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#89637 20/07/03 10:21 AM
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thanks for all the help i've gotten.

got some more questions here.

1. house in verditis to SE of barracks/ guard's, how do i open the hatch?

2. what i have no freed zandalor from castle before i got to verdistis, can i still get to free him?

3. i threw my teleporter stone aside before i took on the castle quest, now it seems that i cant use them .... help??

thanks again to all who have kept answering me...

#89638 20/07/03 10:29 AM
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hatch: Will become important in a council quest - then it opens.
Zandalor: you can free him when you want.
Pyramids: Are taken from you by the imp, you meet by entering the castle: It's the game plot. Have you still got ONE pyramid? Sure? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
Kiya

#89639 20/07/03 10:39 AM
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Quote
Zandalor: you can free him when you want.

??? i got to read the other post about entering stormfist again, but i'm not sure if i understand it right.

i should enter via the sewers, and then? i heard ducal say that he's puting the entrance on my map (?) not so sure about this.

Quote
Pyramids: Are taken from you by the imp, you meet by entering the castle: It's the game plot. Have you still got ONE pyramid? Sure?

i threw them, as in the imp did not get them from me. i put them in the side of the road to the castle before i went in.
i can use teleporter to get the other one in aleroth.

:think<img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />think<img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />think<img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />think:

#89640 20/07/03 10:45 AM
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Skybolt, you get the Zandalor quest when you've been in the castle via invitation and survived Iona's dungeon. Please, how far are you the game? Did you visit this dungeon already?

Yes, Rob/Ducal Inn will flag the sewer entrance for you = but it's the Ars Magicana sewers.

Ouch, so you met no imp upon entering the castle? How did you enter? Via invitation or by cheating?

#89641 20/07/03 10:53 AM
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i've solved most of the verdistis quests....yeah i got invite from the girl soldier. then i tried to get in to that hatch but guards were there...

i'm past the dungeon. survived the graveyard.

i met no imp. coz i played one game where he took them when i entered, so i figured if i reload and no teleporter pyramid is there, he wont take it. did i do something wrong?

<img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

#89642 20/07/03 11:07 AM
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Now, I'm confused, which hatch? the one in the castle? No you can't enter from there. you free Zandalor via Ars magicana/Rivertown sewers

http://kiya1.via.t-online.de/images/Div_Arssew.jpg

Well, having NO pyramid with you was not part of the game plot. If you carry one with you now, what happens? Don't worry, Raze has a download fix for lost pyramids - BUT I'd wait in your case and free Z. first. He'll teleport you to an area where the imp has your pyramids (hopefully).
Kiya

#89643 20/07/03 11:14 AM
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thanks for all the help kiya!

okay, so i'll run to zandalor first....using ars magicana....
has anyone else tried this?

another prob is i dunno if i've got saved games before the castle.

<img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

anyhow... here's hoping for the best!

#89644 20/07/03 11:22 AM
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Yes, some gamers had this also - they used Raze's download fix for pyramids and locked their old, not functioning pyramids, in a chest before downloading. But I'd free Zandalor first. AFAIK, they could proceed with the game.
Kiya

[b][color:"yellow"]Teleporter stones download fix by Raze, click here[/color][/b]

Read the instructions very carefully, please.

Last edited by kiya; 20/07/03 11:24 AM.
#89645 20/07/03 12:47 PM
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warning spoilers for other readers!
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i put my teleporterstones also aside just before entering the stormfist castle.

and i could get them back when i was trown out of stormfist castle.
but the stones don't work until the witch iona's walks towards you a trow you in her dungeon

if you have troubles finding the stones just push the "alt" key in the neighvourhood were you think you tossed the stones on the ground

if i remembered correctely , because i experimented a few times with these things. and i do remember that th eimp appeared anohetr time when i used the stones.
soo sorry if i 'm wrong <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


Carpe diem, quam minimum credula postero
#89646 20/07/03 01:13 PM
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Nope, Bean, you're not wrong, I recall some posts with the same XP as you had. That's why I suggested, he should carry one pyramid with him - so the imp could pop up later. This happened to a gamer in Verdistis IIRC.
Kiya

#89647 20/07/03 01:25 PM
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Yeah I did the same thing the first time, but totally by accident. Id forgotten Id left the teleporter stone i carry near the orcs base and the imp never showed (this was first time so i didnt even know about the imp). Then when I realised i didnt have my stone with me, i reloaded and brought it along, and then to my dismay the imp took them haha.

So...if you dont take the stones with you the imp doesnt show, and then Im not sure, but youll likely miss out on the exp for the finding teleport stones quest.

Am I right?


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