesty is a joke as a villain. He moves a lot of the pieces on the chessboard that is Baldur's Gate, but also completely overlooks himself, the king on the board. He admits that Orin - any Unholy Assassin of Bhaal really, Dark Urge included - are very good at their jobs and could easily assassinate him. Despite this revelation, he never makes an attempt to go underground and hide. He hides in his castle, surrounded by people... people who could be Orin? Any of them? Instead of holing up in a safe room with only the Steel Watch to guide him, machines that can detect invisibility? Nowhere near the efficient Tyrant that you'd expect the Chosen of Bane to be. In fact, Bane is the only God who just seems to be missing? You can interact with Bhaal and Myrkul, but not Bane - unless I missed Him completely. On my latest playthrough, I just straight up assassinated Gortash on the spot, and thats it, lol. No punishment or speech unlike with Myrkul or Bhaal.

The other one is Orin, although I mostly have an issue with her from the standpoint of how much of a pushover her bossfight is - aside the fact that unless you play Dark Urge, a lot of her characteristics can be lost on the players. But as for the fight, she's the only NPC in this game that can die in a Shapeshift effect - and please remember that the Slayer form is one of the most glass cannon shapeshifts. At least her death sparks a convo with Bhaal, but jesus christ Bhaal himself has to be the laughing stock among Gods to be one of many who have had their plains foiled because His children keep being idiots. Not to mention just how petty and underwhelming of a revenge He takes on a Good Urge.

Ketheric is the only person among the Dead Three who I actually respect as a villain. He is a force of nature and actually makes reasonable decisions as a leader. You get to observe and talk to him, and getting rid of him isn't as simple as stabbing him and moving on. He has his own motivations and goals with the Absolute plot, and catching him off guard by removing his invulnerability feels earned. His evil is palpable during all of Act2, and a lot of plot points end up to his demise, and it creates a massive payoff - where he becomes the Prophet of Myrkul, because as he said, he is willing to sacrifice anything to be with Isobel. My only issue is that if you play Dark Urge, he has dementia and never recognizes the Urge as the original Chosen of Bhaal, which is rather silly.

He is surrounded by people because that is his Fort, and he has to stay there to become a Duke. Later on, if you revisit him, he will be in his own room with all traps prepared (mines and flamethrowers on the wall) and his most loyal guards only.
If you did not inform to return the Netherstone before coming up, all the guards will start attacking you. Going into his room is forbidden.
I really want to side with him because I like Lawful Evil character but then Larian did him so dirty.

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Gortash was a victim of cut Upper City. He's so devoid of dialogue and interaction unlike Ketheric and Orin. It's pretty clear Ketheric was gonna get Shadow Cursed Lands, Orin Lower City and Sewers, and Gortash was going to culminate Upper City with the patriars and dukes and the House of Wonders. They cut Upper City and just stuck him in Wyrmrock Fortress.

No opportunity to bring up in dialogue with him his past with his parents, Raphael and the House of Hope, cannot ask Raphael about Gortash despite their history being the reason the events of the game got rolling, and even when you deal with Gortash, the dukes and patriars have zero dialogue, in fact many of them stay on pre-coronation dialogue on the lower floor and none of them can be interacted with in real cutscene dialogue. The entire Upper City aristocracy is shortchanged in the game because Act 3 is unfinished.

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Originally Posted by BlueLycan
He is surrounded by people because that is his Fort, and he has to stay there to become a Duke. Later on, if you revisit him, he will be in his own room with all traps prepared (mines and flamethrowers on the wall) and his most loyal guards only.
If you did not inform to return the Netherstone before coming up, all the guards will start attacking you. Going into his room is forbidden.
I really want to side with him because I like Lawful Evil character but then Larian did him so dirty.

I think you overlooked my point.
Orin can turn into those most trusted guards, but she can't turn into a Steel Watcher - and I don't think either Orin nor the PC will really care about "something being forbidden". It is emphasized many times that Orin is the second best Unholy Assassin, only second to the Dark Urge, and they are both elite. Gortash only has to stay there for the inauguration, after which point he can operate through political puppets - for being such a cunning politician, he for sure forgot to account for the one thing that he admitted as his weakness. It just simply makes him look like an idiot - and remember that when you start Act3, there is a cutscene where Orin literally walks up to Gortash and has him fooled, posing as a Sergeant, and could have killed him right then and there. Even for the inauguration itself, couldn't he conjure some sort of image? Create a mirror image (something akin to Gale's), and run a perfect script in tandem with the Grand Duke for the inauguration, and then quickly get off the stage.

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Originally Posted by ghettojesusxx
Originally Posted by BlueLycan
He is surrounded by people because that is his Fort, and he has to stay there to become a Duke. Later on, if you revisit him, he will be in his own room with all traps prepared (mines and flamethrowers on the wall) and his most loyal guards only.
If you did not inform to return the Netherstone before coming up, all the guards will start attacking you. Going into his room is forbidden.
I really want to side with him because I like Lawful Evil character but then Larian did him so dirty.

I think you overlooked my point.
Orin can turn into those most trusted guards, but she can't turn into a Steel Watcher - and I don't think either Orin nor the PC will really care about "something being forbidden". It is emphasized many times that Orin is the second best Unholy Assassin, only second to the Dark Urge, and they are both elite. Gortash only has to stay there for the inauguration, after which point he can operate through political puppets - for being such a cunning politician, he for sure forgot to account for the one thing that he admitted as his weakness. It just simply makes him look like an idiot - and remember that when you start Act3, there is a cutscene where Orin literally walks up to Gortash and has him fooled, posing as a Sergeant, and could have killed him right then and there. Even for the inauguration itself, couldn't he conjure some sort of image? Create a mirror image (something akin to Gale's), and run a perfect script in tandem with the Grand Duke for the inauguration, and then quickly get off the stage.


Then you missed dialogue with Orin as well as some key details. She is not second best UA, in a Tav canon playthrough she actually kills DU, you can find the alabaster dragonborn's corpse in her bedchambers after killing her, and the alabaster dragonborn is the canonical DU's representation. It is only when you play DU that you can best her, and even when you play DU she reveals she got the drop on you and tortured you and tadpoled you, so you're not exactly the best UA if supposedly second best got the drop on you.

On top of that, while she can fool Gortash with shapeshifting, he already accounted for it. She cannot attack him because he bound both her and Ketheric's blades, this much Orin tells you when you probe her as to why she's requesting that you kill Gortash instead. Gortash is a former protege (really, more like indentured servant) of Raphael, he not only knows of Bane, but he has dabbled with a warlock background on top of his magic and mechanic contraptions. He used a magical binding so Orin cannot harm him, or she dies herself in the attempt. That's why she's pissed, because he knew both her and Ketheric would try to double cross him.

In fact, of the Chosen Three, only Gortash seems willing to keep his word. You can even roll and Insight check and confirm that when he offers to rule alongside you, he is telling the truth. Neither Orin or Ketheric have any intention of sharing rule, their alliance was a means to an end they were willing to betray at the earliest possible opening, and this is why Gortash created the binding pacts.

The only foolish thing about him is trusting you to not interfere with his plans. He overestimated his ability to smooth talk you and didn't really place any exit strategies in case you reneged. That part of weak writing is due to his cut content from Upper City, where he was obviously going to feature.

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Originally Posted by Zenith
Then you missed dialogue with Orin as well as some key details. She is not second best UA, in a Tav canon playthrough she actually kills DU, you can find the alabaster dragonborn's corpse in her bedchambers after killing her, and the alabaster dragonborn is the canonical DU's representation. It is only when you play DU that you can best her, and even when you play DU she reveals she got the drop on you and tortured you and tadpoled you, so you're not exactly the best UA if supposedly second best got the drop on you.

I made that point based on conversations with Sceleritas, Gortash and Orin. Sceleritas and Gortash both admire the efficiency of the Urge's killing, while you get to mock Orin that "Only children play with their food" and that "Abduction is lame" - Orin treats murder as art, while the Urge treats it as the ultimate goal, therefore there is nothing that can stop the Urge in their dedication to Bhaal. And yes, Orin did get the drop on the Urge, and unless you play Urge, he's dead for good, but Orin is also the primary catalyst of the downfall of the Absolute plot, so how good is she really in comparison to the Urge, even if you play any other origin? The Elder Brain straight up admired the Urge, but once Orin stepped into the picture, it was like "nah ya'll gonna fall apart, imma do my thing".

Originally Posted by Zenith
On top of that, while she can fool Gortash with shapeshifting, he already accounted for it. She cannot attack him because he bound both her and Ketheric's blades, this much Orin tells you when you probe her as to why she's requesting that you kill Gortash instead. Gortash is a former protege (really, more like indentured servant) of Raphael, he not only knows of Bane, but he has dabbled with a warlock background on top of his magic and mechanic contraptions. He used a magical binding so Orin cannot harm him, or she dies herself in the attempt. That's why she's pissed, because he knew both her and Ketheric would try to double cross him.

This is... something I never heard in game. Maybe the dialogue bugged out for me and never appeared? I'm willing to take your word for it, but from my PoV up until now, what I understood was that Orin's deal was meant as ransom to swing the balance based on whatever direction you go - either the life of the abductee but some semblance of balance remains against the Elder Brain as you work together with Gortash, or the life of Gortash and you risk it all for the abductee as the Elder Brain becomes completely loose while the Urge and Orin can dunk it out in front of Bhaal.

Gortash even tells the Urge that you and him mutually agreed to not interfere in each other's affairs, and that they would rule together by the end, no bounds required. And given that Gortash wasn't lying, the two were proper friends before the amnesia - a bound would have only soured that trust. And I have to wonder, just what exactly are the limits of that bound? Wouldn't the Urge be unable to kill Gortash if such a bound existed pre-amnesia? And if he really is protected against Orin, then why is he afraid of being killed by her? In his place, I'd be afraid of any other Unholy Assassin in that case, but this is something that is never acknowledged.

Originally Posted by Zenith
The only foolish thing about him is trusting you to not interfere with his plans. He overestimated his ability to smooth talk you and didn't really place any exit strategies in case you reneged. That part of weak writing is due to his cut content from Upper City, where he was obviously going to feature.

Fair enough.

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You can actually pull up dialogues in youtube with her if you want to confirm. He fears Orin because he is a smart man. He knows Orin is crazy, but not entirely stupid. She will try to manipulate someone else to kill him. Which can be the player character if you choose that, though I suppose many people don't go that route because Orin kinda sabotages herself immendiately by abducting one of your party, so most people rush to rescue them instead of trusting the psychopath to keep her word and not kill them. Orin is bitter Gortash didn't trust her from the very beginning and actually wanted to cut out the Bhaalists out of the dominion scheme, he told Ketheric as much. But then Gortash realized he needed Bhaal's Chosen as the Elder Brain was already breaking free with even two of the Chosen alive once you dispatch Ketheric.

If you loot Gortash's chest at the right end of his room you even find the letters with his plans around the dominion and enslavement of the brain. He's the actual mastermind behind this scheme, only by stealing information while as a slave in Raphael's House of Hope and being the only person to ever escape it. He then used that knowledge and diabolist connections with Helsik to steal the crown from Mephistopheles's vault, for which he also needed the Chosen Three. breaking into an Archdevil's vault is no joke.

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Originally Posted by Zenith
You can actually pull up dialogues in youtube with her if you want to confirm. He fears Orin because he is a smart man. He knows Orin is crazy, but not entirely stupid. She will try to manipulate someone else to kill him. Which can be the player character if you choose that, though I suppose many people don't go that route because Orin kinda sabotages herself immendiately by abducting one of your party, so most people rush to rescue them instead of trusting the psychopath to keep her word and not kill them. Orin is bitter Gortash didn't trust her from the very beginning and actually wanted to cut out the Bhaalists out of the dominion scheme, he told Ketheric as much. But then Gortash realized he needed Bhaal's Chosen as the Elder Brain was already breaking free with even two of the Chosen alive once you dispatch Ketheric.

Thank you for the info. Although one thing that always confused me and something that I have to bring up again in light of this info was that when Orin replaced Urge, there must have been a brief period of a Netherstone not controlling the Brain, so how come this is something that is never brought up and acknowledged as a big turning point? What is brought up is that Orin was/is untrustworthy but that would only influence who rules in the end, not that the Absolute fails. It is clearly established that all three Stones must be used to control the Brain, but one person using two or more only becomes an impossibility once the Elder Brain evolves into the Netherbrain.Therefore a loss of control over the brain, however brief, must not have slipped by a Gortash (and Ketheric) who gave his word to not disrupt the Urge's work. And it is never confirmed just how far away the Urge was replaced - one can only assume the Temple of Bhaal since that is where the Urge is put on display, and the distance between the Temple and the Brain was quite massive at the time, as the Brain was at Moonrise Tower. (Note: I couldnt find any info if the corpse of the Urge is Speak with Dead viable and if you can ask him where he died, and I wont be anywhere near my PC for some time to check myself).

In one case, a Chosen loses control of a Shard and nothing happens. In another, the Brain immediately starts acting up. With that inconsistency in mind, it makes me wonder why Orin would even accept Gortash's bound - the psycho she is, she could have killed Gortash on the spot (and somehow steal Ketheric's Shard) and dominate the Brain alone. Which would then force Gortash and Ketheric to go after Orin, and then Ketheric himself would betray Gortash if they are successful... However, the threat of the Brain being loose would have for sure convinced even Orin to accept any bounds by Gortash. (Note: I couldnt find any other info on this either - I am assuming the bound is voluntary, else Gortash could just stop every existing murder attempt on himself).

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Originally Posted by ghettojesusxx
Originally Posted by Zenith
You can actually pull up dialogues in youtube with her if you want to confirm. He fears Orin because he is a smart man. He knows Orin is crazy, but not entirely stupid. She will try to manipulate someone else to kill him. Which can be the player character if you choose that, though I suppose many people don't go that route because Orin kinda sabotages herself immendiately by abducting one of your party, so most people rush to rescue them instead of trusting the psychopath to keep her word and not kill them. Orin is bitter Gortash didn't trust her from the very beginning and actually wanted to cut out the Bhaalists out of the dominion scheme, he told Ketheric as much. But then Gortash realized he needed Bhaal's Chosen as the Elder Brain was already breaking free with even two of the Chosen alive once you dispatch Ketheric.

Thank you for the info. Although one thing that always confused me and something that I have to bring up again in light of this info was that when Orin replaced Urge, there must have been a brief period of a Netherstone not controlling the Brain, so how come this is something that is never brought up and acknowledged as a big turning point? What is brought up is that Orin was/is untrustworthy but that would only influence who rules in the end, not that the Absolute fails. It is clearly established that all three Stones must be used to control the Brain, but one person using two or more only becomes an impossibility once the Elder Brain evolves into the Netherbrain.Therefore a loss of control over the brain, however brief, must not have slipped by a Gortash (and Ketheric) who gave his word to not disrupt the Urge's work. And it is never confirmed just how far away the Urge was replaced - one can only assume the Temple of Bhaal since that is where the Urge is put on display, and the distance between the Temple and the Brain was quite massive at the time, as the Brain was at Moonrise Tower. (Note: I couldnt find any info if the corpse of the Urge is Speak with Dead viable and if you can ask him where he died, and I wont be anywhere near my PC for some time to check myself).

In one case, a Chosen loses control of a Shard and nothing happens. In another, the Brain immediately starts acting up. With that inconsistency in mind, it makes me wonder why Orin would even accept Gortash's bound - the psycho she is, she could have killed Gortash on the spot (and somehow steal Ketheric's Shard) and dominate the Brain alone. Which would then force Gortash and Ketheric to go after Orin, and then Ketheric himself would betray Gortash if they are successful... However, the threat of the Brain being loose would have for sure convinced even Orin to accept any bounds by Gortash. (Note: I couldnt find any other info on this either - I am assuming the bound is voluntary, else Gortash could just stop every existing murder attempt on himself).


You cannot speak with the dead with the DU's corpse in Orin's bedchambers, probably an element of their rule that "this corpse is too badly damaged".

As regards the netherstones and DU, unfortunately I don't think we will get answers as it seems to be a plothole from the DU which was a later addition with the rewrites. Quite frankly, making the DU a canonic Netherstone holder creates a lot of narrative problems they didn't account for. The whole changing of the story away from Daisy and having a plotline revolve around preventing ceremorphosis because the tadpole was touched by netherese magic as Ethel remarks instead of the rewrite where the tadpole doesn't transform you because Orpheus psychically blocks you from command to transform kind of made the story coherence fall apart.

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Oh my, I'll have to look into what they cooked up during EA. I patiently waited for the full release before I dared look at any BG3 content. It sounds like the game went through some development hell.

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Ketheric: Best of the lot. I did enjoy learning about his history and confronting him in the Act II finale, even though actual interaction with him was limited.

Gortash: Well, Karlach has a lot to say about him, and I like Karlach, so I'm basically just interested because she's interested. Otherwise he's sort of meh. And strangely unkempt.

Orin: Entirely meh. It's certainly annoying that she kidnaps someone, but I'm more annoyed at the devs than the character. Now I'm obligated to have Lae'zel along as Designated Kidnap Victim so the kitty doesn't suffer. Chk.

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Orin and Ketheric were fine (not great) but Gortash was REALLY wasted! He is involved with so many characters
Karlach, the Emperor, the zentharim etc
But we really never see him acrively interact nor react to anybody. He also dies in the most anticlimactic way if you ally with him.
When his trailer was revealed I was super excited. I was even hoping he could become a secret companion or even romance for an evil tav that embraced the life of a coddupt politician but nah.

Stop hiring celebrity voice actors and give these poor characters more dignity frown .. he had so much potential.


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I think they're all super cool.

When the game got it's first trailer, I was a little concerned about Mind Flayers being marketed as the big bad, because the first two games were carried by the personalities of their respective villains. So how could a monstrous nameless mind flayer even hope to compare
(obviously there was more to one in particular now that the game's out)
.

There was also the question of what makes a Baldur's Gate game if it doesn't involve the Bhaalspawn? I talked myself into being satisfied with it taking place in the Sword Coast again with the Bhaalspawn Crisis being part of its history.

But now we know this is essentially an evolution of the Bhaalspawn Crisis on a much bigger scale and I think that's awesome.

I'm not going to pretend to be a narrative genius, so I don't have a lot of thoughts on the writing. But it feels like we got a theme-fitting legion of doom with great designs and great voices(largely what made Sarevok and Irenicus)

So yeah, I love it.

In order of preference, Gortash > Keth > Orin

But it's hard to beat that initial introduction scene with Ketheric. That was on the level of meeting Sarevok in the wild with Gorion in my eyes.

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Also as for never interacting with Bane,

Try speaking with Gortash's corpse next time wink


Although it largely seems unfinished as it's completely unvoiced lol

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Here's my 2 cents on the Chosen Three.
It's a shame you kill Ketheric first since he's the only one of the three you can take seriously because he has some gravitas, a zone dedicated to building up his character and motivation and isn't a complete pushover. It seems like they just ran out of steam for the other two so defeating them is pretty anticlimactic (also some of the early concepts for Gortash from the art book look infinitely better than the weird 40 year old emo we got). The story would have been more interesting if it was inversed and Ketheric used you to kill off the other two upstart fools and then fight him over the control of the Elder Brain.

The Absolute as the final boss also kinda falls flat since it's not really a character and more of a plot device used by the Chosen Three throughout the entire game which means that it doesn't really get any characterisation, motivation - you know, the type of stuff that would make the ultimate confrontation more interesting. The Absolute isn't responsible for the situation you're in. It's just sort of in the way. There's no real tension or payoff here with the way the story is set up. The people who were actually responsible for your tadpoling are already dead and you're just dealing with the fallout of their actions. It's like fighting a natural disaster. There's just absolutely no catharsis.

The way the story is written now, the narrative tension peaks at the end of act 2 and then falls off a giant cliff. The slow-burning act 3 never manages to get close to the same heights.

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I think your last sentence encapsulate it perfectly. Maybe if the game had 4 acts it would allow the plot to gain momentum again before the final conclusion. Act 3 is a mess, to the extent I don't think Larian can have made full playthroughs of it.

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The squidgy mess of Act III -- the bizarre lack of urgency in what should be the desperate climax of the story -- is not helped by the fact that the city is full of irrelevant quests and chores that would be more suitable in the first or second chapter of a better RPG.

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His first scene was fantastic and in all of Act II you feel him as fearsome as he is.
Besides that, I like the fact that is (the only?) character of BG3 who is driven by deep love and for that willingly becomes a villian. I think he is acting really relatable and realistic.
And man, what a moment it was when he became the Avatar of Myrkul.

I wished the was a way to really save him.

Orin and Gortash may be cool (and Orin is as hot as it gets) but a too edgy, crazy and over the top.
I value Gortash over Orin though.[/quote]

[quote=Maldurin]General Ketheric Thorm is one of my favorite characters and is very underrated in my opinion.

You felt Ketherics presence in all of act 2`? Strange.. I only met him once and fought him, then fought him again an hour later and he was gone. And that was all I saw of him. I just felt it was all too soon for him to go.

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